Bud Spencer & Terence Hill - Slaps And Beans 2 similar games & best alternatives

Bud Spencer & Terence Hill - Slaps And Beans 2

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2023

Should you play it?

After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.

What works
  • Strong nostalgic appeal for bud spencer & terence hill fans
  • Fun local co-op gameplay with character cooperation
  • Varied minigames and puzzles add diversity
  • Original soundtrack and voice acting enhance atmosphere
  • Charming pixel art and humor faithful to source material
Things to keep in mind
  • Short game length with limited replay value
  • Frustrating minigames and occasional bugs
  • Clunky controls and camera issues in some sections
  • No online multiplayer support, only local co-op
  • Voice acting not original actors, some dialogue cutoffs

What to play next

Top picks

Games that feel the closest overall

  • Bud Spencer & Terence Hill - Slaps And Beans

  • Big Helmet Heroes

  • LEGO® Indiana Jones™: The Original Adventures

  • Jitsu Squad

  • Viking Squad

  • Sir Whoopass™: Immortal Death

  • River City Girls

  • River City Girls 2

  • Corgi Warlock

Hidden Gems

Less popular games with surprisingly high similarity

  • Jitsu Squad

  • Viking Squad

  • Travis Strikes Again: No More Heroes Complete Edition

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Toodee and Topdee

  • Escapism

    Destroy All Humans! 2 - Reprobed

  • Autonomy

    My Memory of Us

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bud Spencer & Terence Hill - Slaps And Beans 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Growth, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players control two characters with unique abilities and can switch between them or move them together, allowing some freedom in puzzle solving and movement."

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    "Players can switch between two characters and choose moves, with some puzzle elements requiring character cooperation, indicating moderate player control."

  • Competence

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    "Gameplay involves some skill in combat and puzzle solving, but combat is simple and puzzles are basic, providing moderate challenge."

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  • Competition

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    "Focus is on cooperative multiplayer or solo play with AI companions, with no mention of ranked modes or leaderboards; emphasis on personal and group progression."

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    "Focus is on cooperative local multiplayer and solo play with AI partner; no mention of ranked modes or competitive features."

  • Continuation

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    "Players report enjoying multiple playthroughs and replaying for nostalgia, though game length is short."

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    "Players report enjoying the nostalgia and humor, with some replay value in minigames and soundtrack, but overall game length is short and replay value limited."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports co-op play where players control different characters, requiring teamwork and coordination."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Game strongly supports local co-op play with mechanics requiring teamwork and coordination between two characters."

  • Creativity

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    "Includes creative mini-games, character design tools, and interactive environments encouraging playful experimentation."

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  • Domination

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    "Emphasis on cooperative play and shared goals; no evidence of dominance or power assertion over others."

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  • Escapism

    Game with the same Escapism vibe

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    "Strong nostalgic appeal and humorous, irreverent tone provide escapism and stress relief."

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  • Expectation

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    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

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    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting

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    "Some experimentation with combat moves, skill upgrades, and minigames, though core combat is somewhat repetitive and limited."

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  • Exploration

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    "Game includes dungeon exploration and side quests, but environments and progression are mostly linear and repetitive."

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  • Expression

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    "Limited character customization noted; some self-expression through player-chosen behaviors."

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    "Limited character customization mentioned; some self-expression through character choice and moves, but no deep personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game recreates fictionalized versions of movie scenarios with exaggerated slapstick and humor."

    Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

    "Based on fictionalized, humorous versions of Bud Spencer and Terence Hill films with exaggerated slapstick and comedic elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Local co-op and shared nostalgic experiences foster a sense of community among players."

    Capsule for STAR WARS™: Episode I: Jedi Power Battles™ STAR WARS™: Episode I: Jedi Power Battles™

    "Local co-op and shared nostalgic experience foster a sense of community among fans playing together."

  • Growth

    Game with the same Growth vibe

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    "Some learning involved in puzzle solving and story comprehension, but gameplay is simple and repetitive."

    Capsule for ARAYA ARAYA

    "Some learning involved in mastering combos, minigames, and puzzles, but overall gameplay is simple and repetitive."

  • Health

    Game with the same Health vibe

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    "Typical sedentary video game play with no physical activity elements."

    Capsule for SpongeBob SquarePants: The Cosmic Shake SpongeBob SquarePants: The Cosmic Shake

    "Typical sedentary video game play with no physical activity elements."

  • Idle

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    "Requires focused engagement with puzzles and combat; not designed for background or idle play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Some social bonding through cooperative play and shared humor; no evidence of deep emotional relationships."

    Capsule for LIZARDS MUST DIE 2 LIZARDS MUST DIE 2

    "Cooperative play and shared humor can foster closer social bonds, but no deep emotional or intimate interactions."

  • Leadership

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    "Players cooperate as equals; no strong leadership or authoritative roles described."

    Capsule for Temtem: Swarm Temtem: Swarm

    "Players cooperate as equals; no clear leadership or authoritative roles described."

  • Progression

    Game with the same Progression vibe

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    "Includes unlocking achievements, survival mode, and story progression, but limited item or upgrade accumulation."

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    "Includes character upgrades, unlocking moves, and progression through levels and minigames, though limited in depth."

  • Relaxation

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    "Humorous and lighthearted tone provides relaxation and flow, though some moments of tension in mini-games."

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  • Sensation

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    "Pixel art and music provide pleasant sensory experience; combat animations add excitement."

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    "Pixel art visuals and original soundtrack provide sensory enjoyment, though combat animations can be slow and clunky."

  • Status

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    "Focus is on personal enjoyment and story rather than social recognition or leaderboards."

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    "Focus is on personal and cooperative enjoyment rather than social recognition or leaderboards."

  • Story

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    "Narrative-driven with cutscenes and voice acting, providing story immersion."

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  • Strategy

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    "Some puzzle-solving and boss fight tactics exist, but overall gameplay is straightforward."

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  • Thrill

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    "Some tension in boss fights and minigames, but overall a lighthearted experience with mild suspense."

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  • Value

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    "Generally positive value for price, especially given frequent updates, though some feel content is limited."

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  • Violence

    Game with the same Violence vibe

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    "Enjoyment of slapstick combat and brawling is central to gameplay, with humorous fighting moves."

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    "Enjoyment of comedic combat and slapstick violence is central to gameplay."

  • Survival

    Game with the same Survival vibe

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    "Low difficulty and forgiving gameplay reduce emphasis on survival or threat avoidance."

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    "Low difficulty and forgiving mechanics reduce emphasis on survival or threat avoidance."

Last update: 12/07/2026