Eventide 2: The Sorcerers Mirror similar games & best alternatives

Eventide 2: The Sorcerers Mirror

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2016

Should you play it?

Discover the magic of slavdom!

What works
  • Beautiful hand-painted graphics and scenery
  • Pleasant and relaxing soundtrack
  • Interesting fantasy story with slavic mythology elements
  • Moral choice system adds some player agency
  • Variety of hidden object scenes and puzzles
Things to keep in mind
  • Short game length with limited replay value
  • Puzzles generally easy and familiar
  • Moral choices have minimal impact on story
  • Achievement bug requiring multiple playthroughs in one session
  • Lack of bonus chapter and limited exploration freedom

What to play next

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eventide 2: The Sorcerers Mirror: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Value, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can make moral choices (good or evil actions) affecting the story and character appearance, indicating some control over decisions."

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  • Competence

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  • Competition

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    "The game is single-player with no competitive elements or leaderboards; focus is on personal pace and story."

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  • Continuation

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    "Short game length (~2-4 hours) with some replay value for achievements, but limited long-term attachment."

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  • Cooperation

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  • Creativity

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    "Limited creativity in gameplay; mostly following predefined hidden object scenes and puzzles with some player deduction."

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  • Domination

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    "No elements of exerting control or superiority over others; purely individual experience."

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  • Escapism

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    "Players use the game as a relaxing fantasy escape with immersive story and environments."

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  • Expectation

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    "Players engage voluntarily for enjoyment and personal interest in puzzles and story; no obligation or external pressure noted."

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    "Players engage voluntarily for enjoyment and interest in hidden object puzzles and story; no indication of obligation or pressure."

  • Experimenting

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    "Some experimentation with combat combos and weapon use, but overall gameplay is repetitive and linear."

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  • Exploration

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    "Players travel through multiple distinct locations with some backtracking and discovery."

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    "Players explore multiple unique locations with some discovery elements, but navigation is mostly linear and limited backtracking."

  • Expression

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    "Minimal customization or self-expression; players interact with preset environments and characters."

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  • Fantasy

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    "Strong fantasy theme based on Slavic mythology and folklore with magical creatures and settings."

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  • Fellowship

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    "No social or community features; entirely solo play."

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  • Growth

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    "Some learning through puzzle solving and story interpretation, but puzzles are mostly simple."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention to solve puzzles and find objects; not suitable for background or idle play."

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  • Intimacy

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    "Limited social interaction; narrative focuses on character story but no player social bonding."

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  • Leadership

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    "No leadership or group management elements; single-player experience."

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  • Progression

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    "Players collect items and unlock achievements; story progression depends on choices and actions."

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  • Relaxation

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    "Game provides a relaxing, low-pressure experience with calming music and simple puzzles."

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    "Game provides a relaxing, low-pressure experience with soothing music and gentle puzzles."

  • Sensation

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    "Visuals and music provide pleasant sensory stimulation, though not highly intense or thrilling."

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  • Status

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    "No social status or recognition systems; achievements are personal and no multiplayer visibility."

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  • Story

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    "Narrative driven with cutscenes and detective narration, though story is linear and somewhat simple."

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  • Strategy

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    "Puzzles require some problem solving but are generally straightforward; limited strategic depth."

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  • Thrill

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    "Low suspense or risk; gameplay is predictable and calm with minimal tension."

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  • Value

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    "Many players feel the game is short and overpriced, with bugs reducing perceived value."

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  • Violence

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    "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

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  • Survival

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    "No survival or threat mechanics; stable and safe gameplay environment."

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Last update: 12/07/2026