Tasty Planet similar games & best alternatives

Tasty Planet

Web browser, Android, PC (Microsoft Windows), iOS, Mac • 2017

Should you play it?

Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you'll be able to eat the entire planet!

What works
  • Simple and satisfying growth gameplay
  • Nostalgic and charming cartoon style
  • Multiple game modes for different playstyles
  • Accessible controls and low system requirements
  • Humorous comic-strip story elements
Things to keep in mind
  • Repetitive gameplay and level design
  • Strict and rng-dependent medal challenges
  • Slippery and imprecise controls at times
  • Limited replayability beyond achievement hunting
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • BORE BLASTERS

  • Moon Runner

  • Chop Goblins

  • Oozi: Earth Adventure

  • TEMBO THE BADASS ELEPHANT

  • Freedom Fall

  • Press X to Not Die

  • Velocity®Ultra

  • Kaze and the Wild Masks

Hidden Gems

Less popular games with surprisingly high similarity

  • Freedom Fall

  • Velocity®Ultra

  • Helskate

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Idling to Rule the Gods

  • Autonomy

    Desktop Survivors 98

  • Escapism

    Dungeon Village 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tasty Planet: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control the cursor directly with mouse movement, allowing precise and personal control over actions and decisions."

    Capsule for Desktop Survivors 98 Desktop Survivors 98

    "Players control the Grey Goo's movement freely with mouse or keyboard, choosing paths and strategies to grow."

  • Competence

    Game with the same Competence vibe

    3

    "The game requires skillful planning and tactical thinking, though RNG elements introduce unpredictability that can limit pure skill expression."

    Capsule for Dice Kingdoms Dice Kingdoms

    "Game requires skillful navigation and timing, especially in endurance mode and medal challenges, though some RNG reduces skill impact."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and achievements encouraging score competition, but many players focus on personal improvement."

    Capsule for Pumped BMX + Pumped BMX +

    "Medal system and leaderboards encourage competing for better times and scores, but many players focus on personal improvement."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

    Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

    "Players enjoy short sessions but some find endurance mode and medal chasing grindy and repetitive, limiting long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative elements."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited creativity in gameplay; players follow fixed puzzles and item placements but can experiment with strategies."

    Capsule for [Chilla's Art] Aka Manto | 赤マント [Chilla's Art] Aka Manto | 赤マント

    "Limited creativity mostly in gameplay loop; some players enjoy experimenting with cheats unlocked by medals."

  • Domination

    Game with the same Domination vibe

    -5

    "No player-versus-player or dominance mechanics; interactions are with AI and environment only."

    Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

    "No player-vs-player or dominance mechanics; interactions are with AI/environment only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, charming fantasy escape with nurturing and growth elements."

    Capsule for Dungeon Village 2 Dungeon Village 2

    "Players use the game as a relaxing, nostalgic escape with simple, satisfying growth mechanics and whimsical humor."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and nostalgia rather than obligation or pressure."

    Capsule for Dino D-Day Dino D-Day

    "Most players engage voluntarily for fun or nostalgia; some feel pressure to complete achievements or medals."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle solving, but gameplay loop is repetitive with limited novelty."

    Capsule for The Coma: Recut The Coma: Recut

    "Some experimentation with movement and cheat codes; overall gameplay loop is repetitive with limited novelty."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a new but relatively small open world with many collectibles and side activities, encouraging discovery."

    Capsule for Saints Row: Gat out of Hell Saints Row: Gat out of Hell

    "Players progress through diverse environments from microscopic to cosmic scale, discovering new objects to consume."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or personalization; fixed visuals and presentation."

    Capsule for Lynne Lynne

    "No character customization or personalization; fixed visuals and presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fictional sci-fi universe with humorous characters and imaginative story."

    Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

    "Imaginative fiction about a grey goo consuming everything from microbes to galaxies with cartoonish humor."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo experience."

    Capsule for Hubris Hubris

    "No social or community features; strictly solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience significant growth through upgrades."

    Capsule for Fortune Mill Fortune Mill

    "Strong sense of progression and growth as players increase size and unlock cheats and medals."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    0

    "Can be played casually or in short bursts, but some modes require sustained attention."

    Capsule for HD Poker: Texas Hold'em HD Poker: Texas Hold'em

    "Requires player attention but some grinding and endurance modes can be slow and repetitive."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics."

    Capsule for Last Horizon Last Horizon

    "No leadership or group management mechanics."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating power, items, upgrades, and completing challenges."

    Capsule for Idling to Rule the Gods Idling to Rule the Gods

    "Core gameplay is about accumulating size and unlocking medals, cheats, and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite some tension from challenges."

    Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

    "Many players find the gameplay relaxing and satisfying, though some medal challenges add tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant cartoon graphics and music provide moderate sensory enjoyment."

    Capsule for Braveland Braveland

    "Pleasant cartoon visuals and music provide enjoyable sensory feedback, though limited variety."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and leaderboard times, but limited social visibility."

    Capsule for Neon Boost Neon Boost

    "Some recognition through medals and achievements, but limited social visibility."

  • Story

    Game with the same Story vibe

    1

    "Simple comic book style narrative present but not a major focus."

    Capsule for Shadow Blade: Reload Shadow Blade: Reload

    "Simple comic-strip story provides context but is minimal and not a focus."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and timing to navigate obstacles and optimize scores, but not deeply strategic."

    Capsule for Tadpole Treble Tadpole Treble

    "Some strategic planning needed for efficient growth and medal completion, though mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from avoiding enemies and timing cuts, but overall low risk and mild suspense."

    Capsule for Pretty Girls Panic! Pretty Girls Panic!

    "Mild tension from time limits and avoiding larger enemies, but overall low suspense."

  • Value

    Game with the same Value vibe

    2

    "Affordable price and nostalgic value make it a reasonable purchase for short, casual play."

    Capsule for Zombie Shooter Zombie Shooter

    "Generally considered worth the price for nostalgic and casual play, though some find it short and repetitive."

  • Violence

    Game with the same Violence vibe

    1

    "Gameplay involves consuming objects and enemies, but in a cartoonish, non-violent style."

    Capsule for Tales From Space: Mutant Blobs Attack Tales From Space: Mutant Blobs Attack

    "Gameplay involves consuming and destroying objects, but in a cartoonish, non-graphic manner."

  • Survival

    Game with the same Survival vibe

    2

    "Some gameplay elements involve overcoming threats and resource management, though not a primary survival focus."

    Capsule for Neverwinter Nights: Enhanced Edition Neverwinter Nights: Enhanced Edition

    "Avoiding larger enemies and managing growth to survive is a core gameplay element."

Last update: 11/07/2026