Dahlia View similar games & best alternatives

Dahlia View

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

A child is missing. The police are failing. And you're a retired detective with a bit too much time on your hands. Time to throw out the rules & do whatever it takes to bring the child home. From the developers of I AM RIPPER, The Occupation & Ether One.

What works
  • Engaging mystery story
  • Strong voice acting
  • Atmospheric 1950s setting
  • Innovative wheelchair-bound protagonist
  • Well-designed puzzles and evidence board
Things to keep in mind
  • Clunky controls and camera angles
  • Linear gameplay with fixed puzzle solutions
  • Some technical bugs and glitches
  • Lack of player choice or branching narrative
  • Repetitive gameplay elements

What to play next

Top picks

Games that feel the closest overall

  • INFRA

  • Kona

  • Expand

  • Unforeseen Incidents

  • Aporia: Beyond The Valley

  • Lazaret

  • LumineNight

  • Replica

  • Meridian 157: Chapter 1

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Stray Cat Crossing

  • Soul Axiom

  • The Crimson Diamond

If you liked…

Recommendations by what you enjoyed most

  • Story

    Of Orcs And Men

  • Escapism

    Meridian 157: Prologue

  • Autonomy

    Metaphobia

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dahlia View: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fantasy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, investigate, and solve puzzles with some trial and error, though the game is linear in story progression."

    Capsule for Metaphobia Metaphobia

    "Players can freely explore environments, investigate clues, and make deductions, but the story progression is linear and puzzle solutions are fixed."

  • Competence

    Game with the same Competence vibe

    2

    "Players engage in puzzle-solving and deduction that require skillful thinking, though some puzzles are straightforward and the gameplay is mostly reading."

    Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

    "Players engage in puzzle-solving and evidence linking that require some skill and attention, though many puzzles are not very challenging."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is a single-player narrative experience with no competitive elements or comparison to others."

    Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

    "The game is a single-player narrative experience with no competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report being engaged for hours and returning to the game, though some find it repetitive and finish content quickly."

    Capsule for Bank Simulator Bank Simulator

    "Players report being engaged for long sessions due to the intriguing story, though some find the gameplay repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely a solo experience with no cooperative or multiplayer elements."

    Capsule for Dread Templar Dread Templar

    "Entirely a solo experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively solve puzzles and explore, though within a structured narrative and predefined environments."

    Capsule for Nancy Drew®: Secret of the Old Clock Nancy Drew®: Secret of the Old Clock

    "Players creatively piece together clues and explore environments, but must follow a predetermined narrative and puzzle structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are scripted and balanced."

    Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

    "No social dominance or power dynamics; interactions are scripted and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric, mysterious setting and story provide immersive escape from reality."

    Capsule for Meridian 157: Prologue Meridian 157: Prologue

    "The atmospheric mystery and immersive story provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in detective stories and narrative puzzles."

    Capsule for A Case of Distrust A Case of Distrust

    "Players engage voluntarily out of interest in detective stories and narrative adventures."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but largely linear progression."

    Capsule for The Story of Henry Bishop The Story of Henry Bishop

    "Some experimentation with evidence linking and exploration, but mostly constrained by linear progression."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied environments and uncover hidden clues, though within limited areas."

    Capsule for Misty Judgment Misty Judgment

    "Players explore detailed environments and investigate multiple locations, though within a fixed neighborhood."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression features; presentation is fixed."

    Capsule for McPixel McPixel

    "No character customization or player expression; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Set in a realistic historical context with plausible characters and events, though with some narrative dramatization."

    Capsule for The Last Express Gold Edition The Last Express Gold Edition

    "Set in a realistic 1950s England with plausible scenarios, though some narrative elements are dramatized."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction; strictly single-player."

    Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

    "No community or social group interaction; strictly single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and investigative reasoning through gameplay."

    Capsule for Ghost Files: The Face of Guilt Ghost Files: The Face of Guilt

    "Players develop investigative skills and puzzle-solving abilities through gameplay."

  • Health

    Game with the same Health vibe

    -3

    "Sedentary gameplay with no physical activity; players manage character needs but no real physical engagement."

    Capsule for Metro Sim Hustle Metro Sim Hustle

    "Sedentary gameplay with no physical activity; wheelchair-bound protagonist adds realism but no physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active investigation; not designed for casual or background play."

    Capsule for The Painscreek Killings The Painscreek Killings

    "Requires focused attention and deliberate investigation; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to scripted character interactions; no meaningful player social or emotional connections."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "Limited to scripted character interactions; no deep social or emotional player connections."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Hi-Fi RUSH Hi-Fi RUSH

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate clues, items, and unlock new areas as they advance through chapters."

    Capsule for Tiny Room Stories: Town Mystery Tiny Room Stories: Town Mystery

    "Players accumulate clues and evidence, progressing through chapters and unlocking new locations."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and slow-paced gameplay creates a relaxing, immersive experience with moments of tension."

    Capsule for Oxenfree Oxenfree

    "Atmospheric and slow-paced gameplay provides a relaxing experience despite some tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audiovisual presentation with voice acting and music, but moderate sensory stimulation."

    Capsule for Muv-Luv photonflowers* Muv-Luv photonflowers*

    "Enjoyable audio-visual presentation with mood-setting music and voice acting, but no intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; achievements exist but are personal."

    Capsule for PANELKI PANELKI

    "No social recognition or status mechanics; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with well-developed characters, plot twists, and immersive storytelling."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Strong narrative focus with engaging characters, plot twists, and immersive storytelling."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and puzzle solving, but within a relatively straightforward framework."

    Capsule for Loco Motive Loco Motive

    "Requires logical deduction and puzzle solving, but within a linear and guided framework."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and mystery create tension and emotional thrills."

    Capsule for 7'scarlet 7'scarlet

    "Tension and suspense build through the mystery and investigation, creating moments of thrill."

  • Value

    Game with the same Value vibe

    3

    "Players report good value especially when purchased on sale with satisfying gameplay length."

    Capsule for Undead Horde Undead Horde

    "Players report good value especially when purchased on sale, with satisfying story length."

  • Violence

    Game with the same Violence vibe

    -3

    "No emphasis on combat or destruction; gameplay centers on exploration and puzzle solving."

    Capsule for Paradigm Paradigm

    "No combat or destruction; gameplay focuses on investigation and puzzle solving."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding threats and progressing safely, but low risk overall."

    Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

    "Some elements of avoiding detection and managing risks during investigations, but low overall threat."

Last update: 17/07/2026