Root Of Evil: The Tailor similar games & best alternatives
Should you play it?
You will play a telepath named James. He has the ability to connect with the soul thus he can understand their past. He was hired to explore what happened in the previous 20 years in a haunted house This is the puzzle game!
What works
- Atmospheric horror and sound design
- Engaging and meaningful story
- Clever and varied puzzles
- Good value for a single-developer game
- Well-paced suspense and jump scares
Things to keep in mind
- Short game length
- Limited exploration area
- Some technical issues and bugs
- Poor english translation
- Lack of gameplay variety and replayability
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Root Of Evil: The Tailor: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Thrill, Violence, Strategy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players explore a large mansion at their own pace, investigating and solving puzzles with some freedom of movement and interaction."
"Players explore the house freely within a limited area, deciding how to investigate and solve puzzles at their own pace."
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Competence
Game with the same Competence vibe
3"Puzzles require thinking and problem solving, providing a moderate challenge and sense of accomplishment."
"Puzzles require some thought and attention, providing a moderate challenge and sense of accomplishment."
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Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progress without any competitive elements."
"Single-player experience focused on personal progress without any competitive elements."
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Continuation
Game with the same Continuation vibe
1"Short game (~2-4 hours) with some replay value for achievements, but overall limited long-term engagement."
"Short game (~2-4 hours) with some replay value for achievements, but limited length may reduce long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"The game features unique horror and psychological themes with creative storytelling, but follows a set narrative."
"Some creative puzzle design and narrative elements, though the setting and story use common horror tropes."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual experience."
"No social dominance or power dynamics; purely individual experience."
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Escapism
Game with the same Escapism vibe
3"Provides an immersive, eerie atmosphere that allows players to escape into a mysterious narrative world."
"Provides atmospheric horror and mystery that allow players to escape reality through immersive storytelling."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in horror and puzzle games, with no indication of obligation or external pressure."
"Players engage voluntarily out of interest in horror and puzzles; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
1"Players explore and interact with objects to solve puzzles, but within a limited, linear environment."
"Players explore changes in the environment and try different puzzle approaches, though within a scripted framework."
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Exploration
Game with the same Exploration vibe
2"Some exploration of new areas and puzzle environments, though limited by linear progression."
"Exploration of a limited but changing environment with discovery of clues and new areas as puzzles are solved."
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Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; standardized presentation."
"No character customization or self-expression features; standardized presentation."
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Fantasy
Game with the same Fantasy vibe
3"Supernatural and paranormal themes create an imaginative horror setting beyond realistic scenarios."
"Supernatural and psychic themes create an imaginative horror narrative beyond realistic experience."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; solitary gameplay."
"No community or social interaction; solitary gameplay."
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Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and uncover story elements, gaining some knowledge and insight."
"Players develop puzzle-solving skills and uncover story details, promoting learning and discovery."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not designed for passive or background play."
"Requires focused attention and deliberate puzzle solving; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated player experience."
"No social or emotional relationship building; isolated player experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through rooms and puzzles with incremental unlocking of new areas and story elements."
"Progression through puzzle completion and story advancement with unlocking new rooms and clues."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere creates tension and suspense but also moments of calm exploration."
"Atmospheric tension and suspense create a mix of relaxation and alertness rather than pure calm."
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Sensation
Game with the same Sensation vibe
3"Effective use of sound design and jump scares provides sensory stimulation and emotional excitement."
"Sound design and jump scares provide sensory stimulation and emotional excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Strong narrative focus with emotional depth and mystery, though some find the ending ambiguous or unsatisfying."
"Strong narrative focus with unfolding mystery, flashbacks, and a meaningful ending."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving, though mostly linear and straightforward."
"Puzzle solving requires logical thinking and problem solving, though within a linear structure."
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Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful moments provide thrill and tension relief."
"Jump scares and suspenseful moments provide thrills and tension relief."
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Value
Game with the same Value vibe
3"Generally considered good value especially on sale; praised for quality and developer support."
"Good value especially at discount price; praised for quality given single-developer origin."
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Violence
Game with the same Violence vibe
1"Some violent themes and scenes present, but gameplay focuses on puzzle and story rather than combat."
"Some violent themes in story but gameplay focuses on investigation and puzzle solving rather than combat."
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Survival
Game with the same Survival vibe
-3"Low risk environment; no survival or threat avoidance mechanics."
"No survival mechanics or threat avoidance; low risk environment."
Last update: 09/07/2026