Modern Tales: Age of Invention similar games & best alternatives

Modern Tales: Age of Invention

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2017

Should you play it?

Foil the plan for world domination!

What works
  • Beautiful artwork and locations
  • Engaging historical-themed story
  • Varied puzzles and hidden object scenes
  • Fast travel map and collectibles
  • Fair achievements and replay options
Things to keep in mind
  • Short game length
  • Weak or absurd story elements
  • Mediocre voice acting
  • Lack of bonus chapter or extended content
  • Some frustrating puzzle mechanics (no reset)

What to play next

Top picks

Games that feel the closest overall

  • The Secret Order 3: Ancient Times

  • Time Mysteries 3: The Final Enigma

  • Hope Lake

  • Eventide 3: Legacy of Legends

  • Left in the Dark: No One on Board

  • Grim Legends: The Forsaken Bride

  • Eventide 2: The Sorcerers Mirror

  • Zodiacats

  • Eventide: Slavic Fable

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Fort Triumph

  • Progression

    The Cursed Forest

  • Relaxation

    Draw a Stickman: EPIC

From the same developer

From the same developer, ranked by motivational fit.

  • Time Mysteries 3: The Final Enigma

  • Left in the Dark: No One on Board

  • Grim Legends: The Forsaken Bride

  • Eventide: Slavic Fable

  • Dark Arcana: The Carnival

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Modern Tales: Age of Invention: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Idle, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players make dialogue choices and engage in simple minigames, but the story is mostly linear and guided."

    Capsule for A Taste of the Past A Taste of the Past

    "Players follow a linear story with set puzzles and hidden object scenes but can choose difficulty and replay mini-games."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles and hidden object scenes provide some challenge but are generally easy and accessible, suitable for casual and beginner players."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "Puzzles and hidden object scenes provide some challenge but are generally easy and straightforward."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on individual progress at own pace."

    Capsule for Sakura Clicker Sakura Clicker

    "No evidence of competitive modes or player comparison; focus is on individual progress."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay for achievements and DLC, but overall short game length limits habitual play."

    Capsule for DARQ: Complete Edition DARQ: Complete Edition

    "Some players replay to collect all items or achievements, but overall short game length limits habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative elements."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Limited creativity; players follow predefined hidden object scenes and quests with minimal customization or creation."

    Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

    "Players solve puzzles and find objects within predefined scenes; no creation or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; gameplay is solitary and non-competitive."

    Capsule for SPACEPLAN SPACEPLAN

    "No social dominance or power dynamics; gameplay is solitary and cooperative-free."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy humorous story and fantasy setting as a form of lighthearted escape."

    Capsule for Fort Triumph Fort Triumph

    "Players enjoy a lighthearted, colorful adventure to escape real life, despite some story absurdities."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for Battlepillars Gold Edition Battlepillars Gold Edition

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."

    Capsule for Stranded In Time Stranded In Time

    "Some puzzle variety but mostly following established hidden object and adventure game routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple interconnected locations with some backtracking and discovery of collectibles."

    Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

    "Players travel through multiple distinct locations with some backtracking and discovery."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; players experience preset visuals and narrative."

    Capsule for Kitten Adventures in City Park Kitten Adventures in City Park

    "No character or environment customization; players experience fixed visuals and story."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fictional narrative with some fantastical elements, but grounded in realistic historical and emotional themes."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Historical setting with fictionalized characters and some fantastical elements, though grounded in early 20th century."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player experience focused on individual play; no social or community features emphasized."

    Capsule for Druidstone: The Secret of the Menhir Forest Druidstone: The Secret of the Menhir Forest

    "No social or community features; single-player experience focused on individual play."

  • Growth

    Game with the same Growth vibe

    1

    "Players develop puzzle-solving skills and understanding of story, but limited depth or complexity."

    Capsule for The Light Remake The Light Remake

    "Players develop puzzle-solving skills and progress through story, but limited depth or complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of hidden object adventure games."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "Sedentary gameplay typical of hidden object adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; puzzles and scenes demand active engagement."

    Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

    "Requires focused attention; puzzles and scenes need active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional or close social connections; character interactions are scripted and superficial."

    Capsule for Azure Striker GUNVOLT 3 Azure Striker GUNVOLT 3

    "Limited social interaction; relationships in story are shallow and scripted."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock achievements to advance story and exploration."

    Capsule for The Cursed Forest The Cursed Forest

    "Players collect items, achievements, and collectibles to advance and unlock story elements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and casual gameplay with light puzzles and soothing music, though some frustration possible."

    Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

    "Generally light and relaxing gameplay with easy puzzles and soothing music."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and sound effects provide moderate sensory stimulation and enjoyment."

    Capsule for Emberward Emberward

    "Colorful visuals and sound effects provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal."

    Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven with character interactions and lore, though story is relatively straightforward and typical."

    Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

    "Narrative driven with historical characters and plot, though some find story weak or absurd."

  • Strategy

    Game with the same Strategy vibe

    -1

    "Puzzles require some basic problem solving but are mostly straightforward and simple."

    Capsule for Tukoni: Prologue Tukoni: Prologue

    "Puzzles require some problem solving but mostly straightforward and simple."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is calm and predictable."

    Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

    "Minimal suspense or risk; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    2

    "Good value especially on sale; short but well-crafted experience."

    Capsule for A Golden Wake A Golden Wake

    "Good value especially on sale; short length but enjoyable experience and achievements."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; focus on exploration and puzzle solving."

    Capsule for The 7th Guest VR The 7th Guest VR

    "No combat or destruction; focus on puzzle solving and object finding."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for House Flipper House Flipper

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 12/07/2026