QV similar games & best alternatives

QV

Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2021

Should you play it?

Start a dimension-jumping adventure with Quby!

What works
  • Cute and charming art style
  • Well-designed and progressively challenging puzzles
  • Multiple difficulty levels and replayability
  • Character customization options
  • Relaxing soundtrack
Things to keep in mind
  • Awkward controls and interaction detection
  • Checkpoint system can cause frustrating resets
  • Story is minimal and not deeply engaging
  • Difficulty unlocking order is unintuitive
  • Some platforming elements feel clunky and cause irritation

What to play next

Top picks

Games that feel the closest overall

  • Iconoclasts

  • SteamWorld Dig 2

  • VVVVVV

  • I and Me

  • Yellow Taxi Goes Vroom

  • Big Hops

  • Mushroom 11

  • Bat to the Heavens

  • Blue Prince

Hidden Gems

Less popular games with surprisingly high similarity

  • I and Me

  • Big Hops

  • Bat to the Heavens

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Life Goes On: Done to Death

  • Experimenting

    Adventures of Shuggy

  • Growth

    Poke ALL Toads

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

QV: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "Players have freedom to solve puzzles in multiple ways and choose difficulty modes, though progression is linear and some constraints exist."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require skillful problem solving and timing; challenges increase progressively."

    Capsule for Life Goes On: Done to Death Life Goes On: Done to Death

    "Puzzles require skillful thinking and some physical timing; difficulty scales well and challenges players progressively."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving without player-vs-player or leaderboard competition."

    Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

    "Focus is on individual puzzle solving without player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report replayability through multiple difficulty modes, collectibles, and additional challenges, encouraging habitual play despite short base length."

    Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

    "Players report willingness to replay levels on different difficulties and enjoy extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players switch between two characters working together to solve puzzles, but this is a single-player experience without multiplayer cooperation."

    Capsule for Chronology Chronology

    "Some puzzles require controlling two characters cooperatively, but mostly single-player focused."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with multiple puzzle solutions and customize characters, showing creative expression within constraints."

    Capsule for Chip Chip

    "Players can experiment with multiple puzzle solutions and customize character appearance."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely solo puzzle solving."

    Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

    "No evidence of exerting control or superiority over others; purely solo puzzle experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides a relaxing, stress-free distraction with charming art and music, suitable for brief escapes from real life."

    Capsule for 100 Aliens Cats 100 Aliens Cats

    "Cute art and relaxing music provide a lighthearted escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

    Capsule for 60 Seconds! 60 Seconds!

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new mechanics and experimenting with different puzzle solutions throughout."

    Capsule for Adventures of Shuggy Adventures of Shuggy

    "Game encourages trying different puzzle approaches and exploring mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore new puzzle mechanics and level layouts, though environments are limited and linear."

    Capsule for Path of Giants Path of Giants

    "Players explore new puzzle mechanics and environments, though level progression is linear."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of character outfits and equipment colors allows for personal expression."

    Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

    "Character customization with outfits and colors allows for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game features imaginative characters and worlds with a lighthearted story and meta elements."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Game features a light fantasy story with dimension travel and cute characters."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily single-player experience."

    Capsule for Ghost Master: Resurrection Ghost Master: Resurrection

    "Minimal social interaction; primarily a single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for Poke ALL Toads Poke ALL Toads

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to difficulty and timing challenges."

    Capsule for Mega Hasan Mega Hasan

    "Requires focused attention; some frustration from resets and timing challenges."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to character interactions within the game; no close social relationships formed through gameplay."

    Capsule for Steven Universe: Unleash the Light Steven Universe: Unleash the Light

    "No close social relationships formed; interactions limited to game characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players unlock new skills, abilities, and achievements, progressing through stages and difficulty modes."

    Capsule for Halluci-Sabbat of Koishi Halluci-Sabbat of Koishi

    "Players unlock new levels, difficulties, costumes, and achievements as they progress."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm music and visuals create a relaxing atmosphere despite some challenging puzzles."

    Capsule for Please Fix The Road Please Fix The Road

    "Relaxing music and cute visuals promote a calm atmosphere despite some challenging puzzles."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide sensory enjoyment, though repetitive and simple."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "Pleasant visuals and music provide sensory enjoyment, though some controls and platforming cause frustration."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bloo Kid 2 Bloo Kid 2

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with some character interactions, but story is not a major focus."

    Capsule for Crown Trick Crown Trick

    "Simple, lighthearted narrative present but not a major focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Puzzles require logical reasoning, planning, and problem solving."

    Capsule for Dimhaven - The Lost Source Dimhaven - The Lost Source

    "Puzzles require planning, logic, and multi-step problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension arises from timing jumps and avoiding hazards, but overall experience is calm and reflective."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "Some timed and physical elements add mild tension, but overall controlled experience."

  • Value

    Game with the same Value vibe

    4

    "Players find good value in gameplay length, replayability, and content for the price."

    Capsule for Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure

    "Players find good value in gameplay length, replayability, and price, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on constructive building and puzzle solving."

    Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

    "No violent content; gameplay focuses on puzzle solving and constructive actions."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding failure in puzzles and progressing through challenges, but no high-risk survival mechanics."

    Capsule for Cybernetic Fault Cybernetic Fault

    "Some challenge in avoiding failure and managing puzzle states, but no high-risk survival elements."

Last update: 12/07/2026