Queen's Quest 2: Stories of Forgotten Past similar games & best alternatives

Queen's Quest 2: Stories of Forgotten Past

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2017

Should you play it?

Conduct an investigation as shapeshifter!

What works
  • Beautiful and richly illustrated fantasy environments
  • Engaging fairy tale inspired story with mystery elements
  • Varied and accessible hidden object and puzzle gameplay
  • Creative alchemy and shapeshifting mechanics
  • Relaxing atmosphere with fitting music and sound
Things to keep in mind
  • Short overall playtime with limited replay value
  • Some voice acting and animation quality issues
  • Story can feel clichéd or rushed at times
  • Lack of challenge for experienced players
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Time Mysteries 3: The Final Enigma

  • Grim Legends 3: The Dark City

  • Lost Grimoires: Stolen Kingdom

  • Grim Legends: The Forsaken Bride

  • The Secret Order 2: Masked Intent

  • Spirit of the North

  • Fatum Betula

  • Zenge

  • Mushroom Cats 2

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Queen's Quest 2: Stories of Forgotten Past: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players control the protagonist's actions and decisions in exploration and puzzle solving, with some freedom in item use and progression."

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  • Competence

    Game with the same Competence vibe

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    "Puzzles and hidden object scenes provide moderate challenge and require some skill, but are generally accessible and not overly difficult."

    Capsule for Dreamwalker: Never Fall Asleep Dreamwalker: Never Fall Asleep

    "Puzzles and hidden object scenes provide moderate challenge and skill use, but overall difficulty is gentle and accessible."

  • Competition

    Game with the same Competition vibe

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    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

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    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation

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    "Short playtime (7-10 hours), some replay value due to multiple endings and post-game content, but limited overall longevity and some players find it easy to finish quickly."

    Capsule for Saint Emiliana Saint Emiliana

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  • Cooperation

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  • Creativity

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    "Inclusion of alchemy mini-games and varied puzzle types adds creative gameplay beyond standard hidden object mechanics."

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    "Alchemy system and shapeshifting add creative puzzle-solving elements beyond standard hidden object gameplay."

  • Domination

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    "No social dominance or power dynamics; gameplay is individual and narrative-driven."

    Capsule for Family Mysteries: Poisonous Promises Family Mysteries: Poisonous Promises

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  • Escapism

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    "Immersive fantasy setting and story provide strong escape from reality."

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  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment and relaxation; no indications of obligation or external pressure to play."

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    "Players engage voluntarily for enjoyment and relaxation; no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages experimentation with puzzle mechanics and exploration of environments."

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    "Players experiment with alchemy recipes and shapeshifting to solve puzzles, encouraging exploration of game mechanics."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore varied environments and uncover story elements and collectibles, though areas are somewhat linear."

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    "Players explore varied, richly illustrated environments and uncover story elements and collectibles."

  • Expression

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    "Some customization in character abilities and puzzle approaches, but limited avatar or environment personalization."

    Capsule for Degrees of Separation Degrees of Separation

    "Limited customization; some self-expression through choices in puzzle solving and potion making, but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy theme with magic, mythical creatures, and roleplaying elements central to the experience."

    Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

    "Strong fantasy theme with fairy tale characters, magic, and mythical creatures central to the experience."

  • Fellowship

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    "No social or community features; experience is solitary."

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    "No social or community features; experience is solitary."

  • Growth

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    "Players learn puzzle mechanics and develop problem-solving skills, though challenges are moderate."

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    "Players develop puzzle-solving skills and learn to use alchemy mechanics, though challenges are generally moderate."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of hidden object games; no physical activity involved."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Sedentary gameplay typical of hidden object games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No close social interactions or relationship-building elements."

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    "No close social interactions or relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; single-player narrative."

    Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

    "No leadership or group management roles; single-player narrative."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock achievements, and progress through story and bonus chapters."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "Players collect items, unlock achievements, and advance through story chapters and bonus content."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gentle difficulty and atmospheric music create a relaxing and low-stress experience."

    Capsule for Lost Grimoires: Stolen Kingdom Lost Grimoires: Stolen Kingdom

    "Gentle difficulty, atmospheric music, and immersive visuals create a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable music and visual fantasy elements provide moderate sensory stimulation."

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    "Enjoyable visual and auditory elements with pleasant fantasy art and soundtrack, but not intense sensory stimulation."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

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    "Engaging fairy tale narrative with characters and plot driving the gameplay."

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    "Narrative-driven with fairy tale plot, character interactions, and mystery investigation."

  • Strategy

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    "Puzzles require some reasoning and planning but are mostly straightforward and logical."

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    "Puzzles require some logic and planning but are generally straightforward and accessible."

  • Thrill

    Game with the same Thrill vibe

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    "Low suspense and risk; gameplay is calm and predictable without intense thrills."

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    "Low suspense and risk; gameplay is calm and predictable without intense thrills."

  • Value

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    "Generally perceived as good value especially when bought on sale; some mention short length but satisfying content."

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  • Violence

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    "No violent gameplay; focus on puzzle solving and exploration."

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    "No violent gameplay; focus on puzzle-solving and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable and safe game environment."

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Last update: 11/07/2026