Cat Burglar: A Tail of Purrsuit similar games & best alternatives

Cat Burglar: A Tail of Purrsuit

PC (Microsoft Windows) • 2019

Should you play it?

Cat Burglar is a short, light-hearted, stealth, puzzle platformer with a pet charity awareness campaign. Help Kat find her way into the Dogo Corps base to discover Major Bulls' master plan.

What works
  • Free to play with charitable cause
  • Cute and appealing art style
  • Simple yet engaging stealth gameplay
  • Multiple game modes for variety
  • Informative charity messages between levels
Things to keep in mind
  • Limited level count and short playtime
  • Camera control can be awkward or obstructive
  • No save points; progress lost on exit
  • Repetitive gameplay and music
  • Some bugs and technical issues reported

What to play next

Top picks

Games that feel the closest overall

  • Majotori

  • Verde Station

  • The Jeffy Game

  • BAD END

  • Drill Bird

  • Last Room

  • Low Oxygen

  • Reversion - The Escape (1st Chapter)

  • Feed the Deep

Hidden Gems

Less popular games with surprisingly high similarity

  • Verde Station

  • The Jeffy Game

  • BAD END

If you liked…

Recommendations by what you enjoyed most

  • Value

    Project Rhombus

  • Autonomy

    Dead Seater

  • Competence

    Wildfire

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cat Burglar: A Tail of Purrsuit: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation, Value. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over movement and decisions in exploration and chase sequences, despite some fixed camera angles and tank controls."

    Capsule for Dead Seater Dead Seater

    "Players have control over character movement and camera rotation, allowing strategic planning and personal pacing."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based stealth and puzzle challenges with meaningful feedback and increasing difficulty."

    Capsule for Wildfire Wildfire

    "Game offers a steady difficulty curve with stealth and puzzle challenges requiring skillful timing and camera management."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-set goals; no evidence of player-vs-player competition or leaderboards."

    Capsule for Beat Around The Bush Beat Around The Bush

    "Focus is on personal progress and self-set goals; no evidence of player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple modes including Endless and Challenge modes, with some reports of long play sessions and replayability, though some find it repetitive."

    Capsule for Touhou Monster TD ~ 幻想乡妖怪塔防 Touhou Monster TD ~ 幻想乡妖怪塔防

    "Players engage in multiple modes and replay levels for achievements, though some find the game short and occasionally repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different strategies and approaches to puzzles, but within the predefined game structure and mechanics."

    Capsule for The Watchers The Watchers

    "Players experiment with camera angles and routes to solve puzzles, but gameplay follows a fixed structure without creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are purely with AI enemies."

    Capsule for Pretty Girls Panic! Pretty Girls Panic!

    "No social dominance or power dynamics; interactions are with AI guards only."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive fantasy world and stealth gameplay provide distraction and engagement away from real life."

    Capsule for Styx: Master of Shadows Styx: Master of Shadows

    "Game offers a lighthearted, cute stealth experience that provides distraction and relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, with no obligation or pressure."

    Capsule for Arms of God Arms of God

    "Players engage voluntarily for fun and charity support, with no pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different camera placements and strategies to solve puzzles and track squirrels."

    Capsule for NUTS NUTS

    "Encourages trying different camera angles and paths to find collectibles and avoid detection."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple layers of each level and search for hidden gems and secrets."

    Capsule for eversion eversion

    "Players explore multi-layered levels and hidden routes to collect gems and keys."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player-driven aesthetic changes."

    Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

    "No character customization or player-driven aesthetic changes."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Anthropomorphic animal characters and fictional settings provide light fantasy elements."

    Capsule for Suspects: Mystery Mansion Suspects: Mystery Mansion

    "Anthropomorphic animals and stealth scenarios provide a mild fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop stealth skills, learn level layouts, and improve tactics over time."

    Capsule for Thief VR: Legacy of Shadow Thief VR: Legacy of Shadow

    "Players develop stealth and spatial skills through level progression and camera control."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during gameplay."

    Capsule for Lunch Lady Lunch Lady

    "Requires focused attention and active camera and character control."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect gems and unlock new levels, showing clear progression and achievement."

    Capsule for Fireboy & Watergirl: Elements Fireboy & Watergirl: Elements

    "Players collect keys and gems to unlock new levels and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally light and cute gameplay with some tension from stealth but overall relaxing."

    Capsule for Curse That Magic Cat! Curse That Magic Cat!

    "Generally relaxing and lighthearted gameplay with some moments of tension from stealth challenges."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide sensory enjoyment, though repetitive and simple."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "Pleasant visuals and music provide sensory enjoyment, though some find music repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with a light thematic setting; story elements are basic and functional."

    Capsule for Typer Shark! Deluxe Typer Shark! Deluxe

    "Minimal narrative with light story elements and charity messages between levels."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning routes, timing, and gadget use to avoid detection and complete objectives stealthily."

    Capsule for NEON STRUCT NEON STRUCT

    "Requires planning routes, timing, and camera positioning to avoid detection and collect items."

  • Thrill

    Game with the same Thrill vibe

    2

    "Stealth missions provide suspense and tension; risk of detection creates thrill."

    Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

    "Some suspense from stealth mechanics and risk of restarting levels upon detection."

  • Value

    Game with the same Value vibe

    5

    "Free to play with donation option; players perceive good value for time invested."

    Capsule for Project Rhombus Project Rhombus

    "Free to play with charitable donations encouraged; players perceive good value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements; focus is on avoidance and survival."

    Capsule for Snake Classic Snake Classic

    "No violent gameplay; focus is on stealth and avoidance."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid detection and manage limited resources and gadgets to survive levels, though death is not punishing."

    Capsule for Volume Volume

    "Players must avoid detection to survive levels, though failure results in level restart rather than death."

Last update: 10/07/2026