月夜下的紅茶杯 ~ Blacktea With Moon similar games & best alternatives

月夜下的紅茶杯 ~ Blacktea With Moon

PC (Microsoft Windows) • 2018

Should you play it?

~Blacktea With Moon~ is a visual novel style fan game of Touhou Project. The main story line of the game will deep into the love story of the two main protagonists who are Sakuya and Remilia. Players will play as both Sakuya and Remilia in the game and the story begins and focus on the day after Sakuya arrived Scarlet Devil Mansion.

What works
  • Emotional and intimate yuri story
  • Dual perspectives deepen character understanding
  • Soothing music enhances atmosphere
  • Low price point
  • Appealing to touhou fans
Things to keep in mind
  • Very short playtime
  • Poor english translation
  • Lack of gameplay and interactivity
  • Fixed linear narrative with no choices
  • Low resolution and outdated presentation

What to play next

Top picks

Games that feel the closest overall

  • 神社的百合香 ~ Floral Aroma in the Shrine

  • SnowNight

  • 女巫与六便士 the sibyl and sixpence

  • Your Smile Beyond Twilight:黄昏下的月台上

  • 我的26岁女房客:在云端(My 26-Year-Old Female Tenant)

  • Fox Hime Zero

  • Fox Hime

  • To the Moon

  • Dreamlike Love with Seira

Hidden Gems

Less popular games with surprisingly high similarity

  • 神社的百合香 ~ Floral Aroma in the Shrine

  • SnowNight

  • Your Smile Beyond Twilight:黄昏下的月台上

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Touhou: Scarlet Curiosity

  • Intimacy

    枕边少女 MOE Hypnotist - share dreams with you

  • Story

    A Summer's End - Hong Kong 1986

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

月夜下的紅茶杯 ~ Blacktea With Moon: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Progression, Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -4

    "The game is a kinetic visual novel with no player choices or branching paths, following a fixed linear story."

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    "The game is a kinetic visual novel with no player choices or branching paths, following a fixed linear narrative."

  • Competence

    Game with the same Competence vibe

    -5

    "No gameplay or skill challenges; interaction limited to clicking through dialogue and selecting conversation order without impact."

    Capsule for The Miskatonic The Miskatonic

    "There are no skill challenges or gameplay complexity; interaction is limited to clicking through dialogue."

  • Competition

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    -5

    "No competitive elements or comparison with other players; experience is solitary and narrative-driven."

    Capsule for Midnight Witch Midnight Witch

    "No competitive elements or comparison with other players; experience is solitary and narrative-focused."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Short playtime (~5-15 minutes) and limited content lead to quick completion and low habitual engagement."

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    "Short playtime (~30 minutes) and limited content lead to brief engagement and low habitual play."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Includes multiple playable characters with unique mechanics and some original spellcards, but mostly follows established Touhou structures."

    Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

    "Creative reinterpretation of Touhou characters and dual perspectives, but limited by linear structure and minimal player input."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or superiority over others; interactions are narrative and emotional."

    Capsule for Bai Qu: Hundreds of Melodies Bai Qu: Hundreds of Melodies

    "No elements of dominance or power over others; focus is on emotional narrative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to escape into a sweet, wholesome yuri romance narrative."

    Capsule for 要来点百合吗 Love Yuri 要来点百合吗 Love Yuri

    "Players use the game as a brief emotional escape into a melancholic, fictional yuri story."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and fandom rather than obligation."

    Capsule for Noob - The Factionless Noob - The Factionless

    "Players engage voluntarily for personal interest in the story and Touhou fandom, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."

    Capsule for Achievement Clicker 2019 Achievement Clicker 2019

    "No gameplay experimentation or mechanic exploration; interaction is repetitive clicking."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration; static environments and story progression without discovery or new areas."

    Capsule for Lost girl`s [diary] Lost girl`s [diary]

    "No exploration of environments or discovery; static scenes and linear storytelling."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or player expression; presentation is fixed."

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    "No character customization or player-driven expression; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in the Touhou universe with vampires, magic, and bullet hell fantasy elements."

    Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

    "Set in a fantasy universe (Touhou), featuring vampires and supernatural themes."

  • Fellowship

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    -4

    "Minimal social interaction; experience is solitary without community features."

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    "Minimal social interaction; experience is solitary without community features."

  • Growth

    Game with the same Growth vibe

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    "Some narrative complexity and emotional insight may foster personal reflection, but limited skill growth."

    Capsule for Kimi to Kanojo no LILYVAGANZA Kimi to Kanojo no LILYVAGANZA

    "Some emotional and narrative depth may foster personal reflection, but limited learning or skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions; not designed for background or idle play."

    Capsule for Resonance of the Ocean Resonance of the Ocean

    "Requires focused attention during short play sessions; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    5

    "Strong emphasis on forming close emotional bonds and intimate connections with characters."

    Capsule for 枕边少女 MOE Hypnotist - share dreams with you 枕边少女 MOE Hypnotist - share dreams with you

    "Strong focus on intimate emotional relationships and character bonds."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection or upgrades; static story progression without player-driven advancement."

    Capsule for Nope Nope Nurses Nope Nope Nurses

    "No item collection or upgrades; static narrative progression without player-driven advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Emotional pacing and music create a calming, reflective atmosphere despite some tension."

    Capsule for Harmonia Harmonia

    "Calm pacing and soothing music create a reflective and somewhat relaxing atmosphere despite emotional weight."

  • Sensation

    Game with the same Sensation vibe

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    "Modest sensory stimulation; dated graphics but atmospheric music and sound design."

    Capsule for The Guild Gold Edition The Guild Gold Edition

    "Modest audiovisual presentation with some atmospheric music and art, but minimal sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; experience is private and individual."

    Capsule for Homebody Homebody

    "No social recognition or status systems; experience is private and individual."

  • Story

    Game with the same Story vibe

    5

    "Central focus on narrative immersion, character development, and emotional storytelling."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "Central focus on narrative immersion, character perspectives, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

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    "No strategic or problem-solving gameplay; purely linear reading experience."

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    "No strategic or problem-solving gameplay; purely linear reading experience."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Emotional tension present but no suspense or risk-based thrill elements."

    Capsule for 神社的百合香 ~ Floral Aroma in the Shrine 神社的百合香 ~ Floral Aroma in the Shrine

    "Emotional tension present but no suspense or risk-based thrill elements."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good value for price despite short length, especially fans."

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    "Low price and short length provide reasonable value for fans seeking a brief emotional story."

  • Violence

    Game with the same Violence vibe

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    "No violent or destructive gameplay; focus on emotional and relational content."

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    "No violent gameplay or destructive elements; focus on emotional and relational content."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threat avoidance; stable narrative experience."

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    "No survival mechanics or threat avoidance; stable, risk-free narrative experience."

Last update: 10/07/2026