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Tales of Berseria™ similar games & best alternatives

Tales of Berseria™

PC (Microsoft Windows), PlayStation 4, PlayStation 3 • 2017

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Quick resume

Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.

Global score

91/100

Genres

Action, Role-playing (RPG)

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    Pros

    • Engaging and mature story
    • Deep character development
    • Fast-paced and strategic combat
    • Long playtime with replayability
    • Customization and combo variety

    Cons

    • Repetitive dungeon and map design
    • Tedious backtracking and exploration
    • Some ui and control complexity
    • Graphics not cutting-edge
    • Combat can be button-mashy or frustrating

    Motivations

    • Autonomy

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      4

      "Players have freedom to customize combat style, skill builds, and explore open areas with some sidequests."

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    • Competence

      Game with the same Competence vibe

      3

      "Combat system is accessible yet offers depth and skill mastery; players feel effective as they learn combos and advanced techniques."

      Capsule for DmC: Devil May Cry DmC: Devil May Cry

      "Combat system has depth and complexity with combos and strategy, but can be simplified; skill development and mastery encouraged"

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player story and personal progression; no evidence of competitive multiplayer or leaderboards."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Focus is on single-player story and personal progression; no strong evidence of competitive multiplayer or leaderboards"

    • Continuation

      Game with the same Continuation vibe

      4

      "Long playtime (16-25+ hours) and strong story engagement encourage extended sessions and replay for story and character exploration."

      Capsule for The Longest Journey The Longest Journey

      "Long playtime (50-90+ hours), engaging story and characters encourage extended play and replayability"

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single player RPG with AI-controlled party members; no multiplayer or cooperative gameplay"

      Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

      "Primarily single-player experience with AI-controlled party members; limited multiplayer and no strong cooperative emphasis"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Customization of combos, equipment, and character builds allows creative playstyles; some limitations in exploration"

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions with other players are limited and balanced; no strong evidence of exerting control or superiority."

      Capsule for Airline Manager Airline Manager

      "No evidence of exerting control or superiority over other players; interactions are balanced and cooperative within party"

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong emotional immersion and narrative engagement provide escape from real life, with players describing cathartic experiences."

      Capsule for Winds of Change Winds of Change

      "Strong narrative immersion and emotional engagement provide escape from real life; players report deep involvement"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no signs of obligation or external pressure"

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      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore combos, movement mechanics, and upgrades; some repetition but gradual introduction of new elements."

      Capsule for Gori: Cuddly Carnage Gori: Cuddly Carnage

      "Players encouraged to try different combos, equipment setups, and strategies; some routine exploration but also new mechanics unlocked"

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomly generated maps and a world map feature encourage discovery, though exploration is limited."

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      "World map is expansive with varied environments; some repetition and backtracking but still curiosity-driven discovery"

    • Expression

      Game with the same Expression vibe

      3

      "Character customization via unlockable skins and outfits; players express style through gear choices."

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      "Character customization includes outfits and cosmetic options; players can personalize appearance and gear"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative fiction, mythical elements, and classic JRPG storytelling."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Strong fantasy setting with demons, magic, and imaginative fiction; story and characters embody JRPG fantasy tropes"

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community engagement through shared fandom, but gameplay is mostly solo."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Some community engagement through shared fandom but gameplay is mostly solo; party dynamics are important but social multiplayer limited"

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat tactics, and improve characters through progression systems."

      Capsule for Expeditions: Rome Expeditions: Rome

      "Players develop skills, learn combat mechanics, and improve characters through progression and customization"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of JRPGs; no physical activity or health-related features."

      Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

      "Sedentary gameplay typical of JRPGs; no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for background or casual intermittent play."

      Capsule for Yakuza Kiwami 2 Yakuza Kiwami 2

      "Requires consistent attention during combat and story; not designed for background or casual intermittent play"

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and story, but limited evidence of forming close social relationships."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Strong emotional connections to characters and story; limited evidence of close social relationships beyond game narrative"

    • Leadership

      Game with the same Leadership vibe

      2

      "Player directs party actions and strategy but no leadership over other players"

      Capsule for Ember Ember

      "Player leads party and directs combat strategy; no evidence of leading other players or groups"

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment throughout the game"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally positive and enjoyable experience with some tension in combat but overall balanced challenge and flow."

      Capsule for LunarLux LunarLux

      "Balance of challenge and flow reported; some tension in combat but overall enjoyable and engaging experience"

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant art style, music, and combat animations provide sensory stimulation and excitement."

      Capsule for The Vagrant The Vagrant

      "Colorful art style, music, and combat animations provide sensory stimulation and emotional enjoyment"

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or competitive ranking"

      Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

      "Achievements and recognition mostly personal; no strong social status or competitive ranking systems"

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with deep character development, emotional themes, and immersive plot."

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      "Highly praised narrative with deep character development, emotional engagement, and immersive plot"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires planning moves and timing attacks; some players find it strategic while others find it repetitive."

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      "Combat requires planning combos, exploiting weaknesses, and managing resources; some players find it complex and strategic"

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration provide moments of tension and suspense, though not extreme or constant."

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      "Combat has moments of tension and excitement but also some predictable elements; not primarily focused on risk or suspense"

    • Value

      Game with the same Value vibe

      4

      "Long gameplay hours and rich content provide good return on investment."

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      "Long gameplay hours and rich content provide good return on investment, especially when purchased on sale"

    • Violence

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      3

      "Combat involves defeating enemies with weapons and magic; some violence but within fantasy context."

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      "Combat involves defeating enemies with weapons and magic; some violent and destructive actions but within fantasy context"

    • Survival

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      1

      "Some challenge in avoiding damage and managing resources in combat, but not a survival-focused game."

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      "Combat involves managing health and resources; not a primary survival game but some challenge in avoiding failure"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Cooperation, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026