Root Of Evil: The Tailor similar games & best alternatives

Root Of Evil: The Tailor

PC (Microsoft Windows), Mac • 2016

Should you play it?

You will play a telepath named James. He has the ability to connect with the soul thus he can understand their past. He was hired to explore what happened in the previous 20 years in a haunted house This is the puzzle game!

What works
  • Atmospheric horror and sound design
  • Engaging and meaningful story
  • Clever and varied puzzles
  • Good value for a single-developer game
  • Well-paced suspense and jump scares
Things to keep in mind
  • Short game length
  • Limited exploration area
  • Some technical issues and bugs
  • Poor english translation
  • Lack of gameplay variety and replayability

What to play next

Top picks

Games that feel the closest overall

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • The Divine Invasion

  • CONCLUSE

  • [Chilla's Art] Missing Children | 行方不明

  • Shadows 2: Perfidia

  • Accounting+

  • Confidential Killings - A Detective Game

  • At Home Alone

  • IMMORTALITY

Hidden Gems

Less popular games with surprisingly high similarity

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • Shadows 2: Perfidia

  • Confidential Killings - A Detective Game

If you liked…

Recommendations by what you enjoyed most

  • Story

    The Almost Gone

  • Autonomy

    Don't Knock Twice

  • Competence

    Creepy Tale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Root Of Evil: The Tailor: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Thrill, Violence, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Puzzles require thinking and problem solving, providing a moderate challenge and sense of accomplishment."

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  • Competition

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  • Creativity

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  • Domination

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  • Escapism

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  • Expectation

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    "Players engage voluntarily out of interest in horror and puzzle games, with no indication of obligation or external pressure."

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  • Experimenting

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    "Players explore and interact with objects to solve puzzles, but within a limited, linear environment."

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  • Exploration

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    "Some exploration of new areas and puzzle environments, though limited by linear progression."

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  • Expression

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  • Fantasy

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  • Growth

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    "Players learn puzzle solutions and uncover story elements, gaining some knowledge and insight."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention and puzzle solving; not designed for passive or background play."

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  • Intimacy

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    "No social or emotional relationship building; isolated player experience."

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  • Leadership

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    "No leadership or group management elements."

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  • Progression

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    "Progression through rooms and puzzles with incremental unlocking of new areas and story elements."

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  • Relaxation

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  • Sensation

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    "Effective use of sound design and jump scares provides sensory stimulation and emotional excitement."

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  • Status

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    "No social recognition or status systems."

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  • Story

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    "Strong narrative focus with emotional depth and mystery, though some find the ending ambiguous or unsatisfying."

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  • Strategy

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    "Puzzles require logical thinking and problem solving, though mostly linear and straightforward."

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  • Thrill

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    "Jump scares and suspenseful moments provide thrill and tension relief."

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  • Value

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  • Violence

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    "Some violent themes and scenes present, but gameplay focuses on puzzle and story rather than combat."

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  • Survival

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    "Low risk environment; no survival or threat avoidance mechanics."

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Last update: 09/07/2026