Mirages similar games & best alternatives

Mirages

PC (Microsoft Windows) • 2023

Should you play it?

Mirages is a 3D narrative and horror game with folk stories. One night, seven brides headed to the Captain Mansion but strayed into a place full of ghosts - Regret City. Horror haunts the small town. Due to destiny, actors, warlords, and offspring of the town are drawn in. They are closer to truth.

What works
  • Rich narrative rooted in chinese folklore
  • Strong atmospheric and audio-visual design
  • Multiple branching endings encouraging replay
  • Authentic chinese voice acting
  • Unique cultural horror experience
Things to keep in mind
  • Technical issues and bugs affecting gameplay
  • Stiff character models and awkward controls
  • Limited and repetitive gameplay mechanics
  • Pacing issues and confusing mid-to-late story segments
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • >observer_

  • Radiolight

  • Through the Woods

  • Call of Cthulhu®

  • The Scourge | Tai Ương

  • Ann

  • The Cursed Forest

  • Love, Sam

  • 幽灵高校(Ghost College)

Hidden Gems

Less popular games with surprisingly high similarity

  • Radiolight

  • The Cursed Forest

  • Love, Sam

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Ghost Master: Resurrection

  • Story

    First Date : Late To Date

  • Escapism

    A Place, Forbidden

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mirages: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence character interactions and multiple endings, showing player agency within a narrative framework."

    Capsule for A YEAR OF SPRINGS A YEAR OF SPRINGS

    "Players make moral and emotional choices affecting branching narrative and endings, indicating meaningful player agency."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves light puzzles, exploration, and QTEs with low difficulty and limited skill challenge."

    Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

    "Gameplay involves light puzzle-solving, stealth, and QTEs with moderate challenge but some technical issues reduce skill expression."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo experience and personal progression."

    Capsule for Fear the Timeloop - Prologue Fear the Timeloop - Prologue

    "No evidence of competitive or ranked modes; focus is on solo narrative experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings encourage replay to explore all story branches, but overall short playtime and some players find it easy to finish."

    Capsule for Leaflet Love Story Leaflet Love Story

    "Multiple endings and story branches encourage replay, but short length and some pacing issues limit long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration with some variety in story and settings, but limited creation or modification."

    Capsule for Hidden Object Bundle 4 in 1 Hidden Object Bundle 4 in 1

    "Players explore and piece together story clues with some puzzle elements, but limited creation or modification mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No player-versus-player or dominance mechanics; interactions are equal and narrative-driven."

    Capsule for CAT Interstellar CAT Interstellar

    "No player-versus-player or dominance mechanics; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive storytelling provide an escape from reality."

    Capsule for A Place, Forbidden A Place, Forbidden

    "Strong atmospheric horror and cultural storytelling provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage out of personal interest in horror and cultural themes rather than obligation."

    Capsule for 回门 Way Back Home 回门 Way Back Home

    "Players engage out of intrinsic interest in Chinese folklore and narrative horror rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of story branches and endings, but gameplay mechanics are consistent and familiar."

    Capsule for Demons Never Lie Demons Never Lie

    "Some exploration of branching paths and story outcomes, but gameplay mechanics remain consistent and simple."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore detailed environments, interact with objects and characters to uncover story elements and secrets."

    Capsule for Life is Strange - Episode 1 Life is Strange - Episode 1

    "Players explore detailed 3D environments and uncover secrets related to folklore and story."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; mostly fixed character presentation and art style."

    Capsule for Bladed fury Bladed fury

    "Limited character customization; mostly fixed presentation with some visual style choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game is deeply rooted in supernatural fantasy, controlling ghosts and haunting mortals."

    Capsule for Ghost Master: Resurrection Ghost Master: Resurrection

    "Game deeply rooted in supernatural folklore, ghost stories, and mythological themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn about lore and story through research and commentary, though gameplay skill growth is minimal."

    Capsule for Water Womb World Water Womb World

    "Players learn about folklore and story through exploration and narrative, though gameplay skill growth is minimal."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not suited for casual or background play."

    Capsule for 恒水中学连环虐杀 / The untold story of hengshui school 恒水中学连环虐杀 / The untold story of hengshui school

    "Requires focused attention on story and puzzles; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative character relationships; no player social bonding or emotional sharing."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Limited to narrative character relationships; no player social bonding or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story and unlocking endings, but no item or upgrade accumulation."

    Capsule for Twin Mirror Twin Mirror

    "Some progression through story and unlocking endings, but no significant item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere with jump scares creates sustained tension rather than relaxation."

    Capsule for Father's Day Father's Day

    "Tense atmosphere and jump scares create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design creates eerie and unsettling sensory experience."

    Capsule for Alisa Alisa

    "Strong atmospheric audio-visual design with eerie music and stylized visuals provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal and narrative-based."

    Capsule for Speed Dating for Ghosts Speed Dating for Ghosts

    "No social recognition or ranking systems; achievements are personal and narrative-based."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with branching storylines and multiple endings driving the experience."

    Capsule for First Date : Late To Date First Date : Late To Date

    "Narrative-driven with rich lore, multiple perspectives, and branching endings central to the experience."

  • Strategy

    Game with the same Strategy vibe

    0

    "Minimal strategic depth; gameplay involves simple choices without complex planning."

    Capsule for Hookah Haze Hookah Haze

    "Minimal strategic depth; gameplay focuses on exploration and light puzzle-solving rather than complex planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Chase sequences and jump scares provide moments of suspense and tension."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Jump scares and chase sequences provide moments of suspense and tension."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on value; low price but some feel gameplay and polish do not justify cost."

    Capsule for Reborn In Wild City 迷城重生 Reborn In Wild City 迷城重生

    "Mixed reception on technical polish and gameplay depth; some players find value in story and atmosphere."

  • Violence

    Game with the same Violence vibe

    -3

    "No emphasis on combat or destruction; gameplay centers on observation and avoidance."

    Capsule for Who's at the door? Who's at the door?

    "No emphasis on combat or destruction; gameplay focuses on avoidance and narrative."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid supernatural threats by stealth and timing, adding survival tension to gameplay."

    Capsule for Detention Detention

    "Elements of stealth and evasion against supernatural threats create a mild survival challenge."

Last update: 13/07/2026