Cards, the Universe and Everything similar games & best alternatives

Cards, the Universe and Everything

Android, PC (Microsoft Windows), iOS • 2025

Should you play it?

Cards, the Universe and Everything is a unique trading card game with almost limitless possibilities: Dinosaurs, Norse gods, blue-footed boobies, Samurai, volcanoes, even the god particle. With the universe’s thingamabobs and endless strategies, are you ready for this gloriously bonkers game?

What works
  • Extensive card variety and creativity
  • Cross-platform progression
  • Educational and humorous content
  • Generous free-to-play progression
  • Active community and trading system
Things to keep in mind
  • Matchmaking issues and bot prevalence
  • Pay-to-win elements and monetization pressure
  • Steep learning curve for new players
  • Ui and visual design inconsistencies
  • Toxicity in some community interactions

What to play next

Top picks

Games that feel the closest overall

  • Card Shop Simulator Multiplayer

  • Cards & Tankards

  • Pic-Me!

  • CarX Drift Racing Online

  • The Jackbox Party Pack 2

  • Party Quiz

  • Vegas Infinite by PokerStars

  • Trackmania

  • Mash Box

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Video Golf

  • MakerKing

  • MAVRIX by Matt Jones

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    The Elder Scrolls®: Legends™

  • Autonomy

    Etherlords II

  • Competition

    NARAKA: BLADEPOINT

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cards, the Universe and Everything: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. It leans lower than usual among comparable games on Violence, Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build and customize decks, choose strategies, and adapt to different opponents, showing high player control over decisions."

    Capsule for Etherlords II Etherlords II

    "Players have freedom to build decks from thousands of cards and experiment with combinations, showing high control over their strategies."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers strategic challenges, skillful deck building, and tactical tower defense gameplay with feedback on performance, though some find it relatively easy at lower difficulties."

    Capsule for Tower Tactics: Liberation Tower Tactics: Liberation

    "The game offers strategic depth and skill in deck building and gameplay, but some reviews note limited complexity compared to other TCGs."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive focus with ranked modes, leaderboards, and skill-based matchmaking despite some issues with bots and ping."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Strong competitive elements with ranked leagues, matchmaking, and player vs player battles, though some issues with bots and matchmaking."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual engagement, with ongoing updates and community events encouraging continued play."

    Capsule for GROUND BRANCH GROUND BRANCH

    "Many players report habitual play over years, with frequent events and progression systems encouraging ongoing engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Some evidence of cooperative play with friends and community interaction, but core gameplay is primarily 1v1 duels."

    Capsule for Alpha League Alpha League

    "Features trading and social community interaction, including Discord and friend duels, but core gameplay is mostly individual."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Extremely high creativity with over 5000 cards from diverse themes, allowing unique deck building and experimentation."

  • Domination

    Game with the same Domination vibe

    -2

    "Community interactions emphasize cooperation and shared experiences; no strong evidence of domination or toxic behavior as a core feature."

    Capsule for The Elder Scrolls Online: Necrom The Elder Scrolls Online: Necrom

    "Some toxic community behavior reported, but overall interactions emphasize trading and cooperation rather than domination."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy humorous distraction and lighthearted gameplay to relieve stress and escape reality."

    Capsule for Dude, Stop Dude, Stop

    "Players enjoy the educational and humorous content as a form of distraction and relaxation from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun and personal enjoyment rather than obligation or pressure."

    Capsule for Paint Warfare Paint Warfare

    "Most players engage voluntarily for fun, learning, and collection rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new deck combinations, strategies, and board tactics."

    Capsule for Faeria Faeria

    "The game encourages trying new deck combinations and strategies due to vast card variety and weekly rule changes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration is present in discovering new cards, synergies, and custom levels, though within a structured tower progression."

    Capsule for Lost For Swords Lost For Swords

    "Exploration of new cards, collections, and synergies is a key part of the experience, though environment is static."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through personalized decks and strategic choices rather than cosmetic customization."

    Capsule for Wargame: Airland Battle Wargame: Airland Battle

    "Players can customize decks and use cosmetic items, though some UI and visual design is basic or inconsistent."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "The game is based on real trivia and facts, with no strong fantasy or fictional elements."

    Capsule for Fibbage XL Fibbage XL

    "The game is based on real-world themes and trivia rather than pure fantasy, though it includes mythological elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active community on Discord and multiplayer fosters a sense of belonging and shared interest."

    Capsule for Indie Pogo Indie Pogo

    "Active community on Discord and trading systems foster a sense of belonging and shared interest."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in strategy, deck building, and game knowledge over time."

    Capsule for Wizard101 Wizard101

    "Players develop strategic skills and knowledge about cards and synergies over time, though some find learning curve steep."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary card game with no physical activity involved."

    Capsule for Yu-Gi-Oh! Legacy of the Duelist : Link Evolution Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

    "Typical sedentary card game with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not designed for passive or background play."

    Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

    "Requires focused attention during matches and deck building; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through community and friends, but limited emotional closeness or deep relationships."

    Capsule for HYPERFIGHT HYPERFIGHT

    "Some social interaction through trading and community, but limited emotional closeness or deep relationships."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through collecting cards, crafting, unlocking decks, and improving collections."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Strong progression through collecting cards, crafting, fusion, ranking, and events."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though others report frustration and stress."

    Capsule for Farming Fever - Pizza and Burger Cooking game Farming Fever - Pizza and Burger Cooking game

    "Many players find the game relaxing and enjoyable, though some report frustration with meta and matchmaking."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are bright and colorful with pleasant effects; sound design minimal and lacking music."

    Capsule for Nice Jumper Nice Jumper

    "Visuals and audio are functional but not standout; some enjoy the colorful and varied card art."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and rankings provide social recognition among players."

    Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

    "Ranked play and leaderboards provide social recognition, though some players feel overshadowed by pay-to-win elements."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or story mode; gameplay focuses on multiplayer battles without overarching plot."

    Capsule for Over The Top: WWI Over The Top: WWI

    "No narrative or story mode; gameplay focuses on card battles and collection without overarching plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong strategic elements in deck building, card synergy, and tactical play."

    Capsule for Friends vs Friends Friends vs Friends

    "Strategic deck building and in-game tactics are central, with synergy and timing important for success."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and excitement from competitive matches and deck interactions."

    Capsule for ManaRocks ManaRocks

    "Competitive matches and unpredictable card combos provide excitement and suspense."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value for free-to-play, though some criticize monetization and grind."

    Capsule for Enlisted Enlisted

    "Generally considered good value for free-to-play with generous rewards, though some frustration with grind and monetization."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay is constructive and strategic."

    Capsule for NUTMEG! A Nostalgic Deckbuilding Football Manager NUTMEG! A Nostalgic Deckbuilding Football Manager

    "No combat or destruction; gameplay is numeric and strategic rather than violent."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threat avoidance; stable gameplay environment."

    Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

    "No survival mechanics or threat avoidance; stable gameplay environment."

Last update: 11/07/2026