Abandoned Souls similar games & best alternatives

Abandoned Souls

PC (Microsoft Windows) • 2023

Should you play it?

Abandoned Souls is a horror game, shown through a GoPro lens. You play as a vlogger who specializes in urban exploration.

What works
  • Strong atmospheric and sound design
  • Immersive visual style with found footage effect
  • Effective jump scares without overuse
  • Multiple endings add replay value
  • Fair price for short indie horror experience
Things to keep in mind
  • Very short gameplay duration
  • Linear and limited gameplay mechanics
  • Slow player movement frustrates some
  • Some glitches and optimization issues
  • Predictable story and scares for experienced players

What to play next

Top picks

Games that feel the closest overall

  • April 24th

  • Hotel Remorse

  • The Stalked

  • MOMO.EXE

  • The Swine

  • Witch's Doll

  • Graveyard Shift

  • Uninvited Guest

  • 9 Childs Street

Hidden Gems

Less popular games with surprisingly high similarity

  • The Stalked

  • The Swine

  • Witch's Doll

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Scauage

  • Sensation

    Day of Infamy

  • Thrill

    The Bathhouse | 地獄銭湯 Restored Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Abandoned Souls: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Gameplay is linear walking simulator with fixed paths and simple puzzles, limiting player control and decision-making."

    Capsule for Project Hailstorm Project Hailstorm

    "Gameplay is mostly linear walking simulator with limited player choices and exploration constrained to scripted paths."

  • Competence

    Game with the same Competence vibe

    -2

    "Minimal skill required; gameplay involves repetitive tasks and waiting with little challenge or variation."

    Capsule for my eyes deceive my eyes deceive

    "Minimal skill required; gameplay involves simple exploration and reading notes with no complex challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; purely single player experience."

    Capsule for The Mirror Lied The Mirror Lied

    "No competitive elements or comparison to other players; purely single-player experience."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (~1-2 hours), limited replayability; players tend to finish quickly and move on."

    Capsule for TOK TOK

    "Short playtime (~1 hour), limited replayability; some players finish quickly and do not engage long-term."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow a fixed narrative with minimal ability to create or modify content."

    Capsule for Higurashi When They Cry Hou - Ch.7 Minagoroshi Higurashi When They Cry Hou - Ch.7 Minagoroshi

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  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer interaction, thus no domination or power over others."

    Capsule for Cube Runner Cube Runner

    "No social or multiplayer interaction, thus no domination or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive sound design provide effective escape from reality."

    Capsule for Scauage Scauage

    "Strong atmospheric horror and immersive sound design provide escape from reality and tension relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest, not out of obligation."

    Capsule for Knowledge, or know Lady Knowledge, or know Lady

    "Players engage voluntarily for entertainment and personal interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is linear and scripted with little room for experimentation or trying new strategies."

    Capsule for Graveyard Shift Graveyard Shift

    "Gameplay is scripted and linear with little room for experimentation or novel strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration limited to hospital environment with some discovery of interactive objects."

    Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

    "Some exploration of the abandoned hospital environment, though limited and mostly linear."

  • Expression

    Game with the same Expression vibe

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    "No character customization or self-expression features present."

    Capsule for The Spectrum Retreat The Spectrum Retreat

    "No character customization or self-expression features present."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fictional dystopian setting with some horror and supernatural elements, but grounded in a realistic style."

    Capsule for Red Alliance Red Alliance

    "Horror fiction with supernatural elements, but grounded in a realistic abandoned hospital setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solitary experience."

    Capsule for Burning Daylight Burning Daylight

    "No community or social features; purely solitary experience."

  • Growth

    Game with the same Growth vibe

    -3

    "Limited learning or skill development; mostly passive story consumption."

    Capsule for Wardwell House Wardwell House

    "Limited learning or skill development; mostly passive narrative consumption."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus; not a casual or background game."

    Capsule for BioGun BioGun

    "Requires focused attention due to atmosphere and tension; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story and unlocking endings; no item collection or upgrades."

    Capsule for MOTHERED - A ROLE-PLAYING HORROR GAME MOTHERED - A ROLE-PLAYING HORROR GAME

    "Some item collection and unlocking of endings, but limited progression mechanics overall."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense and suspenseful atmosphere creates sustained emotional strain rather than relaxation."

    Capsule for Corpse Party Corpse Party

    "Tense and suspenseful atmosphere creates sustained emotional strain rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Immersive sound design and visual effects provide strong sensory stimulation."

    Capsule for Day of Infamy Day of Infamy

    "Strong sensory stimulation through immersive sound design and visual effects."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative unfolds gradually through monologues and environmental storytelling, culminating in a strong ending."

    Capsule for Firmament Firmament

    "Narrative-driven experience with multiple endings and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; mostly linear exploration."

    Capsule for Wardwell House Wardwell House

    "Minimal strategic or problem-solving elements; mostly straightforward exploration."

  • Thrill

    Game with the same Thrill vibe

    4

    "Effective jump scares and suspenseful moments provide thrill and tension relief."

    Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

    "Effective jump scares and suspenseful moments provide thrill and tension relief."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value at sale price given short length and quality of atmosphere."

    Capsule for Homeless Homeless

    "Generally considered fair value for price given short length and quality atmosphere."

  • Violence

    Game with the same Violence vibe

    3

    "Includes supernatural horror elements with implied violence and disturbing imagery, but no direct combat gameplay."

    Capsule for Locked Up Locked Up

    "Includes horror elements with threats and scares, but no direct combat or destruction gameplay."

  • Survival

    Game with the same Survival vibe

    1

    "Story involves survival themes but no gameplay survival mechanics."

    Capsule for ChuSingura46+1 S ChuSingura46+1 S

    "Some thematic survival elements in story, but no gameplay mechanics involving survival or resource management."

Last update: 12/07/2026