Diary of Lucie similar games & best alternatives

Diary of Lucie

PC (Microsoft Windows) • 2023

Should you play it?

Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!

What works
  • Challenging and addictive bullet hell roguelike gameplay
  • Varied weapons and skill combinations
  • Colorful pixel art and quality music
  • Continuous updates and developer engagement
  • Good value for price
Things to keep in mind
  • High difficulty and punishing mechanics
  • Bugs causing crashes and freezes
  • Limited story and exploration content
  • Poor controller support and ui issues
  • Lack of mid-run saving and convenience features

What to play next

Top picks

Games that feel the closest overall

  • Trench Face

  • Eldritch

  • Lovecraft's Untold Stories

  • Subterrain

  • The spy who shot me™

  • The Legend of Dark Witch

  • Death in the Water 2

  • The Devil Within: Satgat

  • Skautfold: Shrouded in Sanity

Hidden Gems

Less popular games with surprisingly high similarity

  • Trench Face

  • The spy who shot me™

  • The Devil Within: Satgat

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Deflector

  • Escapism

    Deflector

  • Progression

    Insurmountable

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Diary of Lucie: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, skills, and playstyles; some freedom in quest order and approach."

    Capsule for Shera and the Three Treasures Shera and the Three Treasures

    "Players choose skills, weapons, and abilities each run with some freedom, but constrained by roguelike structure and stamina mechanics."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with challenging bullet hell mechanics and rewarding deflection system requiring precise timing and positioning."

    Capsule for Deflector Deflector

    "High skill ceiling with challenging bullet hell dodging, stamina management, and precise inputs rewarded."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal mastery rather than direct player-vs-player competition or leaderboards."

    Capsule for The Dungeon Beneath The Dungeon Beneath

    "Focus is on individual runs and personal mastery rather than player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Addictive roguelike loop encourages repeated runs, though some reviews note limited content may reduce long-term engagement."

    Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

    "Addictive roguelike loop with repeated runs, though some frustration from difficulty and bugs may reduce long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with item combinations and explore different areas, though within a limited framework."

    Capsule for 凯尔文 - Kelvin And The Chateau 凯尔文 - Kelvin And The Chateau

    "Players experiment with skill and item combinations, but within predefined systems and limited map variety."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of power over others or social dominance; gameplay is solo and self-directed."

    Capsule for Breachway Breachway

    "No evidence of dominance or power over others; gameplay is solo and self-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Engaging bullet hell and roguelite mechanics provide immersive distraction and adrenaline-filled gameplay."

    Capsule for Deflector Deflector

    "Immersive bullet hell roguelike gameplay offers escape from real life stress through challenging engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and challenge rather than obligation."

    Capsule for Candy Disaster - Tower Defense Candy Disaster - Tower Defense

    "Players engage voluntarily for intrinsic interest and challenge rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Randomized maps and monster types encourage players to try new strategies and adapt each run."

    Capsule for Monstrum Monstrum

    "Randomized runs encourage trying new skill and item combos, though some players find limited novelty in map design."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some map variety and terrain features exist, but limited procedural generation and repetitive maps reduce exploration drive."

    Capsule for Bastide Bastide

    "Some procedural map elements and random events, but limited variety and repeated environments reduce exploration."

  • Expression

    Game with the same Expression vibe

    -2

    "Minimal character or environment customization; expression mainly through gameplay style."

    Capsule for ROGUE LIGHT DECK BUILDER ROGUE LIGHT DECK BUILDER

    "Minimal character customization or cosmetic expression; focus is on gameplay mechanics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Dark fantasy setting with imaginative lore, supernatural elements, and stylized combat mechanics."

    Capsule for Shiro Enkai Shiro Enkai

    "Fantasy setting with magic, mysterious story, and bullet hell combat in a dreamlike world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and improve strategies, unlock upgrades, and develop skills over multiple runs."

    Capsule for Lyca Lyca

    "Players develop skills and character power through leveling and unlocking abilities across runs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to bullet hell mechanics and time limits."

    Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

    "Requires continuous attention and focus due to challenging bullet hell mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for The Last Spell The Last Spell

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through character leveling, skill acquisition, and equipment upgrades across runs."

    Capsule for Insurmountable Insurmountable

    "Strong progression through item acquisition, skill upgrades, and character leveling within runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High difficulty and intense bullet hell action create tension; some players find it stressful rather than relaxing."

    Capsule for Trinity Survivors Trinity Survivors

    "High difficulty and tension from bullet hell combat reduce relaxation; some players find flow in mastery."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful pixel art, detailed bosses, and energetic music provide strong sensory stimulation and excitement."

    Capsule for Super Cyborg Super Cyborg

    "Colorful pixel art, music, and intense action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal and not publicly displayed."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "No social recognition or status systems; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    2

    "There is a narrative and lore present but it is minimal and often considered underdeveloped or secondary to gameplay."

    Capsule for Insurmountable Insurmountable

    "Story is present but minimal and slowly revealed; many players find it underdeveloped or secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning skill builds, weapon crafting, and combat tactics including stamina and timing management."

    Capsule for LOST EPIC LOST EPIC

    "Requires strategic skill and resource management, including stamina and skill selection for success."

  • Thrill

    Game with the same Thrill vibe

    4

    "Bullet-hell gameplay creates suspense and excitement through risk, tension, and relief after surviving encounters."

    Capsule for DRACOMATON DRACOMATON

    "Bullet hell and roguelike mechanics create suspense, tension, and thrill from near misses and survival."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, offering satisfying gameplay for a low cost despite some bugs and limited content."

    Capsule for One Man´s Trash One Man´s Trash

    "Generally considered good value for price and gameplay depth, though some frustration from bugs and difficulty."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting enemies with melee, ranged, and magic attacks."

    Capsule for Shadows: Awakening Shadows: Awakening

    "Combat involves defeating enemies with weapons and magic, including melee and projectile attacks."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival theme with stamina management, avoiding threats, and limited resources."

    Capsule for Deadlight: Director's Cut Deadlight: Director's Cut

    "Strong survival elements with stamina and resource management, avoiding death to progress."

Last update: 12/07/2026