Black Lily's Tale similar games & best alternatives

Black Lily's Tale

PC (Microsoft Windows) • 2023

Should you play it?

Perhaps it was the curse of a black lily that bloomed too early in the winter...Before graduation, a girl falls in love with another girl... But her pure feelings are torn apart by a "loop of tragedy."By [interrupting choices] and [typing in words], you will weave her feelings into the story.

What works
  • Innovative keyword input gameplay mechanic
  • Deep, emotionally rich lgbtq+ narrative
  • High-quality art and full voice acting
  • Multiple perspectives and branching storylines
  • Good content volume and replayability
Things to keep in mind
  • Translation quality issues in english version
  • Strict and sometimes frustrating keyword input requirements
  • Heavy and emotionally intense themes may not suit all players
  • Presence of male characters and love triangle may displease some yuri purists
  • Gameplay difficulty can cause player frustration without guides

What to play next

Top picks

Games that feel the closest overall

  • Zeliria Sanctuary

  • PEPPERED: an existential platformer

  • Disco Elysium - The Final Cut

  • Inverted Angel

  • Oxenfree

  • Kitsune Tails

  • of the Devil

  • Love, Money, Rock'n'Roll

  • DevilConnection

Hidden Gems

Less popular games with surprisingly high similarity

  • Zeliria Sanctuary

  • PEPPERED: an existential platformer

  • Inverted Angel

If you liked…

Recommendations by what you enjoyed most

  • Story

    Demons Roots

  • Autonomy

    Elisa: The Innkeeper - Prequel

  • Continuation

    Astrox Imperium

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Black Lily's Tale: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that significantly affect the story and character interactions, indicating high player control over narrative direction."

    Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

    "Players actively influence story outcomes by typing keywords at specific moments, showing high control over narrative direction."

  • Competence

    Game with the same Competence vibe

    3

    "Requires careful decision making and puzzle solving to unlock multiple endings, engaging player skill in story navigation."

    Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

    "Requires skill in observation, deduction, and precise input of keywords to progress and unlock different story branches."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on personal story experience without competitive elements or comparison to others."

    Capsule for STEINS;GATE 0 STEINS;GATE 0

    "Focuses on personal story experience without competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement, with extensive content and progression systems."

    Capsule for Astrox Imperium Astrox Imperium

    "Many players report long playtimes, multiple loops, and extensive content encouraging habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

    Capsule for OZMAFIA!! OZMAFIA!!

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique typing mechanic integrated into narrative; creative visual style and character design; some player experimentation with dialogue options."

    Capsule for MINDHACK MINDHACK

    "Innovative gameplay mechanic of inserting typed keywords to alter story progression; also features multiple perspectives and branching narratives."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; experience is personal and narrative-driven."

    Capsule for God of War God of War

    "No evidence of exerting control over others; experience is personal and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players engage in a fictional dystopian world to explore complex social and political themes, providing an immersive escape."

    Capsule for Headliner: NoviNews Headliner: NoviNews

    "Players engage with a fictional dystopian setting and emotionally intense story, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Players choose to engage voluntarily, often motivated by personal interest in LGBTQ+ themes and story."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Multiple story branches and choices encourage players to experiment with different decisions and outcomes."

    Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

    "Players experiment with different keyword inputs and story branches, exploring multiple outcomes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration is narrative-based, discovering new story branches and emotional perspectives."

    Capsule for Your Diary + Your Diary +

    "Exploration is narrative-based, discovering new story branches and character perspectives."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization is limited but players express themselves through choices and interactions affecting story."

    Capsule for In Stars And Time In Stars And Time

    "Character customization is limited, but players express themselves through choices affecting story direction."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a near-future dystopian world with speculative technology, blending realistic and imaginative elements."

    Capsule for Epiphyllum in Love Epiphyllum in Love

    "Set in a near-future dystopian world with sci-fi elements, blending realistic social issues with speculative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community features."

    Capsule for We Happy Few We Happy Few

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "The story emphasizes character development, emotional growth, and personal transformation."

    Capsule for Blackberry Honey Blackberry Honey

    "Strong themes of personal development and emotional growth in characters, especially the protagonist."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

    Capsule for Riddle Joker Riddle Joker

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to follow story and dialogue; not designed for casual or background play."

    Capsule for Hatsuyuki Sakura Hatsuyuki Sakura

    "Requires focused attention to input keywords and follow story; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Emotional depth and close bonds among characters are central, fostering intimate narrative experiences."

    Capsule for 祈風 Inorikaze 祈風 Inorikaze

    "Emotional depth and close relationships between characters are central to the narrative."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock story branches, endings, and achievements, showing narrative progression."

    Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

    "Players unlock new story branches, endings, and memories, showing narrative progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the story engaging and cathartic, but emotional intensity can cause tension."

    Capsule for Revenge on gold diggers Revenge on gold diggers

    "Some players find emotional moments cathartic, but overall story tension and heavy themes reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art, music, and voice acting provide sensory stimulation, though not intense."

    Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

    "Enjoyable art, music, and voice acting provide sensory stimulation, though not intense or extreme."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal narrative experience without social recognition or status elements."

    Capsule for AI: The Somnium Files AI: The Somnium Files

    "Focus is on personal narrative experience without social recognition or status elements."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative with deep characters, emotional impact, and complex plot."

    Capsule for Demons Roots Demons Roots

    "Highly praised narrative with deep emotional themes, complex characters, and multiple perspectives."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must analyze clues, plan dialogue approaches, and solve puzzles requiring reasoning."

    Capsule for SIMULACRA 2 SIMULACRA 2

    "Players must analyze dialogue and clues to determine correct keywords and timing to alter story paths."

  • Thrill

    Game with the same Thrill vibe

    2

    "Mystery and suspense elements create some tension and intrigue, though gameplay is generally calm."

    Capsule for The Crown of Leaves The Crown of Leaves

    "Suspense and mystery elements create tension, though not extreme; some players find it emotionally intense."

  • Value

    Game with the same Value vibe

    3

    "Many players feel the game offers good content and replayability for its price, especially on sale, despite some bugs and translation issues."

    Capsule for 侠客风云传前传(Tale of Wuxia:The Pre-Sequel) 侠客风云传前传(Tale of Wuxia:The Pre-Sequel)

    "Many players feel the game offers good content volume and quality for its price, despite some translation issues."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on narrative and emotional experience."

    Capsule for South of the Circle South of the Circle

    "No combat or destructive gameplay; focus is on narrative and emotional experience."

  • Survival

    Game with the same Survival vibe

    2

    "Story involves avoiding threats and emotional survival, though not traditional survival gameplay."

    Capsule for 迷鹿:Terreno di caccia 迷鹿:Terreno di caccia

    "Story involves characters overcoming social and emotional threats, though no traditional survival mechanics."

Last update: 12/07/2026