I will eat you similar games & best alternatives

I will eat you

PC (Microsoft Windows) • 2019

Should you play it?

I will eat you! Run, hide, shout and try to survive in the game, full of fun and funny moments. Play with random players or with friends. But whatever you do, DO NOT ENTER THE DEN OF THE BEAST!

What works
  • Fun multiplayer hide-and-seek gameplay
  • Charming low-poly graphics and sound
  • Active developer support and frequent updates
  • Good value for price
  • Enjoyable with friends
Things to keep in mind
  • Low player base and difficulty finding matches
  • Bugs and glitches affecting gameplay
  • Balance issues between beast and survivor
  • Lack of map cycling and limited content
  • Clunky controls and occasional lag

What to play next

Top picks

Games that feel the closest overall

  • RUSSIA BATTLEGROUNDS

  • NiuMa

  • Granny Simulator

  • 红石遗迹 - Red Obsidian Remnant

  • Dinogen Online

  • King of the Couch: Zoovival

  • Hunger Dungeon

  • GOAT OF DUTY

  • HALF DEAD 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Dinogen Online

  • Soulfire

  • Forbidden Ingress

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

I will eat you: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Leadership, Story, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose characters with unique abilities and decide how to approach block destruction and survival, showing moderate control over actions."

    Capsule for Super Puzzle Platformer Deluxe Super Puzzle Platformer Deluxe

    "Players can choose to play as beast or survivor with unique abilities and powers, and select characters and maps, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful movement, strategic play in modes like Prop Hunt and Deathmatch, with some unbalanced weapons but overall skill-based challenges."

    Capsule for Goofy Gorillas Goofy Gorillas

    "Game involves skillful hide-and-seek and managing powers effectively; some players mention a skill ceiling and challenge in playing beast or survivor."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with ranked matches and leaderboards; players compete directly against others in PvP battles."

    Capsule for Rage of Car Force: Car Crashing Games Rage of Car Force: Car Crashing Games

    "Multiplayer PvP focus with players competing to catch or evade others; ranked or leaderboard modes not mentioned but direct player-vs-player competition is central."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoy playing with friends for hours, but others note limited player base and bugs reduce long-term engagement."

    Capsule for Run Prop, Run! - Puropu Pursuit Run Prop, Run! - Puropu Pursuit

    "Some players enjoy short sessions and casual play with friends; others report boredom after a few hours and low player base limits continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports multiplayer co-op with teamwork, though co-op is buggy and less emphasized than solo play."

    Capsule for Astro Colony Astro Colony

    "Supports co-op play with friends and teamwork to survive or hunt; however, some reviews note limited collaboration beyond basic multiplayer interaction."

  • Creativity

    Game with the same Creativity vibe

    2

    "Character customization and development allow some creative expression in playstyle."

    Capsule for 幻想枝魂 Soul Fantasy 幻想枝魂 Soul Fantasy

    "Customization options and character abilities allow some creative expression; players can taunt or play music to influence gameplay."

  • Domination

    Game with the same Domination vibe

    2

    "Monster role involves exerting control and hunting investigators, but interactions emphasize balanced gameplay and mutual respect."

    Capsule for White Noise 2 White Noise 2

    "Playing as the beast involves hunting and overpowering survivors, implying exertion of control over others, though social interactions appear lighthearted."

  • Escapism

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    4

    "Players use the game for stress relief, fun, and distraction with its lighthearted and humorous style."

    Capsule for Seal: WHAT the FUN Seal: WHAT the FUN

    "Players use the game as a fun, humorous distraction and stress relief; some mention it helped with mental health and provides lighthearted escape."

  • Expectation

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    -4

    "Players engage voluntarily for fun with friends; no indication of obligation or pressure to play."

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    "Players generally engage voluntarily for fun with friends; no indications of obligation or pressure to play."

  • Experimenting

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    3

    "Players try different characters, abilities, and strategies; some exploration of game mechanics."

    Capsule for Soul Dossier Soul Dossier

    "Players try different characters, abilities, and tactics; some mention exploring game mechanics and strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Maps have alternative routes and hidden spots, encouraging discovery, though limited number of maps."

    Capsule for Nuclear Dawn Nuclear Dawn

    "Multiple maps and hiding spots encourage some exploration, though maps are limited and cycling requires restarting servers."

  • Expression

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    2

    "Players can customize characters with skins and cosmetic items, allowing some degree of personal expression."

    Capsule for PWND PWND

    "Character customization and cosmetic options allow some self-expression; players can personalize appearance."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features anthropomorphic animals and imaginative scenarios, reflecting a fantasy orientation."

    Capsule for Furry Feet Furry Feet

    "Game features imaginative scenarios with animals hunting humans and silly humorous elements, creating a playful fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and social play are important, with co-op and multiplayer focus; however, low player base limits social interaction breadth."

    Capsule for Hellbreach: Vegas Hellbreach: Vegas

    "Strong emphasis on playing with friends and community interaction; however, low player base limits broader social connection."

  • Growth

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    2

    "Players gain experience and unlock upgrades, showing some progression and skill improvement."

    Capsule for Kitchen Wars Kitchen Wars

    "Players gain experience and unlock characters and cosmetics, showing progression and skill development."

  • Health

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    -3

    "Sedentary gameplay with no physical activity; some stress and energy management but no exercise."

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    "Game is sedentary with no physical activity; some mention stress and adrenaline but no physical exercise."

  • Idle

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    -2

    "Requires moderate attention during matches; not designed for background or idle play."

    Capsule for SNK HEROINES Tag Team Frenzy SNK HEROINES Tag Team Frenzy

    "Requires active attention and focus during matches; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level; no evidence of close emotional relationships forming in-game."

    Capsule for World of Warplanes World of Warplanes

    "Social interactions are mostly casual and surface-level; no evidence of close emotional relationships forming in-game."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate in-game currency to unlock outfits, balls, and diorama items, showing progression."

    Capsule for SENRAN KAGURA Peach Ball SENRAN KAGURA Peach Ball

    "Players accumulate currency to unlock characters, beasts, and cosmetics, showing clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and fun, though it is fast-paced and can be tense."

    Capsule for Shotgun Farmers Shotgun Farmers

    "Some players find the game relaxing and fun; others find it tense or stressful due to chase mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audio-visual feedback and humorous animations provide sensory fun."

    Capsule for I Am Bread I Am Bread

    "Enjoyable audio-visual style with charming low-poly graphics and humorous sound effects provide sensory fun."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition; multiplayer is casual and not focused on status or ranking"

    Capsule for VoidExpanse VoidExpanse

    "No mention of social status or recognition systems; focus is on casual multiplayer fun rather than visibility or ranking."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and task-based without story immersion."

    Capsule for World of Zoo World of Zoo

    "No narrative or plot; gameplay is context-free hide-and-seek without story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use tactics, stealth, and planning to approach combat and objectives."

    Capsule for Crysis Warhead® Crysis Warhead®

    "Players use tactics to evade or hunt, manage abilities and powers, and plan movements, indicating strategic gameplay."

  • Thrill

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    3

    "Chase and escape mechanics create suspense and excitement during gameplay."

    Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

    "Chase and survival mechanics create suspense and excitement; some players mention adrenaline and tension."

  • Value

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    4

    "Many players find the game offers good value for its low price and enjoyable multiplayer experience."

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    "Many players praise the game as good value for its low price and fun multiplayer experience."

  • Violence

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    "Gameplay involves shooting enemies and sending attacks to opponents, emphasizing combat and destruction."

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    "Gameplay involves hunting and capturing other players, implying combat and destruction elements in a lighthearted manner."

  • Survival

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    "Survivors must avoid death and complete objectives under threat, emphasizing survival mechanics."

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    "Survivors must evade the beast and survive until time runs out, emphasizing survival mechanics."

Last update: 12/07/2026