THE LAST TRAIN: Baquedano similar games & best alternatives

THE LAST TRAIN: Baquedano

PC (Microsoft Windows), PlayStation 5, Mac, Nintendo Switch • 2025

Should you play it?

In this short first-person psychological horror game, falling asleep on the subway takes you to the final station, abandoned and eerie. Explore the area and try to survive the entity chasing you in the darkness. Who is it? Its face looks strangely familiar...

What works
  • Strong psychological horror atmosphere
  • Immersive sound design and visuals
  • Multiple endings encouraging replayability
  • Engaging exploration and puzzle solving
  • Well-optimized indie game performance
Things to keep in mind
  • Short gameplay length
  • Lack of save or checkpoint system
  • Some players find monster ai or mechanics unbalanced
  • Limited content and enemy variety
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • A Quiet Place: The Road Ahead

  • Scary Game 2: The Mad Shepherd

  • Scauage

  • Face It - A game to fight inner demons

  • Amnesia: The Dark Descent

  • THE MULLER-POWELL PRINCIPLE

  • Penumbra: Black Plague Gold Edition

  • Lethe - Episode One

  • Unforgiving - A Northern Hymn

Hidden Gems

Less popular games with surprisingly high similarity

  • THE MULLER-POWELL PRINCIPLE

  • Lethe - Episode One

  • Exorcism of the Legion (Last Rites) DELISTED

If you liked…

Recommendations by what you enjoyed most

  • Story

    Subway Midnight

  • Thrill

    Fear & Hunger 2: Termina

  • Escapism

    Welcome to Kowloon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

THE LAST TRAIN: Baquedano: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore environments, solve puzzles, and make choices affecting endings, indicating moderate control over actions."

    Capsule for The Beast Inside The Beast Inside

    "Players have control over exploration, puzzle solving, and route choices to influence endings, indicating moderate autonomy."

  • Competence

    Game with the same Competence vibe

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    "Game challenges players with puzzles and stealth mechanics requiring skill and problem solving."

    Capsule for ESCAPE FROM BOYKISSER ESCAPE FROM BOYKISSER

    "The game challenges players with memorization, puzzle solving, and stealth mechanics requiring skill and attention."

  • Competition

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    -5

    "No evidence of competitive elements; focus is on individual experience without comparison to others."

    Capsule for LAMUNATION! -international- LAMUNATION! -international-

    "No evidence of competitive elements; focus is on individual experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

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    "Encourages replay to explore alternate endings and interactions, but overall short playtime limits habitual long sessions."

    Capsule for Isolomus Isolomus

    "Short play sessions with replayability through multiple endings encourage repeated play but not long habitual sessions."

  • Cooperation

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    "Entirely a single-player experience with no cooperative or multiplayer elements."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "Entirely a single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different story routes and endings, but within a fixed narrative framework; some creative engagement through choices."

    Capsule for Little Green Girl Little Green Girl

    "Players explore and piece together narrative fragments, choose routes and endings, showing some creative engagement."

  • Domination

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    -5

    "No social dominance or power dynamics; experience is solitary and non-competitive."

    Capsule for VR Benchmark Kanojo VR Benchmark Kanojo

    "No social dominance or power over others; experience is solitary and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive setting provide an escape from reality into a tense fictional world."

    Capsule for Welcome to Kowloon Welcome to Kowloon

    "Strong psychological horror and atmospheric immersion provide an escape from reality into a tense fictional setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest and curiosity; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple endings, branching storylines, and exploration encourage trying new strategies."

    Capsule for Princess Maker : Children of Revelation Princess Maker : Children of Revelation

    "Multiple endings and exploration encourage trying different approaches and discovering new content."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of randomly generated maze-like corridors and discovery of lore and secrets is a core gameplay element."

    Capsule for Shadow Corridor Shadow Corridor

    "Exploration of a detailed, maze-like environment with hidden areas and collectibles is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or avatar personalization; presentation is fixed and standardized."

    Capsule for Saihate Station Saihate Station

    "No customization or avatar personalization; presentation is fixed and stylized by the developers."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features surreal, psychological horror elements and an imaginative fictional narrative."

    Capsule for Saihate Station Saihate Station

    "The game features a surreal, psychological horror narrative with a monstrous entity and metaphorical spaces."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; play is solitary and individual."

    Capsule for BalanCity BalanCity

    "No social or community features; play is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, puzzle solving, and understanding monster behavior."

    Capsule for The Designer's Curse The Designer's Curse

    "Players learn station layouts, puzzle solutions, and strategies to evade the monster, showing skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of first-person adventure games; no physical activity involved."

    Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

    "Sedentary gameplay typical of first-person exploration games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus due to high difficulty and threat presence."

    Capsule for Obama Maze Obama Maze

    "Requires focused attention and continuous engagement due to tension and threat of monster encounters."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building; experience is emotionally solitary."

    Capsule for Bird Bird

    "No social interactions or relationship building; experience is emotionally intense but solitary."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience without guiding others."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No leadership or group management roles; single-player experience without guiding others."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and achievements provides a sense of advancement."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Progression through collecting keys, solving puzzles, and unlocking multiple endings provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Sustained tension and psychological pressure dominate the experience."

    Capsule for Fear Surrounds Fear Surrounds

    "Sustained tension and psychological pressure dominate; relaxation is minimal due to constant threat."

  • Sensation

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    4

    "Strong sensory stimulation through atmospheric sound design, lighting, and suspenseful moments."

    Capsule for Alien: Isolation Alien: Isolation

    "Strong sensory stimulation through atmospheric sound design, lighting, and suspenseful visuals."

  • Status

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    -5

    "No social status or recognition mechanics; achievements are personal and not publicly ranked."

    Capsule for Inscryption Inscryption

    "No social recognition or status mechanics; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central, with environmental storytelling, multiple endings, and symbolic plot elements."

    Capsule for Subway Midnight Subway Midnight

    "Narrative immersion is central, with environmental storytelling, multiple endings, and psychological depth."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan routes, puzzle solutions, and monster avoidance tactics."

    Capsule for Labyrinthine Labyrinthine

    "Players must plan routes, monitor monster location, and solve puzzles strategically to survive and progress."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."

    Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

    "High suspense and thrill from constant monster pursuit and tense atmosphere create intense emotional experiences."

  • Value

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    3

    "Players report good value for price with many hours of gameplay and replayability."

    Capsule for Rogue Tower Rogue Tower

    "Players report good value for short playtime with replayability and unique experience at a low price."

  • Violence

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    -5

    "No combat or destruction; gameplay focuses on exploration and puzzle solving."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "No combat or destruction; gameplay focuses on evasion and puzzle solving rather than violent actions."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death by hiding and escaping from a pursuing threat."

    Capsule for TERPENIE TERPENIE

    "Core gameplay involves avoiding a deadly pursuer and managing movement and timing to survive."

Last update: 13/07/2026