Ghost Files: The Face of Guilt similar games & best alternatives

Ghost Files: The Face of Guilt

Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2017

Should you play it?

Lead the Police investigation in the afterlife!

What works
  • Varied hidden object scenes
  • Forensic analysis puzzles
  • Atmospheric visuals and sound
  • Accessible difficulty levels
  • Achievement system with collectibles
Things to keep in mind
  • Story coherence issues
  • Some technical bugs and typos
  • Short playtime
  • Repetitive puzzles and mechanics
  • Limited replay value

What to play next

Top picks

Games that feel the closest overall

  • Dreamwalker: Never Fall Asleep

  • Eventide 2: The Sorcerers Mirror

  • Time Mysteries 3: The Final Enigma

  • Crime Secrets: Crimson Lily

  • The Secret Order 2: Masked Intent

  • Grim Legends: The Forsaken Bride

  • Adam Wolfe

  • Sacra Terra: Angelic Night

  • Enigmatis 3: The Shadow of Karkhala

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Crime Secrets: Crimson Lily

  • Escapism

    Visitor 来访者

  • Fantasy

    Perception

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ghost Files: The Face of Guilt: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Value, Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."

    Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

    "Players have freedom to explore scenes, choose difficulty, and solve puzzles with some optional minigames and collectibles."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide moderate challenge, with some requiring skill and attention, but overall difficulty is accessible and not very high."

    Capsule for Eventide 3: Legacy of Legends Eventide 3: Legacy of Legends

    "The game offers a variety of puzzles and hidden object scenes that require some skill, but overall difficulty is low to moderate."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual play and personal progress without competitive or ranked modes."

    Capsule for Cheap Car Repair: Welcome to Nowhere Cheap Car Repair: Welcome to Nowhere

    "Focus is on individual play and self-paced progress without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players tend to complete the game in one session of moderate length; some replay for achievements but limited long-term engagement."

    Capsule for ITORAH ITORAH

    "Players tend to complete the game in a few hours with some replay for collectibles and achievements, but limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle mechanics and use of magical abilities, but mostly uses predefined hidden object scenes and puzzles."

    Capsule for Theatre Of The Absurd Theatre Of The Absurd

    "Some creative puzzle mechanics like forensic analysis and elemental forge, but mostly uses predefined hidden object scenes and standard puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual gameplay."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social dominance or power dynamics; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players engage in immersive detective work and story, providing distraction from real life."

    Capsule for Visitor 来访者 Visitor 来访者

    "Players engage in a supernatural detective story that provides distraction and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest without obligation or external pressure."

    Capsule for Seduce Me the Otome Seduce Me the Otome

    "Players engage voluntarily for entertainment and personal interest without obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with puzzle solutions and dream mechanics, but mostly follows established hidden object game routines."

    Capsule for Dreamwalker: Never Fall Asleep Dreamwalker: Never Fall Asleep

    "Some experimentation with combining items and puzzle solving, but largely follows established hidden object game routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various locations and uncover clues, though within a limited set of environments."

    Capsule for Dry Drowning Dry Drowning

    "Players explore multiple distinct locations and supernatural limbo areas, discovering clues and secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization or self-expression; mostly fixed character and environment presentation."

    Capsule for Runo Runo

    "Limited customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Supernatural elements and paranormal story create an imaginative, fictional experience."

    Capsule for Perception Perception

    "Incorporates supernatural and paranormal elements alongside realistic detective work, blending fantasy with reality."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and logical reasoning through gameplay."

    Capsule for Hope Lake Hope Lake

    "Players develop puzzle-solving skills and investigative reasoning through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of hidden object games with no physical activity."

    Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

    "Sedentary gameplay typical of hidden object games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects and solve puzzles; not designed for passive or background play."

    Capsule for A Tower Full of Cats A Tower Full of Cats

    "Requires focused attention to find objects and solve puzzles; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions limited to scripted NPC dialogue."

    Capsule for Evil Tonight Evil Tonight

    "No social or emotional relationship building; interactions limited to scripted NPC dialogue."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player focused."

    Capsule for Ghostrunner Ghostrunner

    "No leadership or group management elements; single-player focused."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock achievements, and advance through story chapters and bonus content."

    Capsule for Queen's Quest 2: Stories of Forgotten Past Queen's Quest 2: Stories of Forgotten Past

    "Players collect items, unlock achievements, and progress through story chapters and bonus content."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally low-pressure puzzle gameplay with some moments of challenge and satisfaction."

    Capsule for DUSK '82: ULTIMATE EDITION DUSK '82: ULTIMATE EDITION

    "Generally low pressure with easy to moderate puzzles, suitable for casual and relaxing play."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric visuals and sound design create immersive mood, but sensory stimulation is moderate and subtle."

    Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

    "Atmospheric visuals and sound create mood, but sensory stimulation is moderate and consistent."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or competition is minimal or absent."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "Achievements exist but social recognition or competition is minimal or absent."

  • Story

    Game with the same Story vibe

    2

    "Narrative is lighthearted and character-driven, with some depth but not highly complex."

    Capsule for Terra Memoria Terra Memoria

    "Narrative driven with detective and supernatural plot elements, though story coherence and depth are mixed."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and item usage require basic problem solving, but overall strategy demands are low."

    Capsule for Lunar Mirror Lunar Mirror

    "Some puzzle solving and item combination requires planning, but overall strategy demands are low."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspenseful moments and plot twists, but overall low risk and tension."

    Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

    "Some suspenseful moments and plot twists, but overall low tension and risk."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on price versus short playtime; better value when purchased on sale."

    Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

    "Mixed reviews on price to playtime ratio; recommended to buy on sale for better value."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus on investigation and puzzle solving rather than combat or destruction."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Minimal direct violence; focus on investigation and puzzle solving rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threat management; stable gameplay environment."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "No survival mechanics or threat management; stable gameplay environment."

Last update: 12/07/2026