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Revenge on gold diggers

PC (Microsoft Windows), Nintendo Switch, Mac • 2025

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Quick resume

“多来几条这样的笨鱼就好了...比狗还听话!”在首款情感反诈互动影游中,直面“她们”的真实面目。你将扮演“情感猎手”,周旋、试探、反击“情感欺诈”组织,识破谎言,拆解陷阱。复仇的火焰,是会将她们烧毁,还是沉沦中熄灭,亦或是让爱在灰烬中重生?一切由你决定。

Global score

80/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Visual Novel, Simulator

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    Pros

    • Strong, layered live-action performances
    • Morally complex and thought-provoking narrative
    • Educational content on emotional fraud
    • Multiple endings encouraging replay
    • High production and cinematography quality

    Cons

    • Only available in chinese, limiting accessibility
    • Some chapters less engaging, pacing issues after chapter 3
    • Limited gameplay mechanics beyond dialogue choices
    • Controversial themes causing divided opinions
    • Some players find story emotionally heavy or intense

    Motivations

    • Autonomy

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      "Players make meaningful choices affecting story outcomes and character interactions, showing personal control over decisions."

      Capsule for Martial Law Martial Law

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    • Competence

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      "Engagement mainly involves reading and trivia quizzes testing knowledge, with some challenge in quizzes."

      Capsule for The Bible The Bible

      "Engagement mainly involves dialogue choices and decision trees with some strategic thinking, but limited skill challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

      Capsule for Mouthwashing Mouthwashing

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings encourage replaying; some players report spending hours exploring all outcomes despite short base playtime."

      Capsule for [Chilla's Art] The Karaoke | ヒトカラ🎤 [Chilla's Art] The Karaoke | ヒトカラ🎤

      "Multiple endings and branching narratives encourage replay, though some players report loss of interest after initial playthrough."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual choices and story progression without multiplayer or teamwork."

      Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

      "Single-player experience focused on individual story progression without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively explore different choices and story branches, but within a fixed narrative structure."

      Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

      "Players explore different narrative branches and moral paths, allowing some creative experimentation with story outcomes."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize empathy and shared decision-making rather than exerting control or superiority over others."

      Capsule for The Novelist The Novelist

      "Interactions emphasize empathy and moral complexity rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."

      Capsule for Tell Me Why Tell Me Why

      "Players immerse in a dramatic, fictionalized social commentary to escape real-life issues and reflect on emotional manipulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in the story and themes, not due to obligation or external pressure."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "Players engage voluntarily out of interest in the story and social themes, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Branching choices and multiple endings encourage trying different narrative paths and exploring story variations."

      Capsule for The Lion's Song: Episode 1 - Silence The Lion's Song: Episode 1 - Silence

      "Branching storylines and multiple endings encourage trying different choices and exploring narrative possibilities."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration is limited to narrative branches and unlocking scenes rather than physical world discovery."

      Capsule for Five Hearts Under One Roof Five Hearts Under One Roof

      "Exploration is limited to narrative branches and character interactions rather than physical or spatial discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization; expression mainly through narrative choices rather than avatar or environment personalization."

      Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

      "Limited customization; expression mainly through choice of dialogue and moral decisions rather than avatar or environment modification."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game simulates realistic Chinese family life and education rather than imaginative or fictional scenarios."

      Capsule for Chinese Parents Chinese Parents

      "Game is grounded in realistic social issues and contemporary Chinese dating culture rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is primarily solitary with minimal social interaction or community engagement."

      Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

      "Experience is solitary with minimal social interaction or community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Themes of personal development, emotional growth, and self-reflection are central to the story."

      Capsule for Voices from the Sea Voices from the Sea

      "Strong emphasis on learning life lessons about emotional fraud, social dynamics, and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and choices; not suitable for casual or background play."

      Capsule for As Dusk Falls As Dusk Falls

      "Requires focused attention on story and choices; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Narrative includes character relationships and emotional depth, but social interactions are limited to scripted dialogue."

      Capsule for Sovereign Syndicate Sovereign Syndicate

      "Narrative explores emotional relationships and complexity, but social interaction is limited to scripted story."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; player follows narrative without directing others."

      Capsule for Doki Doki Literature Club! Doki Doki Literature Club!

      "No leadership or group management elements; player follows narrative without directing others."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and unlocking endings, but no item collection or upgrades."

      Capsule for Neverending Nightmares Neverending Nightmares

      "Progression through story chapters and unlocking endings, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the story emotionally intense but also cathartic; overall mixed tension and release."

      Capsule for Ambre - a heartbreaking kinetic novel Ambre - a heartbreaking kinetic novel

      "Some players find the story engaging and cathartic, but emotional intensity can cause tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Good sound effects and cinematic visuals provide sensory engagement, though not extreme stimulation."

      Capsule for The Troop The Troop

      "High-quality cinematography and acting provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Little Nightmares Little Nightmares

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Core focus on narrative immersion with complex characters, branching plots, and moral dilemmas."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Core focus on narrative immersion with branching plots, character development, and moral dilemmas."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players use reasoning and analysis to choose dialogue options and navigate moral complexities."

      Capsule for Minds Beneath Us Minds Beneath Us

      "Players use reasoning to navigate dialogue choices and moral decisions, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

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      "Some suspense and emotional tension in story, but gameplay is controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good educational and entertainment value for its price."

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      "Many players praise the game’s educational content and production quality as good value for price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on narrative and emotional interaction."

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      "No combat or destructive gameplay; focus is on dialogue and emotional interaction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or resource management; stable narrative environment."

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      "No survival mechanics or resource management; stable narrative environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026