Nobodies: Murder Cleaner similar games & best alternatives
Should you play it?
Nobodies is a puzzle-filled point-and-click adventure in which you must cover up government-sanctioned assassinations. Hide the bodies, destroy the evidence, and leave no trace you were ever there. They do the dirty work. You clean it up.
What works
- Unique and creative puzzle concept
- Multiple solutions and high replayability
- Logical and challenging gameplay
- Well-drawn art and atmospheric setting
- Fair price and good value
Things to keep in mind
- Minimal animation and sound design
- Some puzzles can be obscure or unintuitive
- Lack of strong narrative engagement
- Interface and controls can be clunky
- No multiplayer or social features
What to play next
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Similarity map
Explore nearby similar games and see why they’re close.
Nobodies: Murder Cleaner: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Story, Exploration, Creativity.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore crime scenes, make deductions, and choose suspects and outcomes, allowing personal decision-making."
"Players have freedom to choose how to clean the crime scenes and dispose of bodies with multiple possible solutions per mission."
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Competence
Game with the same Competence vibe
3"The game involves puzzle-solving and investigative tasks requiring skillful observation and deduction."
"The game involves logical puzzle solving and attention to detail, requiring skillful planning and memory to achieve perfect clears."
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Competition
Game with the same Competition vibe
-3"Focus is on personal puzzle-solving and self-improvement rather than competing against others."
"Focus is on personal puzzle solving and perfection rather than competing against others; achievements encourage self-set goals."
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Continuation
Game with the same Continuation vibe
3"High replay value with multiple endings and challenges encourages repeated play despite some repetitiveness."
"High replay value with multiple solutions and achievements encourages repeated play and experimentation."
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Cooperation
Game with the same Cooperation vibe
-4"Single-player experience focused on individual problem solving without multiplayer or cooperative elements."
"Single-player experience focused on individual problem solving without multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Players creatively combine weapons, evidence, and dialogue choices to craft unique murder scenarios and frame others."
"Players creatively combine items and devise unique methods to clean scenes and hide evidence."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are solitary and balanced."
"No evidence of exerting control or superiority over others; interactions are solitary and balanced."
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Escapism
Game with the same Escapism vibe
3"Immersive spy narrative and roleplaying provide strong escape from real life."
"The dark, morally ambiguous spy-cleaner setting offers an immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in puzzles and story, not obligation or pressure."
"Players engage voluntarily out of interest in puzzles and unique premise, not obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Trial and error and testing different approaches are core to gameplay."
"Trial and error and trying different approaches are core to gameplay and encouraged by achievements."
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Exploration
Game with the same Exploration vibe
2"Players explore various static scenes and environments to discover interactive elements and clues."
"Players explore detailed static scenes to find clues and items, though environments are limited and fixed."
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Expression
Game with the same Expression vibe
-3"Limited character customization or avatar personalization; focus is on puzzle solving rather than self-expression."
"Minimal character customization or avatar personalization; focus is on puzzle solving rather than self-expression."
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Fantasy
Game with the same Fantasy vibe
2"Set in a fictional dystopian world with exaggerated political scenarios, blending imaginative fiction with social commentary."
"Set in a fictional but plausible spy thriller world with conspiracies, blending realistic and imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary without social interaction."
"No social or community features; gameplay is solitary without social interaction."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and memory through varied challenges."
"Players develop problem-solving skills and memory through increasingly complex puzzles."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and puzzle solving; not designed for casual or background play."
"Requires focused attention and deliberate puzzle solving; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; purely individual gameplay."
"No close social relationships or emotional sharing; purely individual gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently."
"No leadership or group management roles; player acts independently."
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Progression
Game with the same Progression vibe
3"Players accumulate medals, unlock items, and improve times, showing measurable progression."
"Progression through missions and achievement collection; players improve performance and unlock medals."
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Relaxation
Game with the same Relaxation vibe
2"The game offers a calm, contemplative experience with some tension from puzzle challenges but generally relaxing pacing."
"Slow-paced, methodical gameplay offers a relaxed but sometimes tense puzzle experience."
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Sensation
Game with the same Sensation vibe
1"Simple graphics and sound create an immersive atmosphere but sensory stimulation is moderate."
"Minimal sensory stimulation; hand-drawn visuals and subtle sound design create a calm atmosphere."
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Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."
"Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."
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Story
Game with the same Story vibe
2"Narrative is present and philosophical but vague and not deeply immersive; some players appreciate it, others find it lacking."
"Narrative provides context and moral ambiguity but is not deeply immersive or central to gameplay."
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Strategy
Game with the same Strategy vibe
3"Requires planning and logical thinking to solve puzzles and complete missions."
"Requires logical thinking, planning, and problem solving to complete missions successfully."
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Thrill
Game with the same Thrill vibe
1"Some tension from composure mechanics and risk of random encounters, but overall controlled gameplay."
"Some tension from avoiding detection and perfect execution, but overall controlled and calm gameplay."
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Value
Game with the same Value vibe
4"Good value for price with many hours of gameplay and replayability."
"Good value for price with multiple hours of gameplay, replayability, and achievement content."
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Violence
Game with the same Violence vibe
-3"Violence is depicted narratively but players do not engage in violent actions; focus is on investigation."
"Player does not engage in violence but cleans up after violent acts; focus on constructive scene restoration."
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Survival
Game with the same Survival vibe
1"Some avoidance of failure through reflexes and checkpoints, but low-risk overall."
"Some threat of failure from detection, but no direct survival mechanics; failure leads to retrying checkpoints."
Last update: 09/07/2026