Lazaret similar games & best alternatives

Lazaret

PC (Microsoft Windows) • 2024

Should you play it?

Lazaret is an atmospheric first-person horror game. You play as a member of a rescue team called out to investigate a distress signal coming from a ship that disappeared 4 years ago.

What works
  • Strong atmosphere and sound design
  • Well-crafted puzzles
  • Smooth gameplay and optimization
  • Intriguing horror setting
  • Good value for price
Things to keep in mind
  • Repetitive fetch quests and backtracking
  • Lack of real enemy threat or danger
  • Some story elements incomplete or unclear
  • Limited enemy variety and underused mechanics
  • Linear progression with limited exploration freedom

What to play next

Top picks

Games that feel the closest overall

  • Kona

  • Layers of Fear

  • Stray Cat Crossing

  • Aporia: Beyond The Valley

  • Post Trauma

  • Amanda the Adventurer 2

  • Tesla Effect: A Tex Murphy Adventure

  • Conarium

  • Viviette

Hidden Gems

Less popular games with surprisingly high similarity

  • Stray Cat Crossing

  • Aporia: Beyond The Valley

  • Post Trauma

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Alone in the Dark

  • Value

    Is Simon There?

  • Autonomy

    Maize

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lazaret: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore freely and solve puzzles with some choice in item use, though progression is linear."

    Capsule for Maize Maize

    "Players have freedom to explore areas and solve puzzles at their own pace, but progression is linear and requires item/key collection."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide some challenge but are generally moderate; gameplay is mostly exploration with light puzzle-solving."

    Capsule for Conarium Conarium

    "Puzzles provide light to moderate challenge; gameplay is mostly predictable fetch quests with some problem solving."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; experience is solitary and self-paced."

    Capsule for Toran Toran

    "No competitive elements or player comparison; experience is solitary and self-paced."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players tend to engage for a few hours with some replayability via collectibles and achievements."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Players engage in multi-hour sessions with some replay value for collectibles and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle design and item usage, but mostly following established point-and-click adventure conventions."

    Capsule for Cursed Cursed

    "Some creative elements in puzzle design and atmosphere, but mostly uses established horror and puzzle conventions."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; experience is personal and non-competitive."

    Capsule for Sword of the Sea Sword of the Sea

    "No social dominance or power over others; experience is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide distraction and escape from real life."

    Capsule for Alone in the Dark Alone in the Dark

    "Strong atmospheric horror and immersive world provide distraction and escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest in horror and puzzles; no indication of obligation or pressure."

    Capsule for Root Of Evil: The Tailor Root Of Evil: The Tailor

    "Players engage voluntarily for intrinsic interest in horror and puzzles; no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but largely follows a linear routine."

    Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

    "Some exploration of mechanics like whistling and hiding, but mostly follows linear puzzle-solving routines."

  • Exploration

    Game with the same Exploration vibe

    3

    "Encouraged to explore levels for collectibles and alternate paths; geocaches reward thorough exploration."

    Capsule for NEON STRUCT NEON STRUCT

    "Encouraged to explore ship areas and find collectibles, though some areas are restricted with points of no return."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features; presentation is standardized."

    Capsule for The Descendant The Descendant

    "No character customization or self-expression features; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative horror setting with supernatural and monstrous elements, though grounded in a realistic environment."

    Capsule for You Must You Must

    "Imaginative horror setting with supernatural elements like living statues and mysterious creatures."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary gameplay experience."

    Capsule for LIMBO LIMBO

    "No social or community features; solitary gameplay experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics progressively."

    Capsule for Poppy Playtime Poppy Playtime

    "Players develop puzzle-solving skills and learn game mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some slow pacing but no background or idle play."

    Capsule for SILT SILT

    "Requires focused attention; some slow pacing but no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationships formed; isolated single-player experience."

    Capsule for April 24th April 24th

    "No social or emotional relationships formed; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking many achievements provides a sense of advancement."

    Capsule for Zup! Zup!

    "Progression through collecting keys, items, and unlocking new areas; achievements add to sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is tense and eerie but pacing is slow and deliberate, allowing some flow and relaxation."

    Capsule for Back Back

    "Atmosphere can be tense but pacing and light puzzles provide moments of relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through sound design, lighting, and jump scares."

    Capsule for You Must You Must

    "Strong sensory stimulation through sound design, lighting, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present and intriguing though some find it underdeveloped; story unfolds through environment and notes."

    Capsule for Project Nightmares Case 36: Henrietta Kedward Project Nightmares Case 36: Henrietta Kedward

    "Narrative delivered through notes and environment; story is intriguing but somewhat incomplete."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving requires planning but mostly straightforward mechanics."

    Capsule for Papo & Yo Papo & Yo

    "Requires some planning and puzzle solving but mostly straightforward tasks."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and mild jump scares create moments of thrill, though overall tension is moderate and psychological."

    Capsule for Twisted Gallery 异馆 Twisted Gallery 异馆

    "Jump scares and suspenseful moments create some thrill, though lack of real danger reduces tension."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for a short, well-made indie horror game at a low price."

    Capsule for Is Simon There? Is Simon There?

    "Good value for price considering length, atmosphere, and quality for an indie horror game."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; player avoids enemies rather than engaging in combat or destruction."

    Capsule for Impasto Impasto

    "Minimal violence; enemies mostly incapacitate or scare rather than kill; no combat mechanics."

  • Survival

    Game with the same Survival vibe

    1

    "Players try to avoid death in combat, but no complex survival mechanics."

    Capsule for M.E.A.T. Veterans M.E.A.T. Veterans

    "Some chase and hiding mechanics create mild survival tension, but player cannot die except in scripted sections."

Last update: 13/07/2026