Steampunk Tower 2 similar games & best alternatives

Steampunk Tower 2

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2018

Should you play it?

Steampunk Tower 2 is an action-strategy game set in the alternative Steampunk universe. In Lord Bingham’s military service there is a new secret weapon under your command, the gigantic aircraft Carrier transporting the Battle Tower.

What works
  • Unique tower defense mechanics with turret management
  • Engaging steampunk atmosphere and art style
  • Varied enemies and challenging boss fights
  • Strong progression and upgrade systems
  • Addictive gameplay with strategic depth
Things to keep in mind
  • Repetitive gameplay and grindy resource management
  • Some ui and control frustrations (e.g. turret reloading)
  • Story is simple and sometimes clichéd
  • Waiting times for resource collection can disrupt flow
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • .Forty-Five

  • Sea Salt

  • Pawns of War

  • Ajax’s Trial

  • Warlords Battleground: Extraction

  • Necrosmith 2

  • IDUN - Frontline Survival

  • Nonentity Galaxy

  • Corpse Keeper

Hidden Gems

Less popular games with surprisingly high similarity

  • Nonentity Galaxy

  • Shadowveil: Legend of The Five Rings

  • Reignfall

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Dungeon's Legion

  • Growth

    Oxygen

  • Strategy

    Iron Brigade

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Steampunk Tower 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Leadership, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade them, and decide strategies such as terrain manipulation and turret placement, indicating moderate control over actions."

    Capsule for Battle Bruise Battle Bruise

    "Players can choose turret types, upgrade paths, and tactical positioning of turrets during battles, showing moderate control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves strategic base building, resource management, and active turret control with a learning curve and increasing difficulty, providing skill challenges."

    Capsule for Bee Island Bee Island

    "Game involves strategic turret placement, timing reloads, and managing resources, providing skill-based challenges especially in boss and challenge levels."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player campaign and personal challenge; no evidence of ranked or multiplayer competition."

    Capsule for Unstoppable Gorg Unstoppable Gorg

    "Focus is on single-player campaign and personal progression; no evidence of multiplayer or ranked competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report addictive gameplay and repeated sessions, but some mention grind and repetitiveness that may reduce long-term engagement."

    Capsule for Monster Tiles TD: Tower Wars Monster Tiles TD: Tower Wars

    "Players report long campaign and addictive gameplay, but some grind and repetition may reduce long-term engagement for some."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize loadouts, upgrade skills, and choose turret types, enabling some creative strategic expression."

    Capsule for Monday Night Combat Monday Night Combat

    "Players customize and upgrade turrets with branching upgrade paths and build their base, allowing creative strategic choices."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are individual and non-competitive."

    Capsule for Cooking Simulator Cooking Simulator

    "No social dominance or power over others; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and stress relief, enjoying immersion in steampunk world."

    Capsule for Tower Wars Tower Wars

    "Steampunk setting and strategic gameplay provide immersive distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

    Capsule for Monster Monpiece Monster Monpiece

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, research paths, and base layouts; manual turret control encourages experimentation with tactics."

    Capsule for Bee Island Bee Island

    "Players experiment with turret types, upgrade branches, and tactical positioning to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and locations to unlock encourage discovery, though gated by progression."

    Capsule for Trophy Fishing 2 Trophy Fishing 2

    "World map exploration and unlocking new territories provide some discovery, though mostly structured progression."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through weapon loadouts and upgrades, allowing some personal expression but limited character or environment modification."

    Capsule for Valfaris Valfaris

    "Customization mainly through turret upgrades and base building, allowing some personal expression in strategy."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Steampunk and sci-fi inspired fictional world with imaginative technology and setting."

    Capsule for Haven Moon Haven Moon

    "Alternative steampunk Europe setting with fictional war and technology offers imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo-focused."

    Capsule for Becastled Becastled

    "No social or community features; gameplay is solo-focused."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in resource management and strategic planning; game progression involves learning and improvement."

    Capsule for Oxygen Oxygen

    "Players develop skills in strategic planning, resource management, and tactical execution; game progression involves learning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    2

    "Gameplay includes some waiting periods and resource accumulation, but generally requires player attention."

    Capsule for Builders of Greece: Prologue Builders of Greece: Prologue

    "Some waiting times for resource collection and upgrades, but gameplay requires active attention during battles."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed through gameplay."

    Capsule for Toonstruck Toonstruck

    "No close social or emotional relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player leads their team and makes strategic decisions, but no leadership over other players."

    Capsule for Monster Hunter Stories 3: Twisted Reflection Monster Hunter Stories 3: Twisted Reflection

    "Player leads their own base and strategic decisions but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating resources, upgrading units, and unlocking new abilities and content."

    Capsule for Dungeon's Legion Dungeon's Legion

    "Strong emphasis on accumulating resources, upgrading turrets and base, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find it relaxing, the game generally maintains tension and challenge, especially in boss fights."

    Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

    "Gameplay can be relaxing but also involves moments of tension especially in boss fights and challenges."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant steampunk visuals and sound design provide moderate sensory enjoyment."

    Capsule for Cogs Cogs

    "Visual and audio design create engaging sensory experience with steampunk aesthetic and sound effects."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."

    Capsule for Collapse Collapse

    "Game features a narrative campaign with characters and plot, though story is considered simple and sometimes clichéd."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning of loadouts, turret placement, and cooperation to succeed in missions."

    Capsule for Iron Brigade Iron Brigade

    "Requires planning turret placement, resource management, and tactical timing to succeed."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and timed missions provide moments of tension and excitement, though some missions are repetitive."

    Capsule for Dragon Marked For Death Dragon Marked For Death

    "Boss fights and challenge missions provide moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of gameplay and content."

    Capsule for BattleBit Remastered BattleBit Remastered

    "Players report good value for price with many hours of gameplay and content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves attacking and defeating enemy units in tactical battles."

    Capsule for Warbanners Warbanners

    "Combat involves destroying enemy units with turrets and special attacks."

  • Survival

    Game with the same Survival vibe

    3

    "Players must defend their tower and survive waves of enemies, managing resources and threats."

    Capsule for Necrosmith 2 Necrosmith 2

    "Players must defend the tower from waves of enemies and manage resources to avoid failure."

Last update: 10/07/2026