Holy Shit similar games & best alternatives

Holy Shit

PC (Microsoft Windows) • 2022

Should you play it?

Click to the Shit and collected many Points.

What works
  • Free to play
  • Easy and quick achievement hunting
  • Simple and accessible gameplay
  • Low system requirements
  • Humorous and absurd concept
Things to keep in mind
  • Extremely short gameplay
  • No depth or challenge
  • No meaningful player choice
  • Achievements do not count towards steam profile
  • Annoying repetitive music for some players

What to play next

Top picks

Games that feel the closest overall

  • Taboos: Cracks

  • Toy Tinker Simulator: BETA

  • Apple Clicker!

  • Hidden Objects

  • The Flood

  • Dinosaur Hunt Puzzle

  • Nya Nya Nya Girls (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ)

  • Sarcophag

  • Loot Grind Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Objects

  • Nya Nya Nya Girls (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ)

  • Sarcophag

If you liked…

Recommendations by what you enjoyed most

  • Value

    100 Radioactive Cats

  • Progression

    Find You

  • Idle

    lure

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Holy Shit: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Growth, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -4

    "Gameplay consists of repetitive clicking with no meaningful choices or player-driven decisions."

    Capsule for Achievement Clicker Achievement Clicker

    "Gameplay is strictly clicking a single object 100 times with no meaningful player choice or decision-making."

  • Competence

    Game with the same Competence vibe

    -5

    "No skill or challenge involved; clicking is monotonous and predictable with no variation or feedback on performance."

    Capsule for Apple Clicker! Apple Clicker!

    "No skill or challenge involved; purely repetitive clicking with predictable outcomes."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; focus is on personal achievement count."

    Capsule for Achievement Idler: Red Achievement Idler: Red

    "No competitive elements or comparison with others; purely individual achievement hunting."

  • Continuation

    Game with the same Continuation vibe

    -5

    "Very short game (~10-20 minutes) with no replay incentives; players finish quickly and move on."

    Capsule for Loading Story Loading Story

    "Game is extremely short and ends automatically after 100 clicks; no incentive for long or habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely a single-player experience with no cooperative or multiplayer features."

    Capsule for Florence Florence

    "Entirely a single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -5

    "No creation or customization features; gameplay is fixed and repetitive."

    Capsule for Dodge Show Dodge Show

    "No creation or modification; players only perform a fixed repetitive action."

  • Domination

    Game with the same Domination vibe

    -5

    "No social interaction or dominance over others; purely individual experience."

    Capsule for Distant Space Distant Space

    "No social interaction or dominance over others; purely solo clicking."

  • Escapism

    Game with the same Escapism vibe

    2

    "Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."

    Capsule for Achievement Clicker 2018 Achievement Clicker 2018

    "Some players mention it as a light distraction or stress relief, but overall minimal immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily, often for humor or achievement hunting, with no obligation or pressure."

    Capsule for Nick Beard: The Fedora of Destiny Nick Beard: The Fedora of Destiny

    "Players engage voluntarily for achievement hunting or humor; no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -5

    "No experimentation; gameplay is fixed and repetitive."

    Capsule for Achievement Idler: Red Achievement Idler: Red

    "No experimentation; gameplay is fixed and repetitive without novelty."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration or discovery; static environment with no new areas or secrets."

    Capsule for Loot Grind Simulator Loot Grind Simulator

    "No exploration; single static screen with no new areas or secrets."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or self-expression features; fixed character and environment presentation."

    Capsule for Machinika: Atlas Machinika: Atlas

    "No customization or self-expression; fixed visuals and interface."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game features stylized, whimsical art but no strong narrative or imaginative fiction elements."

    Capsule for 100 hidden fish 100 hidden fish

    "Some surreal and absurd humor elements, but mostly minimal narrative or imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; purely individual play."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "No community or social features; purely individual play."

  • Growth

    Game with the same Growth vibe

    -5

    "Limited learning or skill development; mostly repetitive clicking."

    Capsule for Egg RTX Egg RTX

    "No learning or skill development; simple repetitive clicking."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Short play sessions suitable for filling small time gaps; can be left running to meet review time requirements."

    Capsule for lure lure

    "Short sessions with some waiting time to write reviews; can be played casually."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management; solo experience."

    Capsule for Trash Story Trash Story

    "No leadership or group management; solo experience."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through 100+ levels, achievements, collectibles, and unlocking bonus content provides a sense of advancement."

    Capsule for Find You Find You

    "Progression is linear and achievement-based, unlocking 100 achievements by clicking."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the simple gameplay and music relaxing, but others find it repetitive and annoying."

    Capsule for Sarcophag Sarcophag

    "Some players find it relaxing or amusing; others find the music annoying."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic audiovisual feedback with some humorous sound effects; not highly stimulating."

    Capsule for Need For Drink Need For Drink

    "Basic audiovisual feedback with simple pixel graphics and looping sound."

  • Status

    Game with the same Status vibe

    -3

    "Achievements do not add to Steam profile totals; social recognition is minimal and indirect."

    Capsule for JermaSlots JermaSlots

    "Achievements do not count towards Steam profile stats; limited social recognition."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely context-free clicking and collecting."

    Capsule for Cat Cat

    "No meaningful narrative or story; purely mechanical clicking."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; actions are simple and repetitive."

    Capsule for Achievements printer Achievements printer

    "No strategy or problem solving; straightforward repetitive action."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; calm and predictable gameplay."

    Capsule for SUMMERHOUSE SUMMERHOUSE

    "No suspense or risk; fully predictable and controlled gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with quick achievements; high perceived value for time invested."

    Capsule for 100 Radioactive Cats 100 Radioactive Cats

    "Free to play with instant achievement rewards; high perceived value for achievement hunters."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on humorous non-violent actions."

    Capsule for Grand Pigeon's Duty Grand Pigeon's Duty

    "No violence or destructive actions; clicking on a humorous object only."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements or threats; stable and risk-free environment."

    Capsule for Achievement Clicker 2018 Achievement Clicker 2018

    "No survival elements or threats; stable and risk-free environment."

Last update: 12/07/2026