Lazaret similar games & best alternatives
Should you play it?
Lazaret is an atmospheric first-person horror game. You play as a member of a rescue team called out to investigate a distress signal coming from a ship that disappeared 4 years ago.
What works
- Strong atmosphere and sound design
- Well-crafted puzzles
- Smooth gameplay and optimization
- Intriguing horror setting
- Good value for price
Things to keep in mind
- Repetitive fetch quests and backtracking
- Lack of real enemy threat or danger
- Some story elements incomplete or unclear
- Limited enemy variety and underused mechanics
- Linear progression with limited exploration freedom
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Lazaret: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Expression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players explore freely and solve puzzles with some choice in item use, though progression is linear."
"Players have freedom to explore areas and solve puzzles at their own pace, but progression is linear and requires item/key collection."
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Competence
Game with the same Competence vibe
2"Puzzles provide some challenge but are generally moderate; gameplay is mostly exploration with light puzzle-solving."
"Puzzles provide light to moderate challenge; gameplay is mostly predictable fetch quests with some problem solving."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; experience is solitary and self-paced."
"No competitive elements or player comparison; experience is solitary and self-paced."
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Continuation
Game with the same Continuation vibe
2"Players tend to engage for a few hours with some replayability via collectibles and achievements."
"Players engage in multi-hour sessions with some replay value for collectibles and achievements."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle design and item usage, but mostly following established point-and-click adventure conventions."
"Some creative elements in puzzle design and atmosphere, but mostly uses established horror and puzzle conventions."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; experience is personal and non-competitive."
"No social dominance or power over others; experience is individual and non-competitive."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide distraction and escape from real life."
"Strong atmospheric horror and immersive world provide distraction and escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in horror and puzzles; no indication of obligation or pressure."
"Players engage voluntarily for intrinsic interest in horror and puzzles; no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle experimentation, but largely follows a linear routine."
"Some exploration of mechanics like whistling and hiding, but mostly follows linear puzzle-solving routines."
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Exploration
Game with the same Exploration vibe
3"Encouraged to explore levels for collectibles and alternate paths; geocaches reward thorough exploration."
"Encouraged to explore ship areas and find collectibles, though some areas are restricted with points of no return."
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Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; presentation is standardized."
"No character customization or self-expression features; presentation is standardized."
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Fantasy
Game with the same Fantasy vibe
3"Imaginative horror setting with supernatural and monstrous elements, though grounded in a realistic environment."
"Imaginative horror setting with supernatural elements like living statues and mysterious creatures."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay experience."
"No social or community features; solitary gameplay experience."
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Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics progressively."
"Players develop puzzle-solving skills and learn game mechanics progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; some slow pacing but no background or idle play."
"Requires focused attention; some slow pacing but no background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationships formed; isolated single-player experience."
"No social or emotional relationships formed; isolated single-player experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual play."
"No leadership or group management roles; purely individual play."
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Progression
Game with the same Progression vibe
3"Progression through levels and unlocking many achievements provides a sense of advancement."
"Progression through collecting keys, items, and unlocking new areas; achievements add to sense of advancement."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense and eerie but pacing is slow and deliberate, allowing some flow and relaxation."
"Atmosphere can be tense but pacing and light puzzles provide moments of relaxation."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through sound design, lighting, and jump scares."
"Strong sensory stimulation through sound design, lighting, and jump scares."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative is present and intriguing though some find it underdeveloped; story unfolds through environment and notes."
"Narrative delivered through notes and environment; story is intriguing but somewhat incomplete."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving requires planning but mostly straightforward mechanics."
"Requires some planning and puzzle solving but mostly straightforward tasks."
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Thrill
Game with the same Thrill vibe
2"Some suspense and mild jump scares create moments of thrill, though overall tension is moderate and psychological."
"Jump scares and suspenseful moments create some thrill, though lack of real danger reduces tension."
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Value
Game with the same Value vibe
4"Generally considered good value for a short, well-made indie horror game at a low price."
"Good value for price considering length, atmosphere, and quality for an indie horror game."
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Violence
Game with the same Violence vibe
-3"Minimal violence; player avoids enemies rather than engaging in combat or destruction."
"Minimal violence; enemies mostly incapacitate or scare rather than kill; no combat mechanics."
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Survival
Game with the same Survival vibe
1"Players try to avoid death in combat, but no complex survival mechanics."
"Some chase and hiding mechanics create mild survival tension, but player cannot die except in scripted sections."
Last update: 13/07/2026