Eventide 3: Legacy of Legends similar games & best alternatives

Eventide 3: Legacy of Legends

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2017

Should you play it?

Discover a forgotten land in the clouds!

What works
  • Beautiful and detailed artwork
  • Engaging hidden object puzzles
  • Relaxing and meditative atmosphere
  • Fantasy and mythological setting
  • Accessible difficulty with multiple modes
Things to keep in mind
  • Short playtime and low replay value
  • Predictable and shallow story
  • Repetitive music
  • Some translation and localization issues
  • Lack of innovation in gameplay

What to play next

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    FINAL FANTASY VI

  • Escapism

    Dawn of Defiance

  • Relaxation

    SCHiM

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eventide 3: Legacy of Legends: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Intimacy, Expression, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore and solve puzzles at their own pace with some freedom, though gameplay is mostly linear and guided."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Players solve puzzles and explore at their own pace with some freedom in puzzle solving and item combination, though the game is mostly linear."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide moderate challenge, but generally accessible and not overly difficult."

    Capsule for Hidden Object Bundle 4 in 1 Hidden Object Bundle 4 in 1

    "Puzzles and hidden object scenes provide moderate challenge, with some requiring skill and attention, but overall difficulty is accessible and not very high."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and puzzle solving."

    Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

    "Game is single-player focused with no competitive elements or leaderboards; players focus on personal progress and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report short playtime and limited content, but others enjoy replaying and building more."

    Capsule for Squirreled Away Squirreled Away

    "Some players report short playtime and low replay value, but others enjoy the relaxing flow and complete achievements, encouraging full playthrough."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players solve puzzles that sometimes allow different approaches, but mostly use predefined puzzle structures."

    Capsule for Puzzle Agent Puzzle Agent

    "Players combine items and solve puzzles creatively within the given framework, but mostly use predefined structures and puzzle types."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or control over others; interactions are narrative and exploratory."

    Capsule for Hotel Sowls Hotel Sowls

    "No elements of dominance or control over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape with immersive environments and mythological fantasy."

    Capsule for Dawn of Defiance Dawn of Defiance

    "Players immerse in a fantasy world with mythological themes, using the game as a relaxing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story and puzzles; no external pressure or obligation."

    Capsule for Ether One Ether One

    "Players engage voluntarily for enjoyment and personal interest in puzzles and story; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    0

    "Mostly follows established hidden object and puzzle game conventions with limited novelty."

    Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

    "Game mostly follows established hidden object and puzzle adventure conventions; limited novelty or experimentation."

  • Exploration

    Game with the same Exploration vibe

    1

    "Players explore new visually distinct levels and environments, but within a linear progression."

    Capsule for Monument Valley 2 Monument Valley 2

    "Players explore various beautifully designed scenes and environments, though the map and progression are mostly linear and familiar."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or self-expression; players interact with predefined characters and environments."

    Capsule for Jolly Rover Jolly Rover

    "Minimal customization or self-expression; players interact with fixed characters and environments without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and an imaginative narrative."

    Capsule for FINAL FANTASY VI FINAL FANTASY VI

    "Strong fantasy and mythological setting with magical creatures, gods, and an imaginative narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate."

    Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

    "Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate and familiar."

  • Health

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    -5

    "Sedentary gameplay typical of hidden object games; no physical activity involved."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Sedentary gameplay typical of hidden object games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and find objects; not designed for idle or background play."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "Requires focused attention to solve puzzles and find objects; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are with game characters only."

    Capsule for Tattletail Tattletail

    "No social or emotional relationship building; interactions are with game characters only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No leadership or group management elements; single-player narrative."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story chapters, unlock achievements, and collect items; clear advancement present."

    Capsule for The Bridge Curse 2: The Extrication The Bridge Curse 2: The Extrication

    "Players collect items, unlock achievements, and progress through story chapters, showing clear advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game offers a calming, meditative experience with soothing music and gentle challenge."

    Capsule for SCHiM SCHiM

    "Game offers a calm, meditative experience with soothing music and gentle puzzle challenges."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art and ambient music provide pleasant sensory stimulation."

    Capsule for I commissioned some bees 0 I commissioned some bees 0

    "Visually pleasing art and ambient sounds provide sensory enjoyment, though music can be repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Story is present and engaging for many players, though some find it simplistic or less impactful; narrative drives gameplay but is not deeply complex."

    Capsule for Black Skylands Black Skylands

    "Narrative is present and engaging for fans, though considered predictable and shallow by some; story drives gameplay."

  • Strategy

    Game with the same Strategy vibe

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    "Some puzzles require logical thinking and planning, but overall gameplay is straightforward."

    Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

    "Some puzzles require logical thinking and planning, but overall gameplay is straightforward and puzzle-based."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Puzzle gameplay is low risk and low suspense; no intense thrills or tension."

    Capsule for Dogs Organized Neatly Dogs Organized Neatly

    "Game lacks suspense or high tension; designed for relaxed puzzle solving rather than thrill or risk."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially when purchased on sale; short length balanced by quality content."

    Capsule for The Spectrum Retreat The Spectrum Retreat

    "Generally considered good value especially at discounted prices; short length balanced by quality content."

  • Violence

    Game with the same Violence vibe

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    "No violent or destructive gameplay; focus is on constructive puzzle solving and exploration."

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    "No violent or destructive gameplay; focus is on constructive puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

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    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

Last update: 12/07/2026