Pocket Kingdom similar games & best alternatives

Pocket Kingdom

Linux, PC (Microsoft Windows), Mac • 2016

Should you play it?

Islands sometimes appear out of the blue in the clouds. The mysterious Pocket Kingdom is one of them. Wander around its districts, solve puzzles and listen to the weird stories told by the locals. Unveiling the place's mysteries depends on it. So does getting out of it.

What works
  • Inventive and satisfying puzzle design
  • Charming pixel art and steampunk aesthetic
  • Relaxing and immersive atmosphere
  • Non-linear exploration with secrets
  • Good value for price
Things to keep in mind
  • Clunky ui and controls reported
  • Repetitive music and limited soundtrack variety
  • Cryptic and underdeveloped story
  • Some puzzles can be unintuitive or frustrating
  • Limited character variety and customization

What to play next

Top picks

Games that feel the closest overall

  • Another Perspective

  • 1000 Amps

  • Supraland Six Inches Under

  • Chants of Sennaar

  • Isles of Sea and Sky

  • Braid, Anniversary Edition

  • FEZ

  • EMUUROM

  • Ittle Dew

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Hiiro

  • Bonfire Peaks

  • XING: The Land Beyond

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    A Planet Full of Cats

  • Competence

    Myst

  • Escapism

    Seeds of Calamity

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pocket Kingdom: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players explore a large map with freedom, choose their own path, and solve puzzles at their own pace without strict linear guidance."

    Capsule for A Planet Full of Cats A Planet Full of Cats

    "Players have freedom to explore the map at their own pace, choose paths, and solve puzzles in various orders with some metroidvania elements."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require thoughtful problem solving and observation, providing satisfying skill-based challenges."

    Capsule for Myst Myst

    "Puzzles require thoughtful problem solving and experimentation with mechanics, providing satisfying skill challenges."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and exploration without competitive or ranked elements."

    Capsule for Lingo 2 Lingo 2

    "Focus is on personal puzzle solving and exploration without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending multiple hours and replaying for secrets and achievements, indicating engagement and habitual play."

    Capsule for Suits: A Business RPG Suits: A Business RPG

    "Players engage in multiple hours of gameplay with some replay value for secrets and achievements, indicating moderate habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore and experiment with gravity mechanics and puzzle elements; some creative problem solving is required."

    Capsule for ibb & obb ibb & obb

    "Players experiment with puzzle mechanics and tools like gravity boots and grappling hooks, encouraging creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; gameplay is solitary and non-competitive."

    Capsule for Monuments Flipper: Prologue Monuments Flipper: Prologue

    "No elements of dominance or power over others; gameplay is solitary and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game provides a cozy, relaxing fantasy world that players use to unwind and escape real life stress."

    Capsule for Seeds of Calamity Seeds of Calamity

    "The game offers a relaxing, immersive fantasy world that players use to escape and unwind."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

    Capsule for Nucleares Nucleares

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new puzzle solutions, exploring mechanics, and testing interactions."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "Encourages trying new puzzle solutions and experimenting with physics and tools."

  • Exploration

    Game with the same Exploration vibe

    4

    "Non-linear map with secrets and backtracking encourages discovery and curiosity-driven activities."

    Capsule for Elderand Elderand

    "Non-linear map with secrets and backtracking rewards curiosity and discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization and cosmetic options currently; mostly standardized pixel art style preserved from original."

    Capsule for Dungeon Rampage Dungeon Rampage

    "Limited character customization; mostly standardized pixel art and preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional, mysterious island with fantastical elements and imaginative worlds."

    Capsule for Myst: Masterpiece Edition Myst: Masterpiece Edition

    "Set in a whimsical steampunk floating island with magical elements and a mysterious god, offering imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; primarily a solo experience."

    Capsule for The Messenger The Messenger

    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and understanding of game mechanics over time."

    Capsule for Vessel Vessel

    "Players develop puzzle-solving skills and understanding of game mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay without physical activity."

    Capsule for Turok Turok

    "Typical sedentary gameplay without physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active puzzle solving; not suited for passive or background play."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Requires focused attention and puzzle solving; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions limited to NPC dialogue."

    Capsule for Savara Savara

    "No close social relationships or emotional sharing; interactions limited to NPC dialogues."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas, collecting keys, and earning costumes and achievements."

    Capsule for Clea Clea

    "Progression through acquiring keys, items, and unlocking new areas."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxing atmosphere with soothing music and gentle puzzle challenges."

    Capsule for Samorost 2 Samorost 2

    "Calm, meditative atmosphere with soothing music and balanced puzzle difficulty."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable chiptune soundtrack and pixel art provide sensory stimulation, though visuals are simple."

    Capsule for You Must Build A Boat You Must Build A Boat

    "Enjoyable pixel art and chiptune soundtrack provide sensory pleasure, though visuals are simple and sometimes repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Enigmoon Enigmoon

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Story is cryptic and minimal but present through collectibles and environmental clues."

    Capsule for Escape the Ayurok Escape the Ayurok

    "Story is present but cryptic and atmospheric rather than deeply developed or central."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving."

    Capsule for The House of Da Vinci 3 The House of Da Vinci 3

    "Puzzles require logical thinking, planning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling or tense."

    Capsule for Orbox C Orbox C

    "Low risk and suspense; gameplay is calm rather than thrilling or tense."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with solid gameplay, content, and replayability."

    Capsule for Pharaoh Rebirth+ Pharaoh Rebirth+

    "Good perceived value for price with solid content and enjoyable gameplay."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

    Capsule for COCOON COCOON

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable conditions with no survival or resource management mechanics."

    Capsule for Lamplight City Lamplight City

    "Stable conditions without threats or resource management; no survival mechanics."

Last update: 19/07/2026