Cats Make You Smarter! similar games & best alternatives

Cats Make You Smarter!

PC (Microsoft Windows) • 2017

Should you play it?

Meet 50 hand-drawn, funny cats and let them make you smarter by matching 2, 3, 4 or 5 of them on a board in 5 game modes.

What works
  • Free to play
  • Cute hand-drawn cat artwork
  • Multiple game modes and difficulty settings
  • Easy achievements
  • Relaxing music and sounds
Things to keep in mind
  • Limited replay value for some
  • No multiplayer or social features
  • Some find artwork style repetitive or unappealing
  • Lack of narrative or deep gameplay
  • Fullscreen resolution issues reported

What to play next

Top picks

Games that feel the closest overall

  • Idling Gears

  • You Can Kana - Learn Japanese Hiragana & Katakana

  • Glass Masquerade 3: Honeylines

  • Rolling in the Maze

  • Mahjong

  • Linked

  • LineWay

  • Save Room - Organization Puzzle

  • Garden Simulator

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Value

    Run Zeus Run

  • Autonomy

    Dark Deception: Monsters & Mortals

  • Escapism

    while True: learn()

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cats Make You Smarter!: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Exploration, Survival, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, game modes, and use various abilities and items, allowing for personal control and decision-making."

    Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

    "Players can choose different game modes, difficulty levels, and number of cards to match, allowing personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles increase in difficulty and timed challenges require skill and memorization, but overall gameplay is simple and accessible."

    Capsule for Miss Neko Miss Neko

    "The game offers increasing difficulty and timed challenges that test memory skills, but overall gameplay is simple and accessible."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal performance and replayability rather than direct competition; no multiplayer or leaderboards mentioned."

    Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

    "No multiplayer or direct competition; leaderboards exist but focus is mostly on personal improvement and casual play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replay value due to procedural generation and difficulty modes, but many find the repetition and short length limit long-term engagement."

    Capsule for Crypt of the Serpent King Crypt of the Serpent King

    "Some players report replay value due to multiple modes and difficulty settings, but others find it repetitive and short-lived."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is strictly single-player with no cooperative or multiplayer features."

    Capsule for Sudoku Universe / 数独宇宙 Sudoku Universe / 数独宇宙

    "The game is strictly single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize their cat's appearance and create their own fun by causing chaos, but limited customization options and cosmetics."

    Capsule for I Am Cat I Am Cat

    "Customization is limited, but the variety of hand-drawn cat cards and different game modes add creative variety."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; interactions are individual and non-confrontational."

    Capsule for A Tower Full of Cats A Tower Full of Cats

    "No elements of dominance or power over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing and engaging distraction, often enjoying the humorous story and cat theme."

    Capsule for while True: learn() while True: learn()

    "Players use the game as a relaxing, casual distraction with cute cats and lighthearted gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and casual; no obligation or pressure to play."

    Capsule for Watch Watch

    "Engagement is voluntary and casual, with no pressure or obligation to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple game modes and difficulty levels encourage trying different play styles and strategies."

    Capsule for Echoes+ Echoes+

    "Multiple modes and adjustable difficulty encourage players to try different strategies and gameplay variations."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game is based on a fixed card game environment with limited new area discovery."

    Capsule for UNO UNO

    "Limited exploration; the game consists of known card layouts with randomized distribution but no new areas or secrets."

  • Expression

    Game with the same Expression vibe

    1

    "Some personalization through unlocking cats with unique personalities, but no avatar customization."

    Capsule for Cats Organized Neatly Cats Organized Neatly

    "Players can view different cat artworks and quotes, offering mild self-expression through collection but no avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game depicts stylized but plausible cat images in artistic scenes, not strong fantasy elements."

    Capsule for Ever Seen A Cat? Ever Seen A Cat?

    "The game is grounded in realistic memory matching mechanics with stylized but plausible cat illustrations."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; play is entirely solo."

    Capsule for Sky Jump Sky Jump

    "No social or community features; play is entirely solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in observation, deduction, and memory through gameplay and increasing difficulty."

    Capsule for That's not my Neighbor That's not my Neighbor

    "The game promotes memory training and cognitive skill improvement through progressively challenging modes."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during rounds; not suited for passive or background play."

    Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

    "Requires focused attention during timed rounds; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building; purely individual experience."

    Capsule for The Room Three The Room Three

    "No social interaction or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for aMAZE aMAZE

    "Progression through levels with increasing difficulty and achievement collection provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calming music and simple gameplay provide a relaxing experience for many players."

    Capsule for aMAZE 2 aMAZE 2

    "The relaxing music, cute cats, and casual gameplay create a calming experience for many players."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visual and auditory stimuli; enjoyable but not highly stimulating or intense."

    Capsule for Canvas The Gallery Canvas The Gallery

    "Visual and auditory stimuli are simple and pleasant but not intense or highly stimulating."

  • Status

    Game with the same Status vibe

    -4

    "Achievements are easy and numerous but do not confer significant social recognition."

    Capsule for 100 hidden fish 100 hidden fish

    "Achievements exist but are easy and do not confer significant social recognition."

  • Story

    Game with the same Story vibe

    -4

    "No story or narrative immersion; gameplay is context-free and focused on multiplayer matches."

    Capsule for Grapples Galore Grapples Galore

    "No narrative or plot; gameplay is context-free matching without story immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic pattern recognition and timing required; overall gameplay is straightforward with limited strategic depth."

    Capsule for Dimension Tripper Neptune: TOP NEP Dimension Tripper Neptune: TOP NEP

    "Some modes require memory and pattern recognition strategies, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Some timed modes add mild tension, but overall gameplay is calm and methodical."

    Capsule for Cogs Cogs

    "Timed modes add mild tension, but the game is generally low-risk and low-stress."

  • Value

    Game with the same Value vibe

    5

    "Free to play with no microtransactions; good value especially for achievement hunters."

    Capsule for Run Zeus Run Run Zeus Run

    "Free to play with no microtransactions, offering good value for casual players and achievement hunters."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is constructive and peaceful."

    Capsule for Regency Solitaire Regency Solitaire

    "No violence; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for House Flipper House Flipper

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 10/07/2026