The Lost Village similar games & best alternatives

The Lost Village

PC (Microsoft Windows) • 2024

Should you play it?

Once there was a prosperous village of Martials, now none of it remains. As the son of the former Master, you will lead your followers to rebuild this village. Recruit followers and enter the mysterious illusional domain, acquire lost wonders. Will you see the rebirth of ancestors’ glory again?

What works
  • Deep and complex cultivation and sect management systems
  • Varied gameplay modes including city building and multiple combat styles
  • Strong wuxia/xianxia fantasy atmosphere
  • Long playtime and high engagement for interested players
  • Frequent updates and developer support
Things to keep in mind
  • Poor and incomplete english translation
  • Ui and quality of life issues causing frustration
  • Combat ai and balancing problems
  • Technical bugs and occasional crashes
  • Lack of multiplayer or cooperative features

What to play next

Top picks

Games that feel the closest overall

  • The Banner Saga 2

  • Sid Meier's Pirates!

  • Warsim: The Realm of Aslona

  • Conquer the world

  • Dust to the End

  • Three Kingdoms Mushouden

  • Heroes of the Three Kingdoms 7

  • Abalon: Roguelike Tactics CCG

  • Nantucket

Hidden Gems

Less popular games with surprisingly high similarity

  • Abalon: Roguelike Tactics CCG

  • The Necromancer's Tale

  • Cultures - Northland

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Lost Village: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Cooperation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over many systems and progression choices, including cultivation focus, sect management, beast taming, and kingdom building, allowing personal direction."

    Capsule for xiuzhen idle xiuzhen idle

    "Players have freedom to manage disciples, build and assign jobs, and choose cultivation paths, though some systems are complex and require manual intervention."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves managing complex systems, survival challenges, and tactical combat requiring skill and learning."

    Capsule for Space Haven Space Haven

    "Game involves overcoming complex management challenges and mastering multiple intertwined systems, though some combat modes are criticized for lack of skill depth."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements exist such as fighting enemies and rival sects, but mostly single-player focused without strong emphasis on player-vs-player competition."

    Capsule for 我来自江湖 From Jianghu 我来自江湖 From Jianghu

    "There is some competitive element in sect wars and tournaments, but mostly players focus on personal progression and management."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions and habitual engagement despite frustration."

    Capsule for Jump King Jump King

    "Many players report long playtimes and habitual engagement despite frustrations, indicating strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is mostly single-player focused with limited social or cooperative multiplayer features."

    Capsule for Grow: Song of the Evertree Grow: Song of the Evertree

    "Gameplay is mostly single-player focused with limited social or cooperative multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize sect layouts, character builds, and use mods to enhance or alter gameplay."

    Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

    "Players can customize sect layout, disciple development, and artifact crafting, though some UI limitations hinder creativity."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions with other sects and enemies are competitive but balanced; no evidence of toxic or dominating player behavior."

    Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

    "Interactions with other sects are mostly balanced AI competitions without strong player-imposed dominance or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy world and escape real life through deep strategic gameplay."

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    "Players use the game to immerse in a cultivation fantasy world, escaping real life through deep management and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

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    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game rewards trying different disciple builds, tenet combinations, and strategies to find effective synergies."

    Capsule for Godhood Godhood

    "The game encourages trying different disciple builds, cultivation paths, and combat strategies despite some repetitive elements."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple dungeons and areas, though some find content repetitive and limited currently."

    Capsule for Into the Necrovale Into the Necrovale

    "Players explore various realms, dungeons, and maps, though some areas and mechanics are repetitive or limited."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of characters and UI is possible, but limited housing decoration options reduce expression."

    Capsule for Ashen Empires Ashen Empires

    "Some customization of characters and sect aesthetics is possible, but limited options and UI issues constrain expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Deeply rooted in Xianxia/Wuxia cultivation fantasy with mythical and supernatural themes."

    Capsule for Cultivation Story: Reincarnation Cultivation Story: Reincarnation

    "Strongly rooted in wuxia/xianxia fantasy with cultivation, mythical beasts, and magical progression."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social or community features; mostly a solo experience."

    Capsule for SkyBrew: Entropic Strategist SkyBrew: Entropic Strategist

    "Minimal social features; mostly a solitary experience managing own sect and disciples."

  • Growth

    Game with the same Growth vibe

    4

    "Players engage in deep learning of mechanics, character development, and strategic combat."

    Capsule for SaGa Frontier 2 Remastered SaGa Frontier 2 Remastered

    "Players engage in deep learning and mastery of complex systems, character development, and strategic planning."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with long sessions and grind-heavy mechanics."

    Capsule for Siralim 2 Siralim 2

    "Primarily sedentary gameplay with heavy micromanagement and long sessions."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; not designed for casual or background play."

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    "Requires active attention and management; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interactions and relationship building exist but limited emotional depth."

    Capsule for Mount & Blade: Warband Mount & Blade: Warband

    "Some relationship mechanics exist (e.g., dual cultivation, partnerships), but emotional depth and social interaction are limited."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead their sect, manage disciples, assign tasks, and make strategic decisions."

    Capsule for 我来自江湖 From Jianghu 我来自江湖 From Jianghu

    "Players lead and manage their sect, assign tasks, and guide disciple development with significant authority."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and unlocking new content."

    Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

    "Strong emphasis on accumulating upgrades, items, cultivation levels, and unlocking new content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and satisfying; others report stress due to difficulty and UI issues."

    Capsule for Another Farm Roguelike: Rebirth Another Farm Roguelike: Rebirth

    "While some find it relaxing, many report frustration and tension due to UI issues and balancing problems."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and music are pleasant but not highly stimulating; gameplay feedback is moderate."

    Capsule for MONOLISK MONOLISK

    "Visuals and music are pleasant but not highly stimulating; gameplay feedback is mixed."

  • Status

    Game with the same Status vibe

    0

    "Limited social recognition or status elements; mostly individual achievement without broad visibility."

    Capsule for Age of History II Age of History II

    "Limited social recognition or status systems; mostly individual progression."

  • Story

    Game with the same Story vibe

    3

    "Includes narrative elements and character stories, though some players find translation issues."

    Capsule for CUSTOM ORDER MAID 3D2 It's a Night Magic CUSTOM ORDER MAID 3D2 It's a Night Magic

    "Narrative elements and lore exist but are hampered by poor translation and incomplete localization."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning in resource management, expansion, and combat tactics."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Requires strategic planning in resource management, disciple development, and combat tactics."

  • Thrill

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    0

    "Some suspense from random events and challenges but overall a controlled and steady gameplay experience."

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    "Some suspense in battles and progression, but overall gameplay is steady with limited risk."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money given the length and depth of gameplay."

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    "Players report good value for time and money given the depth and hours of gameplay."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies and bosses, but violence is stylized and fantasy-based."

    Capsule for Fairy Fencer F Fairy Fencer F

    "Combat involves fighting enemies and sect wars, but violence is stylized and part of fantasy setting."

  • Survival

    Game with the same Survival vibe

    2

    "Survival elements present in managing resources, avoiding defeat, and overcoming threats in dungeons."

    Capsule for Villages & Dungeons Villages & Dungeons

    "Some survival elements in managing resources and overcoming threats in battles and dungeons."

Last update: 10/07/2026