LOST EPIC similar games & best alternatives

LOST EPIC

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.

What works
  • Engaging and fluid combat system
  • Beautiful anime-style graphics and character design
  • Deep skill and weapon crafting system
  • Large interconnected maps with secrets
  • Frequent updates and developer communication
Things to keep in mind
  • Limited and unstable multiplayer co-op
  • Inventory management issues
  • Some repetitive enemy designs and grind
  • Early access content incomplete
  • Some ui and control quirks

What to play next

Top picks

Games that feel the closest overall

  • Grim Dawn

  • Last Epoch

  • 嗜血印 Bloody Spell

  • The Slimeking's Tower

  • Hellsweeper VR

  • Alaloth: Champions of The Four Kingdoms

  • Blades of Time

  • Guacamelee! Gold Edition

  • Tallowmere

Hidden Gems

Less popular games with surprisingly high similarity

  • Pocket Rogues

  • Black Ice

  • CyberCorp

If you liked…

Recommendations by what you enjoyed most

  • Progression

    DRAGON QUEST III HD-2D Remake

  • Competence

    Gauntlet™ Slayer Edition

  • Escapism

    Duel Corp.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LOST EPIC: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can create characters from many classes and races and freely allocate skill points, but character appearance customization is limited."

    Capsule for Drakensang Drakensang

    "Players can choose character appearance and voice from presets and freely customize skills and weapons, but character creation is limited to selection rather than full customization."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful combat, mastery of character abilities, and strategic use of relics; difficulty ramps up and rewards mastery."

    Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

    "Game requires skillful combat with stamina management, timing for counters and combos, and progression through leveling and crafting; some grind involved but skill impacts success."

  • Competition

    Game with the same Competition vibe

    1

    "Includes PvP and leaderboards but multiplayer is limited and often inactive; most play focuses on single-player progression."

    Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

    "Includes PvP mode and leaderboards but multiplayer is limited and unstable; mostly a single-player experience with optional co-op."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play with long sessions and grinding for cosmetics and progression, though some mention repetitive content and occasional boredom."

    Capsule for Combat Master: Season 5 Combat Master: Season 5

    "Players report long play sessions, grinding for materials and skills, replaying bosses and new game plus content encourage habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Multiplayer co-op exists but is limited; mostly solo play with some cooperative elements."

    Capsule for Force of Nature Force of Nature

    "Co-op is present but limited to certain areas with connection issues; cooperation mainly for boss fights and assistance rather than full shared progression."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize weapons, use various tactics, and experiment with combat approaches; limited world-building or crafting creativity."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Players can craft and evolve weapons with different attributes and combine skills to create unique combat styles; some experimentation encouraged."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared accomplishments and mutual support; no evidence of trash talk or dominance behaviors."

    Capsule for LIZARDS MUST DIE 2 LIZARDS MUST DIE 2

    "Interactions emphasize shared progression and cooperation; no evidence of trash talk or dominance behaviors."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and immersive fantasy experience, escaping real life through exploration and combat."

    Capsule for Duel Corp. Duel Corp.

    "Players use the game as a challenging and immersive fantasy experience with exploration, combat, and character growth to escape real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    Capsule for Iron Harvest Iron Harvest

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Varied weapon types, skill trees, and combat options encourage trying new builds and tactics."

    Capsule for Vigil: The Longest Night Vigil: The Longest Night

    "Skill combinations, weapon crafting, and exploration encourage trying new builds and approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features exploration of interconnected map areas with hidden rooms and collectibles rewarding curiosity."

    Capsule for UnHolY DisAsTeR UnHolY DisAsTeR

    "Game features large interconnected maps with secrets, hidden paths, and collectibles rewarding curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through selection and scenario editor, but limited avatar personalization."

    Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

    "Limited character customization with preset avatars and some accessory options for visual personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with gods, magic, and mythical creatures; strong narrative and imaginative setting."

    Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

    "Set in a fantasy world with gods, magic, and mythical creatures; strong narrative and thematic fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social interaction through multiplayer co-op with friends, but limited community and mostly solo play."

    Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

    "Some community interaction via co-op and PvP but mostly individual play with limited social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn crafting, and improve gear over time."

    Capsule for Cubic Odyssey Cubic Odyssey

    "Players develop skills, learn new abilities, and improve equipment through progression and crafting."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with long grinding sessions; no physical activity or health-related features."

    Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

    "Sedentary gameplay with extended sessions and grinding; no physical activity or health promotion."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not a casual or background game."

    Capsule for Bears In Space Bears In Space

    "Requires continuous attention and focus during combat and exploration; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level through co-op; no evidence of close emotional relationships."

    Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

    "Limited social interaction mostly surface-level co-op; no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No explicit leadership roles; players act individually or collaboratively without formal authority."

    Capsule for Tricky Towers Tricky Towers

    "No clear leadership roles; players participate collaboratively or individually without authority."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, acquiring items, upgrading equipment, and unlocking new abilities."

    Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

    "Strong emphasis on leveling, skill acquisition, weapon crafting and upgrading, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow in exploration and combat, though grinding and difficulty spikes can cause frustration."

    Capsule for Magical Girl Konoha Magical Girl Konoha

    "Combat flow and exploration can be satisfying and relaxing, but some frustration from difficulty spikes and grind."

  • Sensation

    Game with the same Sensation vibe

    3

    "Combat animations, sound effects, and visual style provide sensory stimulation and excitement."

    Capsule for Corpse Keeper Corpse Keeper

    "Enjoyable visual style, sound effects, and combat animations provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and PvP, but mostly individual progression with limited social status emphasis."

    Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

    "Some recognition through leaderboards and PvP, but mostly individual focus without strong social status dynamics."

  • Story

    Game with the same Story vibe

    2

    "Story is present but considered light and secondary to gameplay; some narrative engagement with NPCs."

    Capsule for Lynked: Banner of the Spark Lynked: Banner of the Spark

    "Narrative is present but simple; story unfolds through world-building, NPCs, and boss encounters."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning character builds, skill combos, and tactical combat approaches."

    Capsule for Sacred Gold Sacred Gold

    "Requires planning skill builds, weapon crafting, and combat tactics including stamina and timing management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss fights provide moments of tension and excitement, though not extreme suspense."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Combat tension and boss fights provide moments of suspense and excitement, though some frustration noted."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for the price with extensive content, frequent updates, and enjoyable gameplay."

    Capsule for TRAIL OUT TRAIL OUT

    "Players perceive good value for price with extensive content, frequent updates, and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with weapons and combos; destruction and combat are core gameplay elements."

    Capsule for Windblown Windblown

    "Combat involves defeating enemies and bosses with weapons and skills; destruction and fighting are core elements."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources, avoid death, and overcome threats in a challenging environment."

    Capsule for Caribbean Legend Caribbean Legend

    "Players must manage resources, avoid death, and overcome threats to progress through challenging areas."

Last update: 10/07/2026