Lisa's Memory - 丽莎的记忆 similar games & best alternatives

Lisa's Memory - 丽莎的记忆

PC (Microsoft Windows) • 2020

Should you play it?

《丽莎的记忆》是一个横版RPG游戏。主角丽莎从一个秘密的研究所里醒来,这里到处都充满了致命的陷阱和凶恶的怪物。丽莎有死亡后重生保留记忆的能力,丽莎将利用这个能力逃出研究所。

What works
  • Engaging and unique narrative with meta elements
  • Excellent music and boss fight rhythms
  • Good value for price
  • Meaningful progression and upgrades
  • Creative item crafting and customization
Things to keep in mind
  • Early gameplay can be repetitive and frustrating
  • Unpolished ui and cumbersome weapon switching
  • Some bugs and incomplete features
  • Map design can be confusing
  • Combat feedback and enemy ai need improvement

What to play next

Top picks

Games that feel the closest overall

  • Slave's Sword

  • Smoke and Sacrifice

  • Stoneshard: Prologue

  • Fabled Lands

  • Terrible Laboratory

  • Joe Dever's Lone Wolf HD Remastered

  • Märchen Forest

  • Seed of Evil

  • Fatermyth

Hidden Gems

Less popular games with surprisingly high similarity

  • Smoke and Sacrifice

  • Terrible Laboratory

  • Fatermyth

If you liked…

Recommendations by what you enjoyed most

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lisa's Memory - 丽莎的记忆: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focus is on single-player experience with no mention of competitive or ranked modes."

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    "Focus is on single-player experience with no mention of competitive or ranked modes."

  • Continuation

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    "Players report long play sessions and desire for multiple playthroughs to explore different choices and outcomes."

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  • Cooperation

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    "Game is single-player with no cooperative multiplayer elements."

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  • Creativity

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    "Includes character creation and customization, plus weapon upgrades and cosmetic options."

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  • Domination

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    "No evidence of exerting control or superiority over others; purely individual play."

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    "No evidence of exerting control or superiority over others; purely individual play."

  • Escapism

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    "Players use the game to immerse themselves in a fictional world, escaping real life through story and character engagement."

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    "Players use the game to immerse in a fictional world with challenging gameplay and story, escaping real life."

  • Expectation

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    "Players engage voluntarily out of interest and support for the developer, not obligation."

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    "Players engage voluntarily out of interest and support for the developer, not due to obligation."

  • Experimenting

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    "Players try different weapons and explore secret areas, though weapon variety is limited and some routines are repetitive."

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  • Exploration

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    "Game involves navigating maps and uncovering secrets, though some complaints about lack of minimap and maze-like areas."

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  • Expression

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    "Players can customize gear and outfits; character skins available, though limited; some self-expression possible."

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    "Players can customize outfits and weapon modules, though character expression is limited."

  • Fantasy

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    "The game presents a surreal, absurd, and imaginative narrative world with meta-fictional elements."

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    "Game features a fictional, mysterious research facility with meta and surreal narrative elements."

  • Fellowship

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    "Minimal social connection; primarily solo play with little community interaction described."

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    "Minimal social connection; mostly solo play with little community interaction described."

  • Growth

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    "Players develop skills and upgrade stats, learning game mechanics and strategies to overcome challenges."

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  • Health

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    "No physical activity involved; sedentary gameplay."

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  • Idle

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    "Requires focused attention due to challenging platforming and combat; not suited for casual or background play."

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  • Intimacy

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    "No social relationship building; interactions are limited to NPCs and story, not close emotional connections."

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  • Leadership

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    "No leadership or group management elements present."

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  • Progression

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    "Progression through weapon upgrades, collectibles, and unlocking new abilities and dresses."

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    "Character progression through upgrades, weapon modules, and unlocking new abilities."

  • Relaxation

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    "Game involves sustained tension and challenge; not primarily designed for relaxation or flow."

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  • Sensation

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    "Visuals, music, and boss fights provide sensory stimulation and excitement."

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  • Status

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    "No social recognition or ranking systems; achievements are personal."

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  • Story

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    "Strong narrative focus with interconnected characters, lore, and multiple endings."

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  • Strategy

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  • Thrill

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    "Boss battles and challenging sequences create moments of suspense and excitement."

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  • Value

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    "Players feel the game offers good value for money and time invested, especially given ongoing updates."

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    "Players feel the game offers good value for price and time invested, especially given ongoing updates."

  • Violence

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    "Combat and defeating enemies are core gameplay elements."

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  • Survival

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    "Players must avoid death and manage resources to progress through challenging environments."

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Last update: 13/07/2026