Kimi to Kanojo no LILYVAGANZA similar games & best alternatives

Kimi to Kanojo no LILYVAGANZA

2024

Should you play it?

This is a Yandere Yuri horror game where character sprites and still images move smoothly, created using Live2D and TyranoScript. If you enjoy Yandere Yuri horror filled with obsessive love, we highly recommend giving it a try.

What works
  • Unique psychological horror and yandere yuri story
  • Strong narrative with plot twists
  • Live2d animated characters enhancing emotional expression
  • Free to play with multiple endings
  • Effective audio design including voice acting and music
Things to keep in mind
  • Minimal player agency and choice impact
  • Some find jump scares cheap or immersion-breaking
  • Linear and sometimes repetitive narrative
  • Limited voice acting and occasional translation issues
  • Not suitable for players seeking light or casual romance

What to play next

Top picks

Games that feel the closest overall

  • ChuSingura46+1 S

  • Alfred Hitchcock - Vertigo

  • Iwaihime

  • Mouthwashing

  • Lynne

  • Grisaia Phantom Trigger Vol.1

  • Kidnapped Girl

  • eden*

  • Higurashi When They Cry Hou - Ch.3 Tatarigoroshi

Hidden Gems

Less popular games with surprisingly high similarity

  • Alfred Hitchcock - Vertigo

  • Iwaihime

  • Grisaia Phantom Trigger Vol.1

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Evil Within 2

  • Story

    Umineko When They Cry - Question Arcs

  • Escapism

    Mouthwashing

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kimi to Kanojo no LILYVAGANZA: A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "The game is mostly linear with minimal player choices limited to a few decisions near the end, reflecting following a preset narrative rather than directing one's own actions."

    Capsule for Dear Devere Dear Devere

    "Player choices exist but have minimal impact on outcomes; narrative is largely linear and guided."

  • Competence

    Game with the same Competence vibe

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    "Gameplay is minimal and predictable, mostly reading and simple interactions without skill challenges."

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  • Competition

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    "No competitive elements; the experience is solitary and narrative-driven."

    Capsule for The Song of Saya The Song of Saya

    "No competitive elements; experience is solitary and narrative-focused."

  • Continuation

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    "Multiple endings and replayability encourage continued engagement, though the game is short and some players finish quickly."

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    "Some players report strong engagement with story and characters, leading to completion of multiple endings."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative features."

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    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

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    "Some narrative branching and multiple endings offer limited creative exploration, but mostly follows a linear story structure."

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  • Domination

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    -5

    "No social dominance or power dynamics in gameplay; experience is personal and narrative-driven."

    Capsule for Phonopolis Phonopolis

    "No social dominance or power dynamics in gameplay; focus is on narrative experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror and disturbing themes provide a deep escape from reality into unsettling fiction."

    Capsule for Mouthwashing Mouthwashing

    "Strong psychological horror and emotional intensity provide escapism from real life through disturbing fiction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in yuri, horror, and narrative, with no indication of obligation or pressure."

    Capsule for Amelie Amelie

    "Players engage voluntarily out of interest in yandere, yuri, and horror themes; no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Linear narrative with limited exploration or experimentation in gameplay."

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    "Limited experimentation due to linear narrative and minimal gameplay variation."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration limited to narrative branches; no open-world or spatial exploration."

    Capsule for Memory Oblivion Box Memory Oblivion Box

    "Some narrative exploration via dual perspectives and side stories, but no physical or open-world exploration."

  • Expression

    Game with the same Expression vibe

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    "Unique art style and character animations allow for some visual expression, but no player customization."

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    "Visual novel includes Live2D animations and some character expression, but no player customization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."

    Capsule for The Evil Within 2 The Evil Within 2

    "Strongly rooted in imaginative fiction with supernatural and psychological horror elements."

  • Fellowship

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    "No community or social features; experience is solitary."

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    "No community or social features; experience is solitary."

  • Growth

    Game with the same Growth vibe

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    "Some personal reflection and emotional growth possible through narrative, but minimal skill development."

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    "Some narrative complexity and emotional insight may foster personal reflection, but limited skill growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary text-based gameplay with no physical activity."

    Capsule for The Butterfly Collector The Butterfly Collector

    "Sedentary, text-based gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Short play sessions and reading-based pacing allow for casual engagement and breaks."

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    "Short chapters and reading sessions allow for casual play and breaks."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections with characters and exploration of complex relationships foster a sense of intimacy."

    Capsule for Love, Money, Rock'n'Roll Love, Money, Rock'n'Roll

    "Emotional intimacy explored deeply through character relationships and psychological themes."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story chapters and unlocking new content, but no item or power accumulation."

    Capsule for TOUQI TOUQI

    "Narrative progression through chapters and unlocking story content, but no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense and unsettling rather than relaxing or cathartic."

    Capsule for A Wolf in Autumn A Wolf in Autumn

    "Atmosphere is tense and oppressive rather than relaxing or cathartic."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong audio-visual atmosphere and jump scares provide sensory stimulation and emotional impact."

    Capsule for Shadows Peak Shadows Peak

    "Visual and audio design create strong emotional and sensory impact, including jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the experience with complex plots, characters, and themes."

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    "Narrative immersion is the core of the experience, with complex characters and plot twists."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic or problem-solving gameplay; focus is on reading and understanding story."

    Capsule for Higurashi When They Cry Hou - Ch.7 Minagoroshi Higurashi When They Cry Hou - Ch.7 Minagoroshi

    "Minimal strategic or problem-solving gameplay; focus is on reading and story."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares, suspense, and psychological horror elements create thrilling and tense experiences."

    Capsule for The Inn-Sanity The Inn-Sanity

    "Psychological horror and jump scares provide suspense and emotional thrill."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good narrative value for its price and length."

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    "Free to play with high narrative quality for the price; many players find good value."

  • Violence

    Game with the same Violence vibe

    4

    "Contains graphic violence and disturbing scenes integral to psychological horror narrative."

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    "Contains graphic violence and disturbing themes as part of psychological horror."

  • Survival

    Game with the same Survival vibe

    1

    "Some narrative elements involve danger and threat, but no gameplay mechanics for survival."

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    "Some narrative tension related to threats and emotional survival, but no gameplay survival mechanics."

Last update: 09/07/2026