Last Floor similar games & best alternatives

Last Floor

PC (Microsoft Windows) • 2020

Should you play it?

Оne day your life changes dramatically and you become a hostage of your own home. Your task is to survive but to do this you need to get outside.

What works
  • Unique and quirky concept
  • Atmospheric and eerie setting
  • Multiple endings encouraging exploration
  • Good optimization and performance
  • Short and accessible gameplay
Things to keep in mind
  • Clunky and limited combat mechanics
  • Repetitive environments and audio
  • Technical bugs and poor translation
  • Lack of clear objectives and guidance
  • Short length with low replay value

What to play next

Top picks

Games that feel the closest overall

  • Scorn

  • Poppy Playtime

  • Home Sweet Home EP2

  • Zoonomaly

  • Don't Knock Twice

  • The Long Reach

  • Is this Game Trying to Kill Me?

  • Doorways: Holy Mountains of Flesh

  • Paper Dolls: Original / 纸人

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Rewind Or Die

  • Shadows Peak

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Close Your Eyes [Old Version]

  • Fantasy

    Dead Space™ 3

  • Autonomy

    Bucket Detective

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Last Floor: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Value, Expression, Growth.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices affecting multiple endings and decide how to explore the mansion, though gameplay is mostly linear walking and puzzle solving."

    Capsule for Bucket Detective Bucket Detective

    "Players can explore the building floors in a non-linear fashion and choose how thoroughly to search for batteries affecting endings."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves combat and puzzle elements with some challenge, but combat is described as straightforward and sometimes repetitive."

    Capsule for 拯救大魔王2 Rescue the Great Demon 2 拯救大魔王2 Rescue the Great Demon 2

    "Gameplay involves some basic combat and puzzle solving, but combat is clunky and puzzles are simple."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual exploration and completion."

    Capsule for Kitten Adventures in City Park Kitten Adventures in City Park

    "No competitive elements or player comparison; focus is on individual escape and exploration."

  • Continuation

    Game with the same Continuation vibe

    0

    "Some players replay to explore multiple endings, but overall short playtime and mixed reception limit habitual play."

    Capsule for EXS1~EthnologySister:Cultural functionalism EXS1~EthnologySister:Cultural functionalism

    "Some players replay to achieve different endings, but overall short playtime and mixed engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for Before Your Eyes Before Your Eyes

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Unique use of 360-degree real photographs and environmental storytelling shows creative design."

    Capsule for Wardwell House Wardwell House

    "Unique concept of alien-possessed household appliances and surreal environment; some environmental storytelling."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solitary gameplay."

    Capsule for 幽灵高校(Ghost College) 幽灵高校(Ghost College)

    "No social dominance or power over others; solitary gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric horror and surreal story provide strong escape from reality."

    Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

    "Provides a surreal, atmospheric escape from reality with alien invasion and horror elements."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for entertainment and curiosity rather than obligation."

    Capsule for Sevgilim Olur musun ? Sevgilim Olur musun ?

    "Players engage voluntarily for entertainment and curiosity rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and discovery of secrets, but gameplay largely follows established routines."

    Capsule for Disneyland Adventures Disneyland Adventures

    "Some exploration and discovery of secrets, but gameplay largely follows scripted sequences."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple floors, uncover secrets, and find hidden notes and codes."

    Capsule for ZERO PROTOCOL ZERO PROTOCOL

    "Players explore multiple floors and rooms, searching for batteries and keys to progress."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed protagonist and environment."

    Capsule for Supernormal Supernormal

    "No character customization or player expression; fixed protagonist and environment."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi horror fantasy with necromorphs, alien artifacts, and supernatural elements driving the narrative."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "Strong sci-fi and horror fantasy elements with alien invasion and supernatural phenomena."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary experience."

    Capsule for INSIDE INSIDE

    "No social or community features; solitary experience."

  • Growth

    Game with the same Growth vibe

    0

    "Minimal learning or skill development; mostly straightforward gameplay."

    Capsule for Golgotha Golgotha

    "Limited skill development; some puzzle solving but mostly straightforward gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and focus; not designed for idle or background play."

    Capsule for Zueirama Zueirama

    "Requires player attention and focus; no idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed within the game."

    Capsule for Iron Lung Iron Lung

    "No social or emotional connections formed within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through floors and unlocking multiple endings provides a sense of advancement."

    Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

    "Progression through floors and collection of batteries affects endings, but limited upgrades or power gain."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Atmosphere is tense and eerie rather than relaxing; some players find it suspenseful and unsettling."

    Capsule for Stories Untold Stories Untold

    "Atmosphere is tense and eerie rather than relaxing; some players find it unsettling."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio create atmospheric sensory engagement."

    Capsule for Tyranny Tyranny

    "Atmospheric audio and visuals create sensory engagement, though some find sound repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Narrative is minimal but present through environmental storytelling and multiple endings."

    Capsule for Please, Don't Touch Anything 3D Please, Don't Touch Anything 3D

    "Narrative is minimal and ambiguous but present; multiple endings and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    0

    "Limited strategic depth; mostly straightforward puzzles and cooperative tasks."

    Capsule for That One Otter Game That One Otter Game

    "Limited strategic depth; some puzzle solving but mostly straightforward progression."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and spooky atmosphere with mild jump scares; not intense horror."

    Capsule for Enigmatis 2: The Mists of Ravenwood Enigmatis 2: The Mists of Ravenwood

    "Some suspense and jump scares, but overall horror is subtle and atmospheric."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; short length and grind reduce perceived return for price."

    Capsule for Explorer of Yggdrasil Explorer of Yggdrasil

    "Mixed reviews on value; short length and technical issues reduce perceived return for money."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves using flashlight and other tools to incapacitate enemies, but violence is mild and cartoonish."

    Capsule for GYLT GYLT

    "Combat involves hitting possessed appliances with melee weapons; mild violence."

  • Survival

    Game with the same Survival vibe

    1

    "Players must avoid death and manage combat threats, though no complex survival mechanics."

    Capsule for Battle Clash Battle Clash

    "Players must avoid threats and manage limited combat to survive and escape."

Last update: 10/07/2026