Baisu similar games & best alternatives

Baisu

PC (Microsoft Windows) • 2024

Should you play it?

Step into the shoes of Detective Clay Kriest in "Baisu," a chilling tale of family, art, and the haunting unknown. As you arrive at the secluded residence of Maple Street 22, responding to an eerie call for help, you'll find yourself immersed in a quest shrouded in darkness.

What works
  • Strong atmosphere and sound design
  • Innovative voice command mechanic for dog companion
  • Multiple endings increase replayability
  • Realistic graphics and bodycam perspective
  • Effective jump scares and suspense
Things to keep in mind
  • Short game length
  • Some bugs and technical issues
  • Limited use of dog companion
  • Linear gameplay with minimal puzzles
  • Ai voice acting and writing quality inconsistent

What to play next

Top picks

Games that feel the closest overall

  • [Chilla's Art] Night Security | 夜間警備

  • Palmyra Orphanage

  • The Grounding

  • [Chilla's Art] Jisatsu | 自撮

  • Cursed Digicam | 呪われたデジカメ

  • Hell Wedding 夜嫁

  • Monstrum

  • Sharks and Minnows

  • SCP022

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Blasfemia

  • MOTHER

  • Jaden Williams' The Stalking Stairs

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Baisu: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments and solve puzzles with some freedom, but the game is mostly linear with fixed progression paths."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Players can explore the house with some freedom and sequence break, but the game is mostly linear with guided progression."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves puzzle solving and exploration with some challenge, but puzzles are generally straightforward with some occasional frustration."

    Capsule for Within Skerry Within Skerry

    "The game involves some puzzle solving and exploration, but challenges are generally simple and predictable."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on solo experience."

    Capsule for Mists of Aiden Mists of Aiden

    "No competitive elements or player comparison; focus is on solo experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings encourage replay, but short length and some bugs may reduce long-term engagement."

    Capsule for Red Bow Red Bow

    "Multiple endings encourage replay, but the short length and some bugs may reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Single-player game with companions but no multiplayer or cooperative gameplay"

    Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

    "Single-player game with a dog companion, but no multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some exploration and tactical approaches allowed, but mostly uses predefined level design and scripted horror events."

    Capsule for F.E.A.R. F.E.A.R.

    "Some creative features like voice commands for the dog and multiple endings, but overall uses standard horror game assets and mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror experience designed to immerse players and provide a psychological escape from reality."

    Capsule for Summer of '58 Summer of '58

    "Strong atmospheric horror experience designed to immerse players and provide escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and horror experience, not out of obligation."

    Capsule for Uninvited Guest Uninvited Guest

    "Players engage voluntarily for entertainment and horror experience, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with puzzle solutions and multiple endings, but mostly following established paths."

    Capsule for Within Skerry Within Skerry

    "Some experimentation possible with sequence breaking and exploring multiple endings, but mostly follows established routines."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different rooms of a haunted house, uncover secrets and hidden codes, encouraging discovery."

    Capsule for Silent Cleaning Silent Cleaning

    "Exploration of a haunted house with some non-linear elements and discovery of secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players cannot modify characters or environments significantly."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Limited customization; players cannot modify characters or environments significantly."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages players in a fictional horror narrative with supernatural and imaginative elements."

    Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

    "Engages players in a fictional horror story with supernatural elements and psychological themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and understanding story, but limited skill development."

    Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

    "Some learning involved in puzzle solving and understanding story, but limited skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and focus; not designed for idle or background play."

    Capsule for Zueirama Zueirama

    "Requires player attention and focus; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mainly with dog companion; no deep social relationships."

    Capsule for The Flame in the Flood The Flame in the Flood

    "Minimal social or emotional connections beyond the dog companion; no deep relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking multiple endings, but no item or upgrade accumulation."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Progression through story and unlocking multiple endings, but no significant item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and suspenseful atmosphere with jump scares; not primarily relaxing."

    Capsule for Don't Knock Twice Don't Knock Twice

    "Tense and suspenseful atmosphere with jump scares; not primarily relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through visuals and sound design to evoke fear and tension."

    Capsule for Homeless Homeless

    "Strong sensory stimulation through sound design, lighting, and visual effects to create fear and tension."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "No social status or recognition mechanics."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with psychological horror elements and multiple endings."

    Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

    "Narrative-driven with multiple endings and psychological horror themes."

  • Strategy

    Game with the same Strategy vibe

    0

    "Limited strategic depth; some puzzle solving but mostly straightforward progression."

    Capsule for Last Floor Last Floor

    "Some puzzle solving but mostly straightforward exploration; limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    4

    "Effective use of suspense, jump scares, and psychological horror to create thrilling moments."

    Capsule for Tiny Bunny Tiny Bunny

    "Effective use of suspense, jump scares, and tension to create thrilling moments."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value due to short length; recommended mostly on sale."

    Capsule for Yesterday Yesterday

    "Mixed opinions on value; short length but reasonable price, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Contains horror violence and threat from monsters, though no explicit gore detailed."

    Capsule for Obey the Voice™ Obey the Voice™

    "Contains horror elements with supernatural threats and scares, but no explicit combat or gore focus."

  • Survival

    Game with the same Survival vibe

    1

    "Some tension from avoiding threats and progressing safely, but no complex survival mechanics."

    Capsule for Befriended Curse Befriended Curse

    "Some tension from avoiding threats and progressing safely, but no complex survival mechanics."

Last update: 19/07/2026