Uragun similar games & best alternatives

Uragun

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2023

Should you play it?

You are a friendly-but-deadly Mech on a journey searching for your missing pilot in this action-packed roguelite shooter. Choose your missions and rewards, research skills, equip expansions, mod your weapons, install plugins, customize your looks and stylishly cut your way through hordes of evil AI.

What works
  • Fast-paced and satisfying combat
  • Responsive controls and smooth gameplay
  • Variety of weapons and upgrade customization
  • Challenging but fair difficulty
  • Polished visuals and sound design
Things to keep in mind
  • Limited weapon variety and mod diversity
  • Repetitive levels and enemy waves
  • Minimal narrative and story depth
  • Some frustration with roguelite grind and rng
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • DRAINUS

  • ATOMINE

  • Star of Providence

  • Power of Ten

  • Bloodshed

  • Touhou Shinreibyou ~ Ten Desires.

  • Double Kick Heroes

  • Black Market of Bulletphilia ~ 100th Black Market.

  • SATAZIUS

Hidden Gems

Less popular games with surprisingly high similarity

  • ATOMINE

  • Power of Ten

  • Touhou Shinreibyou ~ Ten Desires.

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Serious Sam: Siberian Mayhem

  • Competence

    Full Mojo Rampage

  • Escapism

    Redie

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Uragun: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make strategic decisions on weapon upgrades, companion choices, and route selection, indicating control over actions."

    Capsule for Snezhinka:Sentinel Girls2 Snezhinka:Sentinel Girls2

    "Players choose their path on a strategic map and select upgrades and weapons, allowing personal decisions in progression and playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging combat, skill-based twin-stick shooting, and requires strategic use of abilities and items to overcome tough enemies and bosses."

    Capsule for Full Mojo Rampage Full Mojo Rampage

    "The game demands skillful twin-stick shooting, dodging, and strategic use of abilities; difficulty is challenging but fair for skilled players."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progress and mastery; no evidence of ranked modes or direct player-vs-player competition."

    Capsule for Primal Light Primal Light

    "Focus is on individual progression and personal mastery; no evidence of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and repeated attempts to overcome difficult levels."

    Capsule for Safety First! Safety First!

    "Players report addictive gameplay with repeated runs and attempts to master levels despite some frustration with difficulty and grind."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Fate Seeker Fate Seeker

    "Entirely single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    2

    "Weapon customization (Gunsmith) allows creative loadouts; limited creative building or modding reported."

    Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

    "Some weapon customization and mod combinations allow creative loadouts, but overall limited weapon variety and mod effects."

  • Domination

    Game with the same Domination vibe

    -5

    "No indications of dominance or power assertion over other players; interactions are solo and balanced."

    Capsule for Hordes of Hunger Hordes of Hunger

    "No indications of dominance or power over other players; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, engaging in intense, fast-paced action."

    Capsule for Redie Redie

    "Players use the game as a fast-paced, intense distraction and stress relief through action and destruction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with weapon mods, rune combinations, and movement strategies to optimize gameplay."

    Capsule for DOOM DOOM

    "Players experiment with weapon mods, loadouts, and upgrade paths to find effective strategies and playstyles."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of different maps and environments, but many levels repeat similar layouts."

    Capsule for State of Anarchy: Master of Mayhem State of Anarchy: Master of Mayhem

    "Some exploration of different map paths and regions, but levels are reused and environments are somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited cosmetic customization noted; some mech variety but no deep avatar personalization."

    Capsule for Iron Core: Mech Survivor Iron Core: Mech Survivor

    "Limited mech customization options exist (skins, decals), but no deep personalization or avatar expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Futuristic mech combat with imaginative robot designs and sci-fi weapons creates a strong fantasy experience."

    Capsule for Assault Bots Assault Bots

    "Futuristic mech combat against corrupted AI in a sci-fi setting provides strong imaginative and fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Smooth Operators Smooth Operators

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn enemy patterns, improve skills, and unlock new abilities and upgrades over time."

    Capsule for Katanaut Katanaut

    "Players develop skills, learn enemy patterns, and unlock upgrades and mods contributing to personal improvement."

  • Health

    Game with the same Health vibe

    -5

    "Gameplay is sedentary with no physical activity or health-related features."

    Capsule for Not For Broadcast Not For Broadcast

    "Gameplay is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and quick reflexes; not suitable for passive or background play."

    Capsule for Russian Subway Dogs Russian Subway Dogs

    "Requires continuous attention and fast reflexes; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; purely individual gameplay."

    Capsule for DeadCore DeadCore

    "No social or emotional connections formed; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo player experience."

    Capsule for Bayonetta Bayonetta

    "No leadership or group management roles; solo player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, weapons, and meta progression through repeated runs."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "Strong emphasis on accumulating upgrades, weapon mods, and permanent unlocks through repeated runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and challenging, with some tension but also moments of flow."

    Capsule for Red Faction Red Faction

    "Gameplay is fast and intense with some flow, but also includes moments of frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound effects, and satisfying combat feedback provide sensory stimulation."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Vibrant visuals, sound effects, and satisfying combat feedback provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or leaderboard systems; achievements are personal."

    Capsule for Buggos 2 Buggos 2

    "No social recognition or leaderboard systems; achievements and progress are personal."

  • Story

    Game with the same Story vibe

    0

    "Minimal story presence; narrative is light and mostly serves as context rather than immersion."

    Capsule for Bleed Bleed

    "Minimal narrative presence; story exists but is light and mostly background flavor."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan weapon combinations and upgrade paths, adapting tactics to enemy waves and boss encounters."

    Capsule for Black Gunner Wukong Black Gunner Wukong

    "Players plan weapon loadouts, upgrade paths, and tactical movement to overcome challenging enemy waves."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell combat and boss fights provide excitement and suspense."

    Capsule for Tiny Rogues Tiny Rogues

    "High-intensity combat with bullet hell elements and boss fights creates suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Generally considered fair value for price, though some feel content is limited for full price."

    Capsule for SILENT BREATH SILENT BREATH

    "Generally viewed as fair value for price with solid gameplay, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay centers on combat, destruction, and killing hordes of enemies."

    Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

    "Core gameplay centers on combat, destruction, and shooting hordes of enemies with various weapons."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage, manage health, and survive waves of enemies and bosses."

    Capsule for I Am The Hero I Am The Hero

    "Players must avoid damage, manage health and resources, and survive waves of enemies and bosses."

Last update: 13/07/2026