Shooting Hurts similar games & best alternatives

Shooting Hurts

Linux, PC (Microsoft Windows), Mac • 2018

Should you play it?

A brand new AI, a weapon that turns its health into projectiles, and a gauntlet of tests designed to test their limits. How will you make every shot count when shooting hurts?

What works
  • Unique health-as-ammo mechanic
  • Engaging and challenging gameplay
  • Creative use of shields as platforms
  • Free to play
  • Enjoyable soundtrack
Things to keep in mind
  • Short game length
  • Minimal story and content
  • Some difficulty spikes and artificial difficulty
  • Simplistic graphics
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Mini-Dead

  • RUKIMIN's Disappointing Adventure!

  • Make Me LAG

  • Vectromirror 0™

  • X Invader: Prologue

  • Nebulock

  • DED

  • Power Fantasy

  • FrankenStorm TD: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Make Me LAG

  • Deadlings: Rotten Edition

  • Stairway

If you liked…

Recommendations by what you enjoyed most

  • Value

    ENSCROLL

  • Competence

    Serious Sam: Siberian Mayhem

  • Creativity

    APE OUT

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shooting Hurts: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different weapons and tactics, including time stop usage and playstyle (sniping, rushing, dodging), indicating moderate control over actions."

    Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

    "Players can choose different playstyles such as defensive shield spamming or aggressive shooting, and use platforms creatively, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, skill upgrades, and difficult boss fights that require player skill and mastery."

    Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

    "The game offers challenging levels and boss fights that require skillful health and ammo management, rewarding player mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or leaderboards; gameplay focuses on personal progress and strategy without comparison to others."

    Capsule for Realm Revolutions Realm Revolutions

    "No evidence of competitive modes or leaderboards; gameplay is focused on individual progression and personal challenge."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy replaying for achievements and speedrunning, but the game is short and can be completed quickly, limiting long habitual play."

    Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

    "Many players enjoyed replaying for achievements and speedrunning, though the short length limits long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use enemies as shields or projectiles; procedural levels and emergent combat encourage experimentation."

    Capsule for APE OUT APE OUT

    "Players creatively use shields as platforms and experiment with movement and shooting strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solo and non-confrontational."

    Capsule for Battle Group 2 Battle Group 2

    "No social dominance or power over others; gameplay is solo and non-confrontational in social terms."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief with engaging mechanics and music."

    Capsule for SNKRX SNKRX

    "Players use the game as a challenging distraction and stress relief, enjoying its unique mechanics and music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    Capsule for Betrayal At Club Low Betrayal At Club Low

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different strategies, unit builds, and tactical approaches to overcome challenges."

    Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

    "The game encourages trying different tactics, movement styles, and shield placements to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are procedurally generated but similar; focus is on mastering mechanics rather than discovering new areas."

    Capsule for Floating Point Floating Point

    "Levels are arena-style with limited exploration; focus is on mastering mechanics rather than discovering new areas."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or cosmetic options; presentation is standardized and minimalistic."

    Capsule for Grapple Grapple

    "No character customization or cosmetic modification; presentation is minimalistic and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game is grounded in military fiction with some sci-fi elements (drones, robots), blending realistic and imaginative fiction."

    Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

    "Players roleplay as an AI testing an experimental weapon, offering a light fictional context."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction features; purely single-player experience."

    Capsule for How a Retired Strategist Saved the Country How a Retired Strategist Saved the Country

    "No community or social interaction features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and strategies progressively through increasingly difficult levels and bosses."

    Capsule for Flat Heroes Flat Heroes

    "Players develop skills and strategies to progress through increasingly difficult levels and boss fights."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; purely sedentary."

    Capsule for Gun Witch Gun Witch

    "No physical activity or health-related gameplay; purely sedentary."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging gameplay."

    Capsule for Super Bunny Man Super Bunny Man

    "Requires focused attention and continuous engagement due to challenging gameplay and health management."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for Froggy's Battle Froggy's Battle

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels and unlock achievements, though no extensive item collection or upgrades."

    Capsule for Morkredd Morkredd

    "Players progress through levels and unlock achievements, though the game is short and lacks extensive item collection."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game fun and cathartic, but others note frustration and performance issues."

    Capsule for POOSTALL Royale POOSTALL Royale

    "Some players find the game fun and cathartic, but others find it frustrating and tense due to difficulty."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable music, visuals, and rhythmic feedback provide sensory stimulation and excitement."

    Capsule for Touhou Danmaku Kagura Phantasia Lost Touhou Danmaku Kagura Phantasia Lost

    "Enjoyable music and dynamic movement provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal story; gameplay is the main focus."

    Capsule for SpeedRunners SpeedRunners

    "Minimal story mostly serves as background context; gameplay is the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning resource use, timing, stealth, and combat tactics to survive."

    Capsule for Delivery from the Pain:Survival / 末日方舟:生存 Delivery from the Pain:Survival / 末日方舟:生存

    "Requires planning health usage, shield placement, and movement to survive and defeat enemies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players enjoy the excitement and chaos of combat, with moments of tension and relief."

    Capsule for LIZARDS MUST DIE 2 LIZARDS MUST DIE 2

    "Players experience tension and excitement from managing health as ammo and dodging enemy fire."

  • Value

    Game with the same Value vibe

    5

    "Highly praised as a free game with quality content and enjoyable gameplay, offering great value."

    Capsule for ENSCROLL ENSCROLL

    "Highly praised as a free game with unique mechanics and enjoyable gameplay, offering great value."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is simple and not graphic; violence is minimal and stylized."

    Capsule for Caravan Caravan

    "Combat is present but stylized and abstract; violence is minimal and not graphic."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and avoid death in challenging encounters, emphasizing survival under pressure."

    Capsule for RUNGORE RUNGORE

    "Players must carefully manage health and avoid death, emphasizing survival under pressure."

Last update: 10/07/2026