MAZEBOUND: Hunt, Gather, Run! similar games & best alternatives

MAZEBOUND: Hunt, Gather, Run!

PC (Microsoft Windows) • 2026

Should you play it?

In this survival horror, you're surrounded by sea and a towering gate ahead. Walk into the maze, hunt, gather, and run to survive, alone or with friends. Remember: You're not the only one starving...

What works
  • Unique and immersive atmosphere
  • Engaging cooperative multiplayer
  • Meaningful crafting and progression
  • Challenging survival mechanics
  • Active developer support and updates
Things to keep in mind
  • Combat lacks depth and skill expression
  • Some bosses require exploitative tactics
  • Cart physics and inventory management issues
  • Motion sickness reported by some players
  • Limited solo play balance and content

What to play next

Top picks

Games that feel the closest overall

  • KLETKA

  • Murky Divers

  • Malum

  • PANICORE

  • Project Unknown

  • Escape the Backrooms

  • Granny: Escape Together

  • Subterror

  • Ghost Janitors

Hidden Gems

Less popular games with surprisingly high similarity

  • Forsaken Frontiers

  • MetaPhysical

  • Plains of Pain

If you liked…

Recommendations by what you enjoyed most

  • Survival

    Tribal Pass

  • Autonomy

    Wolfenstein 3D

  • Cooperation

    Outward Definitive Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MAZEBOUND: Hunt, Gather, Run!: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore maze-like levels, find secrets, choose weapons, and decide tactics."

    Capsule for Wolfenstein 3D Wolfenstein 3D

    "Players have freedom to explore the maze, choose their own strategies for survival and combat, and decide how to gather and use resources."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves skillful shooting, dodging, and tactics; some players mention a learning curve and skill ceiling."

    Capsule for 6 Seasons and a Game 6 Seasons and a Game

    "Combat is described as simplistic and lacking depth, but players experience a learning curve with enemy behaviors and survival mechanics."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play and personal progression rather than competing against others; no mention of leaderboards or ranked modes."

    Capsule for Backrooms Society Backrooms Society

    "Focus is on cooperative and personal survival rather than competing against others; no mention of ranked or leaderboard modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and habitual engagement despite difficulty and frequent deaths."

    Capsule for Green Hell Green Hell

    "Players report long sessions, habitual play, and desire to keep progressing despite difficulty and repeated deaths."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer is highly praised; players work together to survive and progress."

    Capsule for Outward Definitive Edition Outward Definitive Edition

    "Co-op multiplayer is highly praised; teamwork and communication are critical for success and enhance enjoyment."

  • Creativity

    Game with the same Creativity vibe

    3

    "Crafting system and inventory management encourage creative resource use and strategic planning."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "Crafting and upgrading the cart and raft involve creative resource management and strategic decisions."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

    Capsule for Valheim Valheim

    "Interactions emphasize cooperation and shared survival rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game provides a tense, immersive horror experience that players use to escape real-life stress and enjoy thrilling gameplay."

    Capsule for BIGFOOT BIGFOOT

    "The game provides a tense, immersive survival horror experience that players use to escape real-life stress and engage in mindfulness."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, tactics, and character builds; co-op mode encourages experimentation."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Players experiment with different tactics, resource use, and combat approaches, especially in co-op."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, maze-like levels with many secrets encourage curiosity-driven exploration."

    Capsule for Serious Sam's Bogus Detour Serious Sam's Bogus Detour

    "Procedurally generated maze and discovery of secrets and new areas drive curiosity and exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization through gear and spell choices, but no avatar personalization or cosmetic modifications."

    Capsule for House of Necrosis House of Necrosis

    "Some customization through crafting and equipment choices, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features imaginative horror creatures and surreal scenarios, though grounded in arcade-style maze gameplay."

    Capsule for It Steals It Steals

    "The game features imaginative horror creatures and surreal maze environments, creating a strong fantasy atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience in co-op play; players bond over teamwork and shared challenges."

    Capsule for Raft Raft

    "Strong sense of community and shared experience in co-op play; players bond over challenges and achievements."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn enemy patterns and improve survival skills through repeated attempts."

    Capsule for Wick Wick

    "Players learn enemy patterns, survival strategies, and improve skills through repeated play and experimentation."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players report motion sickness due to camera effects."

    Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

    "Primarily sedentary gameplay with no physical activity; some players report motion sickness from visual effects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus due to tense gameplay and stealth mechanics; not suited for casual or background play."

    Capsule for In Silence In Silence

    "Requires continuous attention and focus; gameplay is tense and demanding rather than casual or background."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Co-op play fosters close social interaction and emotional sharing between players."

    Capsule for Struggling Struggling

    "Co-op play fosters close social interactions and emotional sharing among friends."

  • Leadership

    Game with the same Leadership vibe

    2

    "Co-op mode requires some coordination and tactical leadership among players."

    Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

    "Some players take on guiding roles in co-op, coordinating resource gathering and combat strategies."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, build structures, and unlock new abilities, showing clear progression."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "Players accumulate resources, craft upgrades, and build towards escaping the maze, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game involves tension and challenge, with moments of stress due to resource management and enemy threats."

    Capsule for Cepheus Protocol Cepheus Protocol

    "The game maintains sustained tension and challenge, with frequent threats and high stakes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

    Capsule for Wolfpack Wolfpack

    "Atmospheric sound design and visual effects create emotional excitement and sensory engagement."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social recognition or leaderboards; focus is on personal and group survival."

    Capsule for SCP: Labrat SCP: Labrat

    "Little emphasis on social recognition or leaderboards; focus is on personal and group survival."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist but story is minimal and secondary to survival gameplay."

    Capsule for ZED ZONE ZED ZONE

    "Narrative elements and lore are present but minimal; the story mainly supports the survival and exploration gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan resource use, combat tactics, and puzzle solutions, requiring mental challenge."

    Capsule for Among Ashes Among Ashes

    "Players must plan resource use, combat tactics, and navigation through the maze, requiring mental challenge."

  • Thrill

    Game with the same Thrill vibe

    4

    "Creates suspense, fear, and adrenaline through horror elements and unpredictability."

    Capsule for IMSCARED IMSCARED

    "The horror atmosphere and unpredictable enemies create suspense, fear, and adrenaline."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with hours of engaging gameplay."

    Capsule for Journey to Incrementalia Journey to Incrementalia

    "Players feel the game offers good value for its price with many hours of engaging gameplay."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies and bosses but is not gratuitous or overly violent."

    Capsule for Crypt Custodian Crypt Custodian

    "Combat involves defeating enemies and bosses, but is described as simple and not overly violent or gory."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats to survive."

    Capsule for Tribal Pass Tribal Pass

    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats to stay alive."

Last update: 26/06/2026