Stickman Strikes: Conquer Fantasy World similar games & best alternatives

Stickman Strikes: Conquer Fantasy World

PC (Microsoft Windows) • 2025

Should you play it?

A dragon's breath turns you into a stickman! Conquer castles, plunder territories, or lead your squad in this fantasy world! During your journey, you can explore various dungeons, discover hidden treasures, engage in trading, farming, craftmaking and more. Will you survive and regain your true self?

What works
  • High player autonomy and freedom
  • Rich open-world exploration
  • Deep character and squad customization
  • Engaging survival and rpg systems
  • Good value for price
Things to keep in mind
  • Combat can feel shallow or floaty
  • Numerous bugs and technical issues
  • Ui and translation quality inconsistent
  • Some systems feel unfinished or unpolished
  • Difficulty spikes and balance issues

What to play next

Top picks

Games that feel the closest overall

  • ELEX II

  • RAIDOU Remastered: The Mystery of the Soulless Army

  • FATE: The Cursed King

  • Dragon's Dogma: Dark Arisen

  • 秦殇 (Prince of Qin)

  • 9th Dawn III

  • The Last Hero of Nostalgaia

  • The Outer Worlds 2

  • No Rest for the Wicked

Hidden Gems

Less popular games with surprisingly high similarity

  • 9th Dawn III

  • Planet Alcatraz 2

  • Devil Spire Falls

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stickman Strikes: Conquer Fantasy World: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Exploration. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to choose character builds, quests, and playstyle with open world exploration and non-linear progression."

    Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

    "Players have extensive freedom to choose playstyles, character builds, squad management, and open-world exploration without forced linear progression."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and positioning; players improve over time and unlock upgrades, but some combat elements feel floaty and imprecise."

    Capsule for Source of Madness Source of Madness

    "The game offers skill-based combat with some strategy and character growth, but combat is sometimes shallow and can feel floaty; still requires player skill and decision-making."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and progression rather than direct competition; no mention of ranked modes or leaderboards."

    Capsule for Minishoot' Adventures Minishoot' Adventures

    "Focus is on personal progression and exploration rather than direct competition; no mention of ranked or leaderboard modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, grinding, and habitual engagement with the game."

    Capsule for 挂姬恶魔 IDLE DEVILS 挂姬恶魔 IDLE DEVILS

    "Many players report long play sessions, grinding, and habitual engagement with the game systems and world."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players manage a party of companions with some teamwork elements in combat, but limited multiplayer or external cooperation."

    Capsule for Expeditions: Rome Expeditions: Rome

    "Players can recruit and manage companions who fight alongside them, but cooperation is limited to player-controlled squads rather than multiplayer teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can customize characters extensively, build housing, craft items, and influence the ecosystem creatively."

    Capsule for WAKFU WAKFU

    "Players customize characters, build squads, craft items, and manage camps, allowing creative approaches to gameplay and character builds."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize managing a team and competing fairly rather than exerting control or superiority over others."

    Capsule for Pro Cycling Manager 2017 Pro Cycling Manager 2017

    "Interactions emphasize shared decision-making and managing a team rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game to explore vast universes, escape reality, and immerse in a sci-fi sandbox experience."

    Capsule for Starbound Starbound

    "The game provides a fantasy sandbox world with immersive survival and RPG elements that allow players to escape real-life concerns."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for Genome Guardian 2 Genome Guardian 2

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different characters, builds, and skill combinations, exploring mechanics actively."

    Capsule for Crafty Survivors Crafty Survivors

    "Players experiment with randomized stats, traits, builds, and multiple gameplay systems, encouraging exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with secrets, dungeons, and varied environments encourages curiosity-driven discovery."

    Capsule for Dragon's Dogma: Dark Arisen Dragon's Dogma: Dark Arisen

    "Large open world with diverse regions, dungeons, and dynamic events encourages discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization includes appearance changes and cosmetic gear, though somewhat limited."

    Capsule for EARTH'S DAWN EARTH'S DAWN

    "Character customization includes color, background, and attribute choices, though visual customization is minimal due to stickman style."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with dragons, magic, mythical creatures, and humorous, imaginative storytelling."

    Capsule for King's Bounty: The Legend King's Bounty: The Legend

    "Strong fantasy setting with dragons, magic, mythical creatures, and an imaginative narrative."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social interaction through bonding with NPCs, but overall gameplay is solitary without multiplayer community focus."

    Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

    "Some community engagement noted, but gameplay is primarily single-player with NPC companions rather than social multiplayer."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, skill and talent allocation, and equipment upgrades, supporting learning and personal development."

    Capsule for Tales of Spark Tales of Spark

    "Players develop characters through leveling, skill allocation, and acquiring traits, supporting learning and personal development."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay is sedentary with no physical activity; focus is on virtual survival rather than physical health."

    Capsule for Rem Survival Rem Survival

    "Gameplay is sedentary with no physical activity; survival mechanics focus on in-game resource management rather than physical health."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for combat, exploration, and management; not designed for passive or background play."

    Capsule for Parkan 2 Parkan 2

    "Requires active attention for combat, resource management, and exploration; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to surface-level interactions with NPCs and companions; no deep emotional or social relationships."

    Capsule for Exiled Kingdoms Exiled Kingdoms

    "Interactions with NPCs and companions exist but are limited; no evidence of deep emotional or social relationship building."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a team of companions with strategic control and decision-making."

    Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

    "Players lead and manage a squad of companions with tactical commands and resource allocation."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, acquiring gear, and upgrading skills and units."

    Capsule for SpellForce 2 - Anniversary Edition SpellForce 2 - Anniversary Edition

    "Strong emphasis on accumulating gear, leveling up, upgrading equipment, and expanding the player’s camp and squad."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though strategic challenges and combat can create tension."

    Capsule for Rise of Nations: Extended Edition Rise of Nations: Extended Edition

    "Some players find the game relaxing and engaging, but survival and combat mechanics can cause tension and frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals are simple but charming; sound and music contribute to immersion and enjoyment."

    Capsule for Gedonia Gedonia

    "Visuals are minimalistic but functional; sound design supports immersion but is not a major focus; some players enjoy the quirky style."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and progress are primarily personal; little emphasis on social recognition or popularity."

    Capsule for Wasteland 3 Wasteland 3

    "Achievements and progress are mostly personal; little emphasis on social recognition or popularity."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character arcs and quests, though some story elements feel incomplete."

    Capsule for Locomoto Locomoto

    "Narrative includes humorous and engaging story elements with quests and lore, though some players find it incomplete or fragmented."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and squad management require tactical thinking and planning, especially in boss fights and trust management."

    Capsule for Binary Domain Binary Domain

    "Combat and squad management require tactical thinking and planning, though some combat mechanics are simplified."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of tension and challenge, but some players find difficulty spikes frustrating rather than thrilling."

    Capsule for Ruins of Albion Ruins of Albion

    "Combat and survival elements provide moments of tension and challenge, but some players report frustration due to difficulty spikes."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for money given price and content, despite bugs."

    Capsule for Beat Da Beat Beat Da Beat

    "Many players feel the game offers good value for its price with extensive content and gameplay depth despite bugs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters and enemies; violence is a core gameplay element."

    Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

    "Combat involves fighting monsters and enemies with various weapons; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics like hunger, injuries, and resource management are important gameplay aspects."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Survival mechanics like hunger, stamina, morale, and resource management are integral to gameplay."

Last update: 10/07/2026