业火 Hellfire similar games & best alternatives

业火 Hellfire

PC (Microsoft Windows) • 2024

Should you play it?

“阿难,是等皆以业火乾枯,酬其宿债,傍为畜生。” 《业火Hellfire》是一款中国本土题材的剧情悬疑解谜游戏。 故事发生在一个夏秋之交,年轻的摄影师回乡探寻故人。但随着探查深入,深埋已久的回忆被悄然激起…… 题材取自铁链女和乌衣事件,部分剧情改编来自白茕《周娘娘》。

What works
  • Immersive dark fantasy atmosphere
  • Challenging combat and puzzles
  • Deep and morally complex story
  • Detailed visuals and sound design
  • Engaging gameplay mechanics
Things to keep in mind
  • Controversial and problematic story elements
  • Rough art style and lack of background music
  • Unpolished controls
  • Negative portrayal of characters and themes
  • Some players offended by narrative content

What to play next

Top picks

Games that feel the closest overall

  • The Designer's Curse

  • Fighting Fantasy Classics

  • SCP: Observer

  • Cheese Game

  • Touhou Kikamu ~ Elegant Impermanence of Sakura

  • Escape the Game

  • 東方催狐譚 ~ Servants of Harvest Wish

  • 月圆之夜 (Night of Full Moon)

  • PAPERHEAD EP.0

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Kelipot

  • Metal Hunter

  • YIIK Nameless Psychosis

If you liked…

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  • Story

    LISA: The Painful

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

业火 Hellfire: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Story, Relaxation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can make choices that affect story outcomes and character relationships, indicating some control over actions and decisions."

    Capsule for Dreamland Dreamland

    "Players can make meaningful choices affecting story and combat style"

  • Competence

    Game with the same Competence vibe

    4

    "Combat is tactical and challenging, requiring strategic thinking and mastery; puzzles vary in difficulty and require problem solving."

    Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

    "Challenging combat and puzzles require skill and strategic thinking"

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience and personal progression without emphasis on player-vs-player competition."

    Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

    "Focus is on single-player experience without mention of competitive elements"

  • Continuation

    Game with the same Continuation vibe

    4

    "Engaging narrative and gameplay encourage long sessions and sustained interest over ~12-20 hours"

    Capsule for Murders on the Yangtze River Murders on the Yangtze River

    "Engaging story and gameplay encourage prolonged play sessions"

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is mostly single-player and individual; no evidence of cooperative multiplayer or teamwork."

    Capsule for VPet-Simulator VPet-Simulator

    "No evidence of multiplayer or cooperative gameplay"

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can combine skills and weapons in various ways to create combos, though within a linear structure."

    Capsule for Bright Memory Bright Memory

    "Players can combine abilities and weapons to create combos"

  • Domination

    Game with the same Domination vibe

    -4

    "No mention of exerting control or superiority over other players; interactions are single-player focused."

    Capsule for BEAR, VODKA, FALL OF BERLIN! 🐻 BEAR, VODKA, FALL OF BERLIN! 🐻

    "No indication of exerting control over others; single-player focus"

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly immersive, dark fantasy world provides deep escape from reality through exploration and story."

    Capsule for SUNLESS SEA SUNLESS SEA

    "Immersive dark fantasy world provides strong escape from reality"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story, character, and gameplay."

    Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

    "Players engage voluntarily for story and gameplay interest"

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore hidden areas and piece together ambiguous story elements, encouraging curiosity and experimentation."

    Capsule for Psychopomp Psychopomp

    "Combining abilities and exploring story elements encourages experimentation"

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of detailed, atmospheric environments with discovery of notes and story fragments."

    Capsule for Pieces of me Pieces of me

    "Exploration of atmospheric, detailed locations and story secrets"

  • Expression
    Insufficient data

    No nearest game available

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative dark fantasy setting with supernatural elements."

    Capsule for Tyranny Tyranny

    "Dark fantasy setting with supernatural themes and moral dilemmas"

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player narrative with minimal social or community interaction."

    Capsule for Subsurface Circular Subsurface Circular

    "Single-player narrative with no social or community aspects"

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through challenging combat, platforming, and puzzle solving"

    Capsule for Environmental Station Alpha Environmental Station Alpha

    "Players develop skills through combat and puzzle solving"

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; purely sedentary gameplay"

    Capsule for Rise of Liberty Rise of Liberty

    "No physical activity involved; sedentary gameplay"

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus due to challenging puzzles and combat."

    Capsule for Tormented Souls 2 Tormented Souls 2

    "Requires focused attention on puzzles and combat"

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing"

    Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

    "No evidence of close social relationships or emotional sharing"

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management elements"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and story progression through gameplay."

    Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

    "Players acquire weapons, abilities, and story progression"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and slow-paced gameplay provides tension release but also some suspense."

    Capsule for Wardwell House Wardwell House

    "Tension and suspense balanced with engaging gameplay"

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design and atmospheric visuals enhances emotional impact."

    Capsule for Scauage Scauage

    "Strong visual and auditory atmosphere enhances emotional experience"

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard features mentioned."

    Capsule for SATAZIUS SATAZIUS

    "No social recognition or leaderboard features"

  • Story

    Game with the same Story vibe

    5

    "Deep narrative immersion with complex characters, moral dilemmas, and impactful story arcs."

    Capsule for LISA: The Painful LISA: The Painful

    "Deep narrative with moral complexity and character development"

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and puzzles require planning, tactical thinking, and problem solving."

    Capsule for Vaporum: Lockdown Vaporum: Lockdown

    "Combat and puzzles require planning and problem solving"

  • Thrill

    Game with the same Thrill vibe

    4

    "Dark, creepy atmosphere and tense combat encounters provide suspense and excitement."

    Capsule for VR Dungeon Knight VR Dungeon Knight

    "Suspenseful and tense atmosphere with challenging encounters"

  • Value
    Insufficient data

    No nearest game available

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting and defeating enemies with weapons and abilities."

    Capsule for Hand of Fate Hand of Fate

    "Combat involves fighting enemies with weapons and abilities"

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid threats in challenging combat scenarios."

    Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

    "Players must overcome threats and manage resources in combat"

Last update: 18/07/2026