Dusk Diver 酉閃町 similar games & best alternatives

Dusk Diver 酉閃町

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2019

Should you play it?

Dusk Diver is an anime style beat-em-up action game. You will be playing as Yumo, an ordinary high school girl, to fight with the Guardians against those Phantoms who dare to enter the realm of men.

What works
  • Faithful recreation of ximending district
  • Engaging and satisfying combat system
  • Colorful anime art style and character design
  • Dual chinese and japanese voice acting
  • Friendship and progression systems with guardians
Things to keep in mind
  • Short main story and limited post-game content
  • Repetitive combat and enemy variety
  • Some ui and gameplay grind issues
  • Locked frame rate and occasional performance drops
  • Lack of exploration incentives and map guidance

What to play next

Top picks

Games that feel the closest overall

  • Cat Quest III

  • Ys X: Nordics

  • Megadimension Neptunia VIIR

  • GreedFall

  • The Adventures of Elliot: The Millennium Tales

  • 9 Monkeys of Shaolin

  • Oceanhorn 2: Knights of the Lost Realm

  • Figment 2: Creed Valley

  • Ys IX: Monstrum Nox

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Oceanhorn 2: Knights of the Lost Realm

  • Scott Pilgrim EX

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Agarest: Generations of War Zero

  • Fantasy

    Tower Hunter: Erza's Trial

  • Violence

    Absolum

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dusk Diver 酉閃町: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Continuation, Value, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore maps, choose characters, and decide their approach to combat and exploration."

    Capsule for Touhou Blooming Chaos Touhou Blooming Chaos

    "Players can freely explore the city and choose how to approach combat with different guardians and combos"

  • Competence

    Game with the same Competence vibe

    2

    "Combat and boss fights provide skill challenges, but overall difficulty is moderate and some bosses are easy; upgrades are minor numerical buffs."

    Capsule for 9 Years of Shadows 9 Years of Shadows

    "Combat involves combos and skill upgrades but is relatively simple and repetitive with some challenge in boss fights"

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "Focus is on personal progression and exploration without competitive or ranked multiplayer modes"

  • Continuation

    Game with the same Continuation vibe

    -2

    "The game is short and repetitive with limited content, leading to quick completion and low long-term engagement."

    Capsule for Ninja Tycoon Ninja Tycoon

    "Short main story with limited post-game content and repetitive grind for collectibles reduces long-term engagement"

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some asynchronous multiplayer elements exist (e.g., summoning friends), but gameplay is primarily solo-focused."

    Capsule for BRAVELY DEFAULT FLYING FAIRY HD Remaster BRAVELY DEFAULT FLYING FAIRY HD Remaster

    "Players use summoned guardians in combat as cooperative elements, but gameplay is single-player focused"

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited customization but players can choose different squads and weapons; no extensive building or modification."

    Capsule for Tannenberg Tannenberg

    "Players can customize combos and summon different guardians, but level design and enemy variety are limited"

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control or superiority over others; interactions are balanced and cooperative or solo."

    Capsule for World of Talesworth: Idle MMO Simulator World of Talesworth: Idle MMO Simulator

    "No evidence of exerting control or superiority over others; interactions are cooperative or solo"

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a fantasy world with anime-style characters and story, providing a strong escape from real life."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Players enjoy escaping into a stylized anime world set in a real city with fantasy elements and combat"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and exploration rather than obligation or pressure"

    Capsule for Conquest of Elysium 5 Conquest of Elysium 5

    "Players engage voluntarily for fun and exploration without pressure or obligation"

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players can experiment with many skill combos and buffs, but many settle into repetitive routines due to combat design."

    Capsule for Internet Generation Internet Generation

    "Players experiment with different guardian summons and combos, though combat remains fairly routine"

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a large, detailed city with many districts and collectibles, though some areas feel similar."

    Capsule for Cloudpunk Cloudpunk

    "Exploration of a faithfully recreated city district and discovery of collectibles is a core activity"

  • Expression

    Game with the same Expression vibe

    2

    "Players can unlock and equip different character skins and costumes for personalization."

    Capsule for Shank Shank

    "Players can unlock and equip different costumes and customize combat style via guardian selection"

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Anime-style fantasy setting with supernatural elements and imaginative fiction."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Game features anime-style fantasy with guardian spirits and alternate dimensions alongside real-world setting"

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Narrative includes diverse characters and social interactions, creating a sense of community, but gameplay is solo-focused."

    Capsule for Even the Ocean Even the Ocean

    "Story and side quests emphasize relationships with guardians but gameplay is mostly solo"

  • Growth

    Game with the same Growth vibe

    3

    "Players develop character skills, unlock abilities, and progress through story and side quests."

    Capsule for Sword and Fairy 7 Sword and Fairy 7

    "Players develop skills, unlock combos, and improve guardians through story and side missions"

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note long sessions and repetitive tasks."

    Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

    "Sedentary gameplay with no physical activity; some players note long grind and repetitive tasks"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; no significant idle or background play."

    Capsule for Orangeblood Orangeblood

    "Requires focused attention during combat and exploration; no background or idle play reported"

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and companions, but limited social interaction."

    Capsule for Monster Hunter Stories 3: Twisted Reflection Monster Hunter Stories 3: Twisted Reflection

    "Some emotional connection through character interactions and friendship events with guardians"

  • Leadership

    Game with the same Leadership vibe

    -3

    "Player controls one character; AI companions act independently with no leadership dynamics."

    Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

    "No leadership roles; player controls solo character with support from AI companions"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through weapon upgrades, collectibles, and unlocking new abilities and dresses."

    Capsule for Alice: Madness Returns Alice: Madness Returns

    "Progression through skill upgrades, unlocking combos, costumes, and collecting dragon vein stones"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Combat is fast-paced and satisfying but can be challenging; some players find it relaxing and addictive."

    Capsule for Touhou Dystopian Touhou Dystopian

    "Combat is fun and satisfying but repetitive grind and some frustrating mechanics reduce relaxation"

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime visuals, flashy combat animations, and catchy music provide sensory stimulation."

    Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

    "Bright colorful anime visuals, flashy combat effects, and music provide sensory stimulation"

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual play and personal achievement."

    Capsule for Dream Tactics Dream Tactics

    "No social status or ranking systems; focus is on individual play and personal achievement"

  • Story

    Game with the same Story vibe

    2

    "Story is present and engaging enough to motivate play but not a major focus; more emphasis on gameplay."

    Capsule for Dead Rising 3 Apocalypse Edition Dead Rising 3 Apocalypse Edition

    "Story is simple and predictable but engaging enough to motivate play; character interactions add depth"

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical choices in party composition and combat combos, but overall simple and repetitive gameplay."

    Capsule for .hack//G.U. Last Recode .hack//G.U. Last Recode

    "Some tactical choice in guardian selection and combo use but overall combat is straightforward"

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and boss fights provide tension, but overall difficulty is low and predictable."

    Capsule for Nunholy Nunholy

    "Combat has some challenge and boss fights provide tension but overall difficulty is low"

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; some find it worth discounted price, others feel short length and content limit value."

    Capsule for Prison Princess Prison Princess

    "Mixed opinions on price; some feel content is limited for full price but good value on discount"

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on fighting and defeating enemies with impactful attacks and combos."

    Capsule for Absolum Absolum

    "Combat focuses on fighting and defeating enemies with combos and special attacks"

  • Survival

    Game with the same Survival vibe

    -2

    "No survival mechanics; gameplay is action-oriented with health and checkpoints."

    Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

    "No survival mechanics; gameplay occurs in relatively stable conditions with health potions available"

Last update: 09/07/2026