Modern Tales: Age of Invention similar games & best alternatives
Should you play it?
Foil the plan for world domination!
What works
- Beautiful artwork and locations
- Engaging historical-themed story
- Varied puzzles and hidden object scenes
- Fast travel map and collectibles
- Fair achievements and replay options
Things to keep in mind
- Short game length
- Weak or absurd story elements
- Mediocre voice acting
- Lack of bonus chapter or extended content
- Some frustrating puzzle mechanics (no reset)
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
From the same developer
From the same developer, ranked by motivational fit.
Similarity map
Explore nearby similar games and see why they’re close.
Modern Tales: Age of Invention: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Idle, Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
2"Players make dialogue choices and engage in simple minigames, but the story is mostly linear and guided."
"Players follow a linear story with set puzzles and hidden object scenes but can choose difficulty and replay mini-games."
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Competence
Game with the same Competence vibe
1"Puzzles and hidden object scenes provide some challenge but are generally easy and accessible, suitable for casual and beginner players."
"Puzzles and hidden object scenes provide some challenge but are generally easy and straightforward."
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Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; focus is on individual progress at own pace."
"No evidence of competitive modes or player comparison; focus is on individual progress."
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Continuation
Game with the same Continuation vibe
1"Some players replay for achievements and DLC, but overall short game length limits habitual play."
"Some players replay to collect all items or achievements, but overall short game length limits habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative elements."
"Single-player game with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
-2"Limited creativity; players follow predefined hidden object scenes and quests with minimal customization or creation."
"Players solve puzzles and find objects within predefined scenes; no creation or customization."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; gameplay is solitary and non-competitive."
"No social dominance or power dynamics; gameplay is solitary and cooperative-free."
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Escapism
Game with the same Escapism vibe
3"Players enjoy humorous story and fantasy setting as a form of lighthearted escape."
"Players enjoy a lighthearted, colorful adventure to escape real life, despite some story absurdities."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
-1"Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."
"Some puzzle variety but mostly following established hidden object and adventure game routines."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple interconnected locations with some backtracking and discovery of collectibles."
"Players travel through multiple distinct locations with some backtracking and discovery."
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Expression
Game with the same Expression vibe
-4"No character or environment customization; players experience preset visuals and narrative."
"No character or environment customization; players experience fixed visuals and story."
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Fantasy
Game with the same Fantasy vibe
2"Fictional narrative with some fantastical elements, but grounded in realistic historical and emotional themes."
"Historical setting with fictionalized characters and some fantastical elements, though grounded in early 20th century."
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Fellowship
Game with the same Fellowship vibe
-4"Single-player experience focused on individual play; no social or community features emphasized."
"No social or community features; single-player experience focused on individual play."
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Growth
Game with the same Growth vibe
1"Players develop puzzle-solving skills and understanding of story, but limited depth or complexity."
"Players develop puzzle-solving skills and progress through story, but limited depth or complexity."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object adventure games."
"Sedentary gameplay typical of hidden object adventure games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; puzzles and scenes demand active engagement."
"Requires focused attention; puzzles and scenes need active engagement."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional or close social connections; character interactions are scripted and superficial."
"Limited social interaction; relationships in story are shallow and scripted."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
3"Players collect items and unlock achievements to advance story and exploration."
"Players collect items, achievements, and collectibles to advance and unlock story elements."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and casual gameplay with light puzzles and soothing music, though some frustration possible."
"Generally light and relaxing gameplay with easy puzzles and soothing music."
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Sensation
Game with the same Sensation vibe
2"Colorful visuals and sound effects provide moderate sensory stimulation and enjoyment."
"Colorful visuals and sound effects provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal."
"No social recognition or status systems; achievements are personal."
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Story
Game with the same Story vibe
3"Narrative-driven with character interactions and lore, though story is relatively straightforward and typical."
"Narrative driven with historical characters and plot, though some find story weak or absurd."
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Strategy
Game with the same Strategy vibe
-1"Puzzles require some basic problem solving but are mostly straightforward and simple."
"Puzzles require some problem solving but mostly straightforward and simple."
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Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is calm and predictable."
"Minimal suspense or risk; gameplay is calm and predictable."
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Value
Game with the same Value vibe
2"Good value especially on sale; short but well-crafted experience."
"Good value especially on sale; short length but enjoyable experience and achievements."
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Violence
Game with the same Violence vibe
-4"No combat or destruction; focus on exploration and puzzle solving."
"No combat or destruction; focus on puzzle solving and object finding."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
"No survival or threat elements; stable and safe gameplay environment."
Last update: 12/07/2026