The Holy Gosh Darn similar games & best alternatives

The Holy Gosh Darn

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2024

Should you play it?

Play as Cassiel, a foul-mouthed angel trapped in a time loop with a mission to save Heaven. Use the magical clock bestowed upon you from Death (yes, that Death, from Manual Samuel, stop asking) to jump between timelines across Heaven, Hell, Earth and Helheim to stop Heaven from going boom. Again.

What works
  • Innovative and engaging time travel mechanic
  • Humorous and clever writing with strong voice acting
  • Unique art style and expressive character animations
  • Well-paced puzzles with rewarding exploration and secrets
  • Strong narrative with memorable characters and lore
Things to keep in mind
  • Platforming sections can feel imprecise or awkward
  • Short game length with limited replayability for some
  • Some players find humor vulgar or irreverent
  • Occasional frustrating time loop repetition
  • Controls better suited to controller than keyboard

What to play next

Top picks

Games that feel the closest overall

  • Whispering Willows

  • 重明鸟 Bright Bird

  • Unbound: Worlds Apart

  • Scarlet Hood and the Wicked Wood

  • Nanotale - Typing Chronicles

  • Treasure Adventure World

  • In Verbis Virtus

  • Hue

  • tERRORbane

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • qomp

  • Cats are Liquid - A Better Place

  • Darwin's Paradox!

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    DOOM

  • Autonomy

    Timelie

  • Creativity

    Clocker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Holy Gosh Darn: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Violence, Leadership, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have full control over their actions and decisions, including manipulating time freely to rewind, fast forward, and alter sequences."

    Capsule for Timelie Timelie

    "Players have significant control over time manipulation and decision-making, allowing freedom to experiment with actions and timing."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and observation, providing satisfying skill-based challenges without being overly difficult."

    Capsule for Éalú Éalú

    "Puzzles require logical thinking and planning with time travel mechanics, providing skill challenges though not overly difficult."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and puzzle solving without competitive elements or player comparison."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Focus is on personal progression and puzzle solving without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple loops, with replayability enhanced by procedural anomaly placement and an endless mode, encouraging habitual play."

    Capsule for CAPTURED 2 CAPTURED 2

    "Players engage in multiple loops and replay to discover secrets and achievements, showing habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual puzzle solving and story progression without multiplayer or teamwork."

    Capsule for Helheim Hassle Helheim Hassle

    "Single-player experience focused on individual puzzle solving and story progression without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique time manipulation mechanics and intricate puzzle design allow creative problem solving and experimentation."

    Capsule for Clocker Clocker

    "Time manipulation and puzzle design encourage creative problem solving and experimentation with game mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are narrative and humorous."

    Capsule for Shark Dating Simulator XL+ Shark Dating Simulator XL+

    "No evidence of exerting control over others; interactions are balanced and humorous without power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to escape reality through absurd, surreal, and humorous experiences."

    Capsule for Big Rigs: Over the Road Racing Big Rigs: Over the Road Racing

    "Players use the game to escape reality through humor, absurdity, and imaginative time-loop gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in humor, story, and puzzles."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Players engage voluntarily driven by intrinsic interest and enjoyment of humor and puzzles."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different approaches to puzzles and exploring gravity/time mechanics."

    Capsule for Gravity Field Gravity Field

    "Game encourages trying different approaches with time travel and puzzle solutions, rewarding curiosity."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied regions, discover secrets, and complete side quests."

    Capsule for Terra Memoria Terra Memoria

    "Players revisit areas with new abilities to discover secrets and side quests, supporting exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some character clothing and gear customization but limited self-expression features."

    Capsule for BULT: Hunting simulator BULT: Hunting simulator

    "Some character reactions to clothing and minor customization exist but limited overall expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fictional hellish sci-fi universe with supernatural powers and demons, emphasizing imaginative fiction."

    Capsule for DOOM DOOM

    "Strongly imaginative setting with angels, demons, and surreal religious parody in a fictional universe."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community involvement."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "Solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of complex time-loop mechanics and improve puzzle-solving skills."

    Capsule for Timeloop: Sink Again Beach Timeloop: Sink Again Beach

    "Players learn puzzle mechanics and improve time manipulation skills over multiple loops."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of adventure and puzzle games."

    Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

    "Sedentary gameplay typical of adventure and puzzle games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not designed for passive or background play."

    Capsule for Irony Curtain: From Matryoshka with Love Irony Curtain: From Matryoshka with Love

    "Requires focused attention and puzzle solving; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close relationships or emotional sharing; interactions are mostly humorous and surface-level."

    Capsule for tERRORbane tERRORbane

    "No close relationships or emotional sharing; interactions are humorous and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership roles; player acts independently without managing or guiding others."

    Capsule for Hitman 2: Silent Assassin Hitman 2: Silent Assassin

    "No leadership roles; player acts independently without managing or guiding others."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through completing challenges and unlocking secrets, though no item collection or upgrades."

    Capsule for Zardy's Maze Zardy's Maze

    "Progression through unlocking time travel upgrades and completing quests, though no extensive item collection."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Humorous and lighthearted tone provides casual relaxation despite some challenge."

    Capsule for Rock of Ages Rock of Ages

    "Humor and lighthearted tone provide relaxation, though some timed challenges add mild tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Appealing cartoonish art and voice acting provide moderate sensory stimulation."

    Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

    "Vibrant cartoon visuals and expressive voice acting provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging characters, lore, and story progression."

    Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

    "Strong narrative focus with engaging characters, humor, and interconnected lore across trilogy."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and logical sequencing of time manipulations to solve puzzles."

    Capsule for Clocker Clocker

    "Requires planning and logical sequencing of actions within time loops to solve puzzles efficiently."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in puzzles and story twists, but overall a controlled and humorous experience."

    Capsule for Polda 7 Polda 7

    "Some mild suspense from time constraints, but overall controlled and humorous experience."

  • Value

    Game with the same Value vibe

    4

    "Players report high enjoyment and replayability relative to the low price."

    Capsule for Pesticide Not Required Pesticide Not Required

    "Players report high enjoyment and replayability relative to game length and price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and puzzle solving."

    Capsule for Eternal Threads Eternal Threads

    "No combat or destructive gameplay; focus on puzzle solving and narrative."

  • Survival

    Game with the same Survival vibe

    1

    "Some pressure to complete tasks on time and avoid failure, but no traditional survival mechanics."

    Capsule for The Boba Teashop The Boba Teashop

    "Time pressure creates some urgency but no traditional survival mechanics."

Last update: 19/07/2026