Shadows of Adam similar games & best alternatives

Shadows of Adam

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Nintendo Switch • 2017

Should you play it?

Gorgeous pixel art. Intense, blazing fast battles. An epic adventure. This is the must-play retro indie JRPG built for the modern era.

What works
  • Faithful retro jrpg style
  • Engaging and strategic combat
  • Challenging puzzles
  • Beautiful pixel art and music
  • No random encounters
Things to keep in mind
  • Linear progression
  • Some repetitive puzzles
  • Story and characters somewhat shallow
  • Minor bugs and ui quirks
  • Limited replayability without dlc

What to play next

Top picks

Games that feel the closest overall

  • Paper Sorcerer

  • Cosmic Star Heroine

  • SKALD: Against the Black Priory

  • StarCrawlers

  • Remyadry

  • Kingdoms of the Dump

  • Zoria: Age of Shattering

  • Penny Arcade's On the Rain-Slick Precipice of Darkness 3

  • SteamWorld Heist II

Hidden Gems

Less popular games with surprisingly high similarity

  • Remyadry

  • Kingdoms of the Dump

  • Zoria: Age of Shattering

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadows of Adam: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments and solve puzzles with some freedom, but the game is mostly linear with fixed progression paths."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Players can explore towns, dungeons, and puzzles with some freedom, but the game is mostly linear with fixed encounters and story progression."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful timing, dodging, and combo execution; puzzles and boss fights provide mental challenges."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Combat requires strategic use of AP and abilities, puzzles are challenging but intuitive, and boss fights demand tactical thinking."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; gameplay is self-paced without social comparison."

    Capsule for Hard West Hard West

    "Focus is on single-player experience with no multiplayer or leaderboards; gameplay is paced individually without social comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "The game has moderate length (around 10 hours) with replayability due to multiple endings and difficulty modes, encouraging repeated play."

    Capsule for Metro 2033 Redux Metro 2033 Redux

    "Game length is about 10-15 hours with some sidequests and DLC; replayability is moderate with New Game+ and optional content."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on controlling a fixed party of four characters with no multiplayer or cooperative elements."

    Capsule for Orangeblood Orangeblood

    "Gameplay centers on a fixed party of four controlled by the player; no multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can explore environments and interact with many objects; some customization of approach to puzzles."

    Capsule for Alex Hill: Whispers at White Oak Inn Alex Hill: Whispers at White Oak Inn

    "Players can customize equipment and experiment with artifact combinations, but puzzles and environments follow classic templates."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are cooperative within the party; no evidence of dominance or power assertion over others."

    Capsule for Island SAGA Island SAGA

    "Interactions are balanced and cooperative within the party; no evidence of power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers an immersive fantasy world that provides a pleasant escape from reality."

    Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

    "The game offers a nostalgic, immersive fantasy world that provides a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia, with no indication of obligation or external pressure."

    Capsule for Paper Sorcerer Paper Sorcerer

    "Players engage voluntarily for enjoyment and nostalgia, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapons, combos, and puzzle solutions within the game’s mechanics."

    Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

    "Players experiment with battle strategies, artifact combinations, and puzzle solutions, though within classic RPG frameworks."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of towns, dungeons, and hidden areas is rewarding and encouraged, with branching paths and secrets to discover."

    Capsule for Quartet Quartet

    "Exploration of towns, dungeons, and hidden treasures is encouraged, with some secrets and sidequests to discover."

  • Expression

    Game with the same Expression vibe

    2

    "Customization through character builds and equipment allows some personal expression, though visual options are limited."

    Capsule for Mortal Glory 2 Mortal Glory 2

    "Character equipment and artifact customization allow some personal expression, though character visuals are fixed."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Classic JRPG fantasy setting with mythical creatures, magic, and heroic quests."

    Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

    "Strongly rooted in classic fantasy JRPG tropes with magic, quests, and mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus is on solo play with minimal social or community interaction."

    Capsule for Way of the Samurai 4 Way of the Samurai 4

    "Focus is on solo play with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn new abilities, improve skills, and develop strategies throughout the game."

    Capsule for BIOMORPH BIOMORPH

    "Players develop skills, learn new abilities, and improve strategies throughout the game."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "Sedentary gameplay typical of JRPGs with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and engagement during combat and puzzle solving."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Requires continuous player attention during exploration, combat, and puzzle solving."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Character relationships exist but limited to scripted interactions; no close social bonding with others."

    Capsule for Edge Of Eternity Edge Of Eternity

    "Character relationships are present but limited to scripted party interactions without deeper social connection."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player leads a party and makes decisions affecting group composition and strategy."

    Capsule for Brave Alchemist Colette Brave Alchemist Colette

    "Player directs the party and makes strategic decisions, effectively leading the group."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate experience, unlock upgrades, and customize equipment, reflecting meaningful progression."

    Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

    "Players accumulate experience, level up, and collect better equipment and artifacts."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced challenge and pacing provide satisfying flow and tension release."

    Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

    "Balanced challenge and pacing provide a satisfying flow without excessive tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and music provide sensory pleasure and emotional engagement."

    Capsule for Under The Island Under The Island

    "Enjoyable pixel art, animations, and music provide sensory pleasure and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and progression are personal; no social status or recognition systems."

    Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

    "Achievements and progression are personal; no social status or recognition mechanisms."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character interactions and plot twists, though somewhat typical JRPG."

    Capsule for Ys SEVEN Ys SEVEN

    "Narrative is classic JRPG style with character-driven plot and some twists, though not deeply complex."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and puzzle solving require planning, resource management, and tactical decision-making."

    Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

    "Combat and puzzle solving require planning, resource management, and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and puzzles, but mostly controlled and predictable gameplay."

    Capsule for Tales of Symphonia Tales of Symphonia

    "Some suspense in boss fights and puzzles, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Long gameplay, included DLC, and replayability provide good value for money and time invested."

    Capsule for Hyperdimension Neptunia Re;Birth3 V Generation Hyperdimension Neptunia Re;Birth3 V Generation

    "Good return on investment with polished gameplay, satisfying length, and additional DLC content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking enemies with weapons and magic; typical JRPG battle violence."

    Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

    "Combat involves defeating enemies with attacks and magic, consistent with classic JRPG violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health, resources, and avoid defeat in challenging battles."

    Capsule for Sins Of The Demon RPG Sins Of The Demon RPG

    "Players must manage resources and health to avoid defeat, with some challenging encounters."

Last update: 12/07/2026