My Beautiful Paper Smile similar games & best alternatives

My Beautiful Paper Smile

PC (Microsoft Windows) • 2021

Should you play it?

Welcome, child, to your new home. Here you shall learn the art of perfection. Here you shall learn to smile. Be sure that smile doesn’t fade into sadness, or you will need to run and hide…

What works
  • Unique hand-drawn art style
  • Strong atmospheric horror
  • Engaging narrative and lore
  • Interesting world and characters
  • Puzzles and stealth add gameplay variety
Things to keep in mind
  • Short game length
  • Some tedious walking and exploration
  • Linear and simple gameplay mechanics
  • Story leaves some questions unanswered
  • Camera and control issues in some segments

What to play next

Top picks

Games that feel the closest overall

  • The Shore

  • Dread X Collection 5

  • Zoonomaly

  • BrokenLore: LOW

  • Home Sweet Home EP2

  • Mists of Aiden

  • The Story of Henry Bishop

  • SUFFOCATE

  • INSIDE

Hidden Gems

Less popular games with surprisingly high similarity

  • Dread X Collection 5

  • BrokenLore: LOW

  • SUFFOCATE

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    She and the Light Bearer

  • Escapism

    The Designer's Curse

  • Fantasy

    Loop Hero

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Beautiful Paper Smile: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Creativity, Exploration. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles, and make some story choices, though the game is mostly linear with guided progression."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "Players have freedom to explore environments, solve puzzles, and make some story choices, though gameplay is mostly linear and guided."

  • Competence

    Game with the same Competence vibe

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    "Gameplay involves exploration, puzzle solving, and stealth with some challenge, but puzzles are generally simple and combat is absent."

    Capsule for SOMA SOMA

    "Gameplay involves some skill in stealth and boss fights, but puzzles are simple and many mechanics are introduced but not deeply explored."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on single-player experience."

    Capsule for THE MULLER-POWELL PRINCIPLE THE MULLER-POWELL PRINCIPLE

    "No competitive elements or player comparison; focus is on single-player experience."

  • Continuation

    Game with the same Continuation vibe

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    "Some players replay to explore collectibles and story details, but overall short length limits habitual play."

    Capsule for Rumu Rumu

    "Players often replay to find hidden collectibles and secrets, though some find walking segments tedious, limiting replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for DEAD TRASH DEAD TRASH

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative hand-drawn art style and unique character designs praised by players."

    Capsule for She and the Light Bearer She and the Light Bearer

    "Highly creative hand-drawn art style and unique world design; some players appreciate the lore and secrets."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominating or controlling other players; purely individual experience."

    Capsule for 10,000,000 10,000,000

    "No elements of dominating or controlling other players; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror atmosphere and immersive story provide escape from reality."

    Capsule for The Designer's Curse The Designer's Curse

    "Strong psychological horror atmosphere and immersive storytelling provide escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."

    Capsule for The Way of Life Free Edition The Way of Life Free Edition

    "Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle solving encourage trying new things, but overall gameplay is guided and linear."

    Capsule for Arctic Awakening Arctic Awakening

    "Some exploration and puzzle solving encourage trying new things, but gameplay is mostly linear and repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of different levels and uncovering hidden objects and collectibles is a core part of gameplay."

    Capsule for The Greenening The Greenening

    "Exploration of unique environments and searching for hidden collectibles is a key part of gameplay."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed presentation."

    Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

    "No character customization or player expression features; fixed presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal, dark fantasy world with mythical creatures and imaginative lore."

    Capsule for Loop Hero Loop Hero

    "Imaginative, surreal world with mythical creatures and a dark fantasy narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

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    "Players learn to use tools, solve puzzles, and understand story elements, though gameplay complexity is moderate."

    Capsule for Exorcism of the Legion (Last Rites) DELISTED Exorcism of the Legion (Last Rites) DELISTED

    "Players learn mechanics and story elements, though gameplay complexity is limited."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -2

    "Gameplay requires active engagement; some players note slow pacing and long walks but overall demands attention."

    Capsule for Survival Nation Survival Nation

    "Requires player attention and focus; some slow walking segments but generally active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building."

    Capsule for Age of Defense Age of Defense

    "No close social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect items and unlock areas to advance the story, though progression is linear and limited."

    Capsule for The Mirror Lied The Mirror Lied

    "Collecting items and unlocking secrets contributes to progression, though story progression is mostly linear."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere is tense and unsettling at times, but some players find it immersive and emotionally engaging rather than purely stressful."

    Capsule for Fran Bow Fran Bow

    "Atmosphere can be tense and eerie but some players find it engaging and immersive rather than stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique visual style and sound design provide sensory stimulation and emotional engagement."

    Capsule for Mundaun Mundaun

    "Unique visual style and sound design provide strong sensory and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with atmospheric storytelling and character-driven plot."

    Capsule for Last Report Last Report

    "Narrative-driven game with strong story focus and atmospheric storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and stealth require planning, but overall gameplay is straightforward."

    Capsule for SOMA SOMA

    "Some puzzle solving and stealth require basic planning, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and psychological horror elements create suspense and tension."

    Capsule for The Haunted Building The Haunted Building

    "Psychological horror elements and jump scares create suspense and tension."

  • Value

    Game with the same Value vibe

    1

    "Generally considered fair value for content and quality, though some find it short or pricey."

    Capsule for Bento Blocks Bento Blocks

    "Generally considered fair value for the short but unique experience, though some find price high for content."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies with attacks and skills, but violence is stylized and not gratuitous."

    Capsule for The Legend of Heroes: Sen no Kiseki II KAI -The Erebonian Civil War- The Legend of Heroes: Sen no Kiseki II KAI -The Erebonian Civil War-

    "Combat and boss fights involve defeating enemies, though violence is stylized and not gratuitous."

  • Survival

    Game with the same Survival vibe

    2

    "Stealth and hiding mechanics require avoiding threats to survive, though death penalties are light."

    Capsule for The Little Red Lie The Little Red Lie

    "Stealth and survival elements require avoiding threats and managing light to stay alive."

Last update: 13/07/2026