Exorcism Agency similar games & best alternatives

Exorcism Agency

PC (Microsoft Windows) • 2025

Should you play it?

Raise Your Own Ghost Girl+Deckbuilding+Zuma-Style Match-3!Exorcism Agency is an innovative roguelike that finds joy in thrills.Ghosts are back,the human world is like hell,and you,as a top-tier exorcist,will venture into ghost-infested zones,using all kinds of mystical techniques to capture ghosts

What works
  • Innovative blend of roguelike deckbuilding and match-3 mechanics
  • Engaging supernatural theme with unique ghost characters
  • Addictive gameplay loop with meta-progression and spirit cultivation
  • Good value for price with ongoing content updates
  • Community features like shared stories and avatar customization
Things to keep in mind
  • Some translation and ui clarity issues
  • Difficulty balance can be uneven, especially in later stages
  • Spirit cultivation system is slow and lacks depth
  • Visual and animation quality inconsistent
  • Limited social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • 神树残响(Echoes of the Divine Tree)

  • Homicipher

  • Affogato

  • Tales of Seikyu

  • Gensokyo Odyssey

  • Deadly Dice: Menherarium

  • DRAPLINE

  • Going Under

  • Noctuary

Hidden Gems

Less popular games with surprisingly high similarity

  • 神树残响(Echoes of the Divine Tree)

  • Gensokyo Odyssey

  • Deadly Dice: Menherarium

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Project Unknown

  • Progression

    Indies' Lies

  • Strategy

    Spellweaver

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Exorcism Agency: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to build and customize decks, choose strategies, and adapt to different opponents, showing high player control over decisions."

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    "Players have freedom to build decks, choose classes, and develop synergies with captured spirits, allowing personal strategic control."

  • Competence

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    "The game challenges players with complex card synergies, tactical card boosting mechanics, and strategic decisions requiring skill and mastery."

    Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

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  • Competition

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    "Focus is on individual progression and personal deck building rather than direct competition or leaderboards."

    Capsule for Hand of Fate Hand of Fate

    "Focus is on personal progression and deck-building rather than direct player-vs-player competition or leaderboards."

  • Continuation

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    "Players report addictive 'one more run' gameplay and meta-progression that encourages repeated play sessions."

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    "Players report addictive gameplay loops with desire to do 'just one more run' and engage in meta-progression and spirit cultivation."

  • Cooperation

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    "Gameplay is primarily single-player focused with no mention of cooperative multiplayer or team-based objectives."

    Capsule for Guidus Zero Guidus Zero

    "Gameplay is primarily single-player focused with no indication of cooperative multiplayer or team-based goals."

  • Creativity

    Game with the same Creativity vibe

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    "Players create custom decks and experiment with card combinations and synergies; some customization of avatars and skins."

    Capsule for 东方幻灵录 ~ Touhou Hakanai Cards 东方幻灵录 ~ Touhou Hakanai Cards

    "Players can customize decks, develop unique strategies, and create personalized avatars and spirit companions."

  • Domination

    Game with the same Domination vibe

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    "Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."

    Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

    "Interactions with spirits and gameplay emphasize mutual relationships and strategy rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic appeal and immersive supernatural theme provide escape from reality."

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    "The supernatural theme, immersive stories, and engaging gameplay provide a strong escape from real life."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try new decks, mechanics, and strategies; game encourages exploration of different classes and combos."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Game encourages trying different classes, deck builds, and spirit synergies, as well as exploring new strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore branching maps with random events and secrets, discovering new areas and lore during runs."

    Capsule for Darkest Dungeon® II Darkest Dungeon® II

    "Players explore branching roguelike maps with random events and secrets, uncovering new stories and areas."

  • Expression

    Game with the same Expression vibe

    3

    "Avatar customization and outfit coordination allow for personal expression."

    Capsule for LoveBeat LoveBeat

    "Avatar customization and spirit photo modes allow some degree of personal expression and aesthetic modification."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong supernatural and horror themes with imaginative ghosts, cursed objects, and paranormal scenarios."

    Capsule for Project Unknown Project Unknown

    "Strong supernatural and horror themes with imaginative ghosts, exorcisms, and fantasy elements dominate the experience."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social interaction through story and character relationships, but primarily a solo experience without community features."

    Capsule for Love is All Around: Echoes of Yesterday Love is All Around: Echoes of Yesterday

    "Community features like shared creepypasta stories exist but social interaction is limited and mostly indirect."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills, unlock abilities, and improve through meta progression and learning game mechanics."

    Capsule for Jotunnslayer: Hordes of Hel Jotunnslayer: Hordes of Hel

    "Players develop skills, unlock cards, and improve spirits through meta-progression and learning game mechanics."

  • Health

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    "Game is a sedentary experience with no physical activity elements."

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    "Game is a sedentary card-based experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during runs; not designed for casual or background play."

    Capsule for Super Bullet Break Super Bullet Break

    "Requires focused attention during runs; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Players form emotional connections with characters through story and choices, though limited to game context."

    Capsule for Ye Guild Clerk! Ye Guild Clerk!

    "Some emotional connection through spirit cultivation and story elements, but limited to game characters."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta progression with unlocking new cards, talents, characters, and difficulty levels."

    Capsule for Indies' Lies Indies' Lies

    "Strong meta-progression with unlocking new cards, leveling spirits, and advancing through roguelike stages."

  • Relaxation

    Game with the same Relaxation vibe

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    "The game balances challenge and flow but includes some tension due to time limits."

    Capsule for Overboard! Overboard!

    "Gameplay balances challenge and flow but includes tension from resource and time management."

  • Sensation

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    "Enjoyable visuals, animations, and music provide sensory stimulation and emotional engagement."

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    "Visuals, animations, and music provide sensory stimulation and emotional engagement."

  • Status

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    "No social status or ranking systems; achievements are mostly personal."

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    "No social status or ranking systems; achievements and progress are mostly personal."

  • Story

    Game with the same Story vibe

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    "Narrative elements and branching storylines are present but lighthearted and episodic rather than deep lore."

    Capsule for Popup Dungeon Popup Dungeon

    "Narrative elements and lore are integrated through episodic chapters and character backstories."

  • Strategy

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    5

    "High strategic depth with deck building, resource management, speed mechanics, and tactical combat."

    Capsule for Spellweaver Spellweaver

    "High strategic depth combining deck-building, match-3 mechanics, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

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    "Tension from managing limited resources and difficult enemies creates suspense and excitement."

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    "Tension from managing advancing enemies and resource constraints creates moments of suspense."

  • Value

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    "Players find good entertainment value and content for the price, especially given ongoing updates."

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    "Players find good entertainment value for price with ongoing updates and content additions."

  • Violence

    Game with the same Violence vibe

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    "Combat involves magical attacks and damage but is stylized and not focused on graphic violence."

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  • Survival

    Game with the same Survival vibe

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    "Players must avoid failure by managing resources and defending against threats."

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    "Players must manage threats and avoid failure through strategic resource and deck management."

Last update: 13/07/2026