Felix The Reaper similar games & best alternatives

Felix The Reaper

PlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2019

Should you play it?

Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.

What works
  • Unique shadow manipulation puzzles
  • Charming dancing protagonist with smooth animations
  • Dark humor and quirky narrative
  • Distinctive art style and music
  • Gradual difficulty ramp with optional challenges
Things to keep in mind
  • Controls can be clunky and imprecise
  • Puzzle solutions often singular and restrictive
  • Some repetition and tediousness in later levels
  • Story is minimal and underdeveloped
  • Lack of camera freedom and interface clarity

What to play next

Top picks

Games that feel the closest overall

  • Finding Teddy

  • Edna & Harvey: Harvey's New Eyes

  • Cinderella Escape! R12

  • The Huntsman: Winter's Curse

  • ITORAH

  • Dimhaven - The Lost Source

  • The Office Quest

  • Runespell: Overture

  • Precipice of Darkness, Episode One

Hidden Gems

Less popular games with surprisingly high similarity

  • ITORAH

  • Dimhaven - The Lost Source

  • Flynn: Son of Crimson

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Cubot

  • Fantasy

    Blood Card

  • Strategy

    Cogs

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Felix The Reaper: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely manipulate puzzle pieces along predefined paths with new mechanics introduced progressively, allowing personal problem-solving approaches."

    Capsule for Zenge Zenge

    "Players can freely manipulate sun direction and move objects to create shadows, allowing personal problem solving within puzzle constraints"

  • Competence

    Game with the same Competence vibe

    4

    "Challenging puzzles require skillful planning and problem solving; feedback on move counts encourages mastery."

    Capsule for Cubot Cubot

    "Puzzles require skillful spatial reasoning and precise sequencing, with optional harder challenges demanding mastery"

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual puzzle solving and personal achievement rather than competing against other players."

    Capsule for Seek Girl Ⅶ Seek Girl Ⅶ

    "Focus is on individual puzzle solving and personal achievement rather than direct player-versus-player competition"

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay levels to improve scores and complete achievements, but game can be tiring and repetitive"

    Capsule for Among the Heavens Among the Heavens

    "Players engage in multiple levels and replay for better scores and achievements, though some find repetition tiring"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements"

    Capsule for Dark Devotion Dark Devotion

    "Single-player experience with no multiplayer or cooperative elements"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively solve puzzles involving light and shadow mechanics, manipulating environment and orb to progress."

    Capsule for Morkredd Morkredd

    "Players creatively manipulate shadows and objects to solve puzzles, though solutions tend to be singular and constrained"

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are introspective and solitary."

    Capsule for outside the door outside the door

    "No social dominance or power dynamics; interactions are solitary and puzzle-focused"

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy humor, distraction, and immersion in a quirky fictional world."

    Capsule for Swarm Queen Swarm Queen

    "Players enjoy immersion in a quirky, darkly humorous world with dancing reaper and unique aesthetic, providing distraction"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure"

    Capsule for Tropico 3 Tropico 3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure"

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation is required, but many solutions are fixed and require specific sequences."

    Capsule for The Boogie Man The Boogie Man

    "Some room for trying different approaches exists, but puzzle solutions are mostly fixed and require precise sequences"

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are short and self-contained with limited new area discovery; focus on puzzle solving rather than exploration."

    Capsule for 100$ 100$

    "Levels are discrete puzzles with limited exploration; focus is on puzzle solving rather than discovering new areas"

  • Expression

    Game with the same Expression vibe

    2

    "Character animations and visual presentation allow some expression of mood and personality, but player customization is absent."

    Capsule for Sisters: Last Day of Summer Sisters: Last Day of Summer

    "Character animations and music provide personality and style, but player customization is minimal"

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Dark fantasy setting with imaginative fiction, roleplaying elements, and supernatural themes."

    Capsule for Blood Card Blood Card

    "Imaginative setting with a dancing reaper in love, supernatural themes, and dark humor"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player"

    Capsule for J8 Hero J8 Hero

    "No community or social interaction features; purely single-player"

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills as they progress through increasingly challenging levels."

    Capsule for PERFECT ANGLE: The puzzle game based on optical illusions PERFECT ANGLE: The puzzle game based on optical illusions

    "Players develop spatial reasoning and puzzle-solving skills through increasingly complex levels"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements"

    Capsule for Tropico 3 Tropico 3

    "Sedentary gameplay with no physical activity elements"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and deliberate planning; not suited for casual or background play."

    Capsule for Overland Overland

    "Requires focused attention and deliberate planning; not suited for casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

    Capsule for Portal Portal

    "No social or emotional relationship building; solitary gameplay"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking bonus content; achievements encourage further advancement."

    Capsule for Electronic Super Joy Electronic Super Joy

    "Progression through levels and unlocking bonus content and achievements provides a sense of advancement"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the puzzle-solving relaxing and satisfying, though others mention occasional frustration."

    Capsule for Rogue Voltage Rogue Voltage

    "Some players find the music and dancing relaxing, though puzzle difficulty can cause frustration"

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable colorful visuals, smooth animations, and pleasant music provide sensory stimulation."

    Capsule for Shantae and the Seven Sirens Shantae and the Seven Sirens

    "Colorful visuals, smooth animations, and music provide sensory stimulation and enjoyment"

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or status is not a primary motivator; the experience is personal."

    Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

    "Achievements exist but social recognition or status seeking is not a primary motivator"

  • Story

    Game with the same Story vibe

    2

    "Contains some narrative and lore elements, but story is minimal and secondary to puzzles."

    Capsule for Can of Wormholes Can of Wormholes

    "Narrative provides context and emotional motivation, though story is minimal and secondary to puzzles"

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning moves, and spatial reasoning to solve puzzles efficiently."

    Capsule for Cogs Cogs

    "Requires logical planning, sequencing, and spatial reasoning to solve puzzles efficiently"

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

    Capsule for Crazy Machines 3 Crazy Machines 3

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling"

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value on sale due to short length; some players feel full price is high for content."

    Capsule for Inked: A Tale of Love Inked: A Tale of Love

    "Good value on sale; some players find full price high for content length"

  • Violence

    Game with the same Violence vibe

    2

    "Game involves deciding who dies, with dark humor around death, but no graphic violence or destruction."

    Capsule for Death and Taxes Death and Taxes

    "Game involves orchestrating deaths in a darkly humorous way, but violence is stylized and indirect"

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; failure leads to puzzle retry rather than threat avoidance."

    Capsule for Lab Rags Lab Rags

    "No survival mechanics; player is not threatened by failure beyond puzzle restart"

Last update: 13/07/2026