Subway Exorcist Girl similar games & best alternatives

Subway Exorcist Girl

PC (Microsoft Windows) • 2025

Should you play it?

A subway train plagued by strange occurrences. A part-time exorcist girl arrives to confront the supernatural chaos, with the unknown ahead.

What works
  • Unique horror atmosphere
  • Beautiful art style
  • Interesting puzzle concepts
  • Engaging lore and characters
  • Developer responsiveness
Things to keep in mind
  • Technical bugs and crashes
  • Poor and inconsistent translations
  • Clunky controls and ui
  • Frustrating rng elements
  • Short game length and limited content

What to play next

Top picks

Games that feel the closest overall

  • Ikai

  • Scarlet Hood and the Wicked Wood

  • DreadOut

  • The Holy Gosh Darn

  • 重明鸟 Bright Bird

  • tERRORbane

  • In Verbis Virtus

  • Spindle

  • The Bunny Graveyard

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Wolf & Rabbit

  • Viviette

  • Stray Cat Crossing

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Ann

  • Autonomy

    Dave's Fun Algebra Class: Remastered

  • Escapism

    Ginkgo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Subway Exorcist Girl: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different modes and use various items and strategies, though some RNG elements limit full control."

    Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

    "Players have freedom to explore different train cars and choose how to approach exorcisms, but some mechanics and RNG elements limit full control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves puzzle-solving and trial-and-error, but many puzzles are obscure and require repeated attempts, limiting skill mastery."

    Capsule for Pantsu Hunter: Back to the 90s Pantsu Hunter: Back to the 90s

    "Game involves puzzle solving and some skill, but many players report arbitrary or RNG-dependent challenges reducing sense of mastery."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on individual puzzle solving and exploration."

    Capsule for Zoonomaly Zoonomaly

    "No evidence of competitive or ranked play; focus is on individual puzzle solving and exploration."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying for speedruns or exploration, but overall short length and bugs limit long-term engagement."

    Capsule for Joker Show - Horror Escape Joker Show - Horror Escape

    "Some players report replaying to overcome difficult segments and experiment, but overall short length and bugs reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and experiment with puzzle solutions, encouraging some creative problem solving within predefined scenarios."

    Capsule for The Darkside Detective The Darkside Detective

    "Players experiment with talismans and puzzle solutions; some creative problem solving required despite limited content."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo play without social hierarchy."

    Capsule for Share Share

    "No social dominance or power over others; solo play without hierarchical interactions."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game to experience a surreal, fantasy horror world, providing distraction and emotional engagement."

    Capsule for Ginkgo Ginkgo

    "Players use the game to experience a unique horror atmosphere and narrative, providing distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of curiosity and interest rather than obligation or external pressure."

    Capsule for Anomalous Coffee Machine 2 Anomalous Coffee Machine 2

    "Players engage voluntarily out of curiosity and interest rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different tool combinations and strategies to overcome RNG challenges."

    Capsule for Summer Catchers Summer Catchers

    "Trial and error, testing talisman uses and puzzle approaches are common despite some frustration with RNG."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration mainly through discovering new user-created tracks and cars, expanding gameplay variety."

    Capsule for Ultimate Racing 2D 2 Ultimate Racing 2D 2

    "Exploring different train cars and discovering how to exorcise various spirits is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    1

    "Limited customization or self-expression; mostly fixed character and environment visuals."

    Capsule for 凯尔文 - Kelvin And The Chateau 凯尔文 - Kelvin And The Chateau

    "Some character and environment art customization is present but limited; mostly predefined visuals."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

    Capsule for Ann Ann

    "Game features supernatural themes, ghosts, spirits, and imaginative horror elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through puzzle solving and understanding mechanics, but limited depth."

    Capsule for A Juggler's Tale A Juggler's Tale

    "Some learning involved in puzzle solving and understanding mechanics, but limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention to solve puzzles; not designed for background or idle play."

    Capsule for Project H Project H

    "Requires player attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Inscryption Inscryption

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect items and unlock new areas, showing some progression but limited by short game length."

    Capsule for INMOST INMOST

    "Players collect talismans and unlock cleared train cars, showing some progression despite short length."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find atmosphere immersive and relaxing, others frustrated by bugs and pacing."

    Capsule for 幽灵高校(Ghost College) 幽灵高校(Ghost College)

    "Mixed experience: some find atmosphere engaging and relaxing, others frustrated by bugs and difficulty."

  • Sensation

    Game with the same Sensation vibe

    3

    "The art, sound, and horror atmosphere provide sensory stimulation and emotional engagement."

    Capsule for Homicipher: Demo Homicipher: Demo

    "Art style, music, and horror atmosphere provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Story and lore are present but minimal and often poorly translated; narrative is secondary to gameplay."

    Capsule for Tale of Fallen Dragons Tale of Fallen Dragons

    "Narrative and lore are present but minimal and sometimes unclear due to translation issues."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and planning to solve puzzles, though not deeply strategic."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Some strategic thinking required for puzzle solutions and talisman use, though often undermined by RNG."

  • Thrill

    Game with the same Thrill vibe

    2

    "Mild suspense and jump scares create some thrill, but horror elements are not intense."

    Capsule for Go! Go! Hamster Chef! Go! Go! Hamster Chef!

    "Horror elements and suspense create some thrill, but lack of jump scares and some frustrations reduce intensity."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for the price and length, especially given indie development scale."

    Capsule for Post Trauma Post Trauma

    "Generally seen as good value for price given indie nature, though some feel content is too short."

  • Violence

    Game with the same Violence vibe

    -2

    "Some dark themes and mild violence in story, but gameplay focuses on interaction and puzzle solving rather than combat."

    Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

    "Game focuses on exorcism and puzzle solving rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Players must manage resources and time to avoid failure, adding mild survival elements."

    Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

    "Players must avoid failure and manage limited resources like talismans to progress."

Last update: 19/07/2026