Tempest of the Heavens and Earth similar games & best alternatives

Tempest of the Heavens and Earth

PC (Microsoft Windows) • 2018

Should you play it?

"Rogue Celestial, seek out your own path to the heavens." An Ecstatic-class Stylish 2D Action Game controlling Tenshi Hinanawi, as she runs all around the realms of Gensokyo! You are the path of righteousness itself! (A derivative game inspired by the Touhou Project universe.)

What works
  • Engaging and skillful combat system
  • Varied and challenging boss fights
  • Unique weather manipulation mechanic
  • High-quality pixel art and animations
  • Energetic and fitting soundtrack
Things to keep in mind
  • Frustrating and poorly designed levels
  • Lack of proper save/checkpoint system
  • Short game length
  • Opaque mechanics and controls for some players
  • Repetitive boss fight phases causing tedium

What to play next

Top picks

Games that feel the closest overall

  • Dunjungle

  • Foregone

  • Gun Devil

  • Shovel Knight: Specter of Torment

  • Bō: Path of the Teal Lotus

  • Vernal Edge

  • Whisker Squadron: Survivor

  • Dead Cells

  • Momodora: Moonlit Farewell

Hidden Gems

Less popular games with surprisingly high similarity

  • Dunjungle

  • Shovel Knight: Specter of Torment

  • Vernal Edge

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Touhou: New World

  • Autonomy

    Touhou Chireiden ~ Subterranean Animism.

  • Competence

    Cathedral

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tempest of the Heavens and Earth: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Exploration, Leadership, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple shot types with unique mechanics and can decide their own playstyle and strategies, indicating high player control and freedom."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "Players have freedom to choose different shot types, combos, and upgrade paths, and can switch fighting styles dynamically."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat and boss fights requiring skill, pattern recognition, and mastery of abilities."

    Capsule for Cathedral Cathedral

    "The game offers challenging boss fights requiring skillful dodging, pattern recognition, and combo mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player progression and personal mastery rather than competing against others."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Focus is on single-player progression and personal mastery rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report replayability via new game+ and boss rush modes; some find the game short but engaging enough for multiple sessions."

    Capsule for The Aquatic Adventure of the Last Human The Aquatic Adventure of the Last Human

    "Players enjoy replaying boss rush modes and multiple playthroughs, though some frustration with level design and checkpoints may limit long sessions."

  • Cooperation

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    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters' skills and equipment, and choose different approaches to puzzles and combat."

    Capsule for Sunday Gold Sunday Gold

    "Players can customize combat styles, combos, and experiment with weather mechanics to solve puzzles and approach fights."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and focused on personal skill."

    Capsule for Gun Wings Gun Wings

    "No evidence of exerting control over others; gameplay is individual and focused on personal skill."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction with immersive combat and fantasy setting."

    Capsule for Arisen Force: Life Devotee - Initial Ver. Arisen Force: Life Devotee - Initial Ver.

    "Players use the game as a challenging, immersive distraction with engaging combat and fantasy elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different shot types and strategies on the fly."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III

    "The game encourages trying different combos, shot types, and weather effects to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are linear and small with limited exploration; focus is on combat rather than discovery."

    Capsule for Livelock Livelock

    "Levels are mostly linear with limited exploration; focus is on combat and boss encounters rather than discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Customization through beads and weapon upgrades allows some player expression, though no avatar personalization noted."

    Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

    "Customization of combat styles and spells allows some player expression, though no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting based on the Touhou universe with supernatural characters, magic, and bullet hell combat."

    Capsule for Touhou: New World Touhou: New World

    "Strong fantasy setting based on Touhou universe with supernatural characters, spell cards, and imaginative combat."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn boss patterns, and improve through ability unlocks and combat mastery."

    Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

    "Players develop skills, unlock new abilities, and improve through practice and learning boss patterns."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement, especially during challenging boss fights."

    Capsule for Frogmonster Frogmonster

    "Requires focused attention and continuous engagement, especially during challenging boss fights."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, skills, and collectibles that enhance combat and survivability."

    Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

    "Players accumulate upgrades, new skills, and unlockables that enhance combat capabilities."

  • Relaxation

    Game with the same Relaxation vibe

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    "While some players find flow in combat, the game’s difficulty and tension, especially at higher levels, reduce relaxation."

    Capsule for Guidus Zero Guidus Zero

    "Some players find flow in combat, but frustration with level design and repetition reduces relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vivid visual effects, flashy combat animations, and energetic soundtrack provide strong sensory stimulation."

    Capsule for Star Fire: Eternal Cycle Star Fire: Eternal Cycle

    "Visually flashy attacks, impactful combat effects, and energetic soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual gameplay."

    Capsule for SteamWorld Build SteamWorld Build

    "No social recognition or status systems; focus is on individual gameplay."

  • Story

    Game with the same Story vibe

    2

    "Narrative is light, humorous, and straightforward with character interactions, but not deeply immersive."

    Capsule for Crystal Story II Crystal Story II

    "The narrative is light and functional, providing context and motivation but not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Boss fights require pattern recognition, timing, and weapon choice strategy."

    Capsule for ITTA ITTA

    "Boss fights require pattern analysis, timing, and tactical use of weather effects and combos."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced fights and challenging boss battles create excitement and tension."

    Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

    "Challenging boss battles and timing-based combat create tension and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for fans of the genre, though some suggest waiting for discounts."

    Capsule for Moonsigil Atlas Moonsigil Atlas

    "Generally considered a good value for fans of the genre and Touhou, though short length and level design issues noted."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves melee and ranged attacks against enemies, with satisfying destruction and effects."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Combat involves melee and ranged attacks with impactful hits and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources during combat to avoid death, but the game is not focused on survival mechanics."

    Capsule for God of War Ragnarök God of War Ragnarök

    "Players must avoid death and manage health carefully, but the game is not focused on survival mechanics."

Last update: 12/07/2026