Loopmancer similar games & best alternatives

Loopmancer

PC (Microsoft Windows) • 2022

Should you play it?

Loopmancer is a 3D platformer roguelite action game with realistic graphics that takes place in a cyberpunk universe. Players play as a detective who comes back to life after an unexpected death, and battle in this lifelike and futuristic city of the east.

What works
  • Engaging cyberpunk setting and story
  • Challenging and fluid combat
  • Variety of weapons and skills
  • Multiple endings and replayability
  • High quality visuals and sound
Things to keep in mind
  • High difficulty and punishing death
  • Repetitive loops and story segments
  • Some ui and control issues
  • Enemy visibility problems
  • Voice acting and dialogue quality

What to play next

Top picks

Games that feel the closest overall

  • Age of Barbarian Extended Cut

  • Blasphemous

  • Deepening Fire

  • Blasphemous 2

  • Nine Sols

  • Apotheon

  • Tower of Kalemonvo

  • Mortal Sin

  • Blade Assault

Hidden Gems

Less popular games with surprisingly high similarity

  • Deepening Fire

  • Tower of Kalemonvo

  • Hunt the Night

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Summum Aeterna

  • Continuation

    DISCOPUP

  • Escapism

    Dex

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Loopmancer: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different partners, weapons, and skills, and make story choices affecting endings, indicating moderate player control and freedom."

    Capsule for Dungeon Town Dungeon Town

    "Players can choose different weapons, skills, and upgrade paths, and make story choices affecting endings, showing moderate player control."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat requiring skillful dodging, timing, and mastery of enemy patterns, with meaningful feedback and progression."

    Capsule for Summum Aeterna Summum Aeterna

    "The game features challenging combat requiring skillful dodging, parrying, and timing, with a learning curve and progression through loops."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal story progression and exploration rather than competing against other players; no mention of PvP or leaderboards."

    Capsule for Lilitales Lilitales

    "Focus is on personal progression and story exploration rather than competing against others; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players engage in multiple loops and replays to uncover secrets and endings, showing strong desire to continue playing."

    Capsule for DISCOPUP DISCOPUP

    "Players engage in multiple loops and endings, with progression carrying over, encouraging habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative or multiplayer elements mentioned."

    Capsule for Weird RPG Weird RPG

    "Game is single-player focused with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize outfits affecting gameplay and visuals; multiple story branches and endings allow creative narrative exploration."

    Capsule for Dragon Conqueror Dragon Conqueror

    "Players can customize weapons, skills, and outfits, and explore different story branches, supporting creative play styles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."

    Capsule for GlitchSPANKR GlitchSPANKR

    "No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive cyberpunk world and story provide strong escape from real life"

    Capsule for Dex Dex

    "Cyberpunk setting, time loop story, and immersive world provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and story; no indication of obligation or external pressure to play."

    Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

    "Players engage voluntarily for fun and story; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Randomized elements and multiple weapons encourage experimentation with strategies and exploration."

    Capsule for Nosferatu: The Wrath of Malachi Nosferatu: The Wrath of Malachi

    "Randomized elements, weapon variety, and multiple endings encourage trying new strategies and exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed cyberpunk city with many areas and secrets, encouraged by lore and side quests."

    Capsule for Tales of the Neon Sea Tales of the Neon Sea

    "Players explore varied cyberpunk-themed levels with some procedural variation and hidden items."

  • Expression

    Game with the same Expression vibe

    3

    "Players can unlock and customize character outfits and weapon skins, allowing some degree of self-expression."

    Capsule for Lost in Random: The Eternal Die Lost in Random: The Eternal Die

    "Players can customize character outfits and weapon skins, allowing self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic cyberpunk world with robots and sci-fi elements, providing imaginative fiction."

    Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

    "Futuristic cyberpunk world with sci-fi elements and time loops provide imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat timing, develop strategies, and improve skills through progression and puzzles."

    Capsule for Escape from Ever After Escape from Ever After

    "Players learn combat mechanics, improve skills, and develop strategies over multiple loops."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary and does not involve physical activity or health-related gameplay."

    Capsule for Democracy 3 Africa Democracy 3 Africa

    "Game is sedentary and does not involve physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for idle or background play."

    Capsule for DRAGON QUEST HEROES™ II DRAGON QUEST HEROES™ II

    "Requires focused attention during combat and exploration; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or social interactions."

    Capsule for Ark of Charon Ark of Charon

    "No evidence of forming close relationships or social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with leveling, unlocking characters, acquiring equipment, and upgrading skills."

    Capsule for Immortal Empire Immortal Empire

    "Strong progression system with upgrades, unlocks, and carryover of skills and equipment between loops."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and fast-paced, creating tension rather than relaxation or flow."

    Capsule for Flinthook Flinthook

    "Game is challenging and fast-paced, causing tension rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant cyberpunk visuals, flashy combat effects, and energetic soundtrack provide strong sensory stimulation and excitement."

    Capsule for Meta Ghost: Breaking Show Meta Ghost: Breaking Show

    "Visually striking cyberpunk aesthetics, flashy combat effects, and sound design provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems mentioned."

    Capsule for GRIME GRIME

    "No social recognition or status systems mentioned."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven game with lore, character development, and multiple endings."

    Capsule for Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic

    "Narrative-driven game with multiple endings, branching storylines, and rich lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon usage, resource management, and movement to survive and succeed."

    Capsule for BE-A Walker BE-A Walker

    "Players must plan weapon and skill builds, manage resources, and choose paths to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and punishing difficulty create suspense and excitement."

    Capsule for Unsouled Unsouled

    "Fast-paced combat, high difficulty, and time-limited challenges create suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players report good value for price with many hours of gameplay and replayability."

    Capsule for Rogue Tower Rogue Tower

    "Players report good value for price with many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Game features intense combat with gore, explosions, and destruction of enemies."

    Capsule for Serious Sam's Bogus Detour Serious Sam's Bogus Detour

    "Game features intense combat with melee and ranged weapons, gore, and dismemberment effects."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources like stamina and health to progress."

    Capsule for Dark Light Dark Light

    "Players must avoid death and manage health and stamina to progress through loops."

Last update: 12/07/2026