Up Left Out similar games & best alternatives

Up Left Out

Android, PC (Microsoft Windows), iOS • 2018

Should you play it?

A puzzle game about unlocking stuff.

What works
  • Relaxing ambient music and minimalistic visuals
  • Well-designed puzzles with progressive difficulty
  • Intuitive and smooth gameplay mechanics
  • Good value for price
  • Accessible for casual and puzzle fans
Things to keep in mind
  • Short game length with only about 50 levels
  • Lack of level select or progress indicators
  • No exit button or volume controls
  • Some minor audio bugs reported
  • Minimal replayability and no multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • RYB

  • Scalak

  • Zen Bound 2

  • Cogs

  • Wayout

  • Zen of Sudoku

  • klocki

  • SquareCells

  • Two Digits

Hidden Gems

Less popular games with surprisingly high similarity

  • Two Digits

  • TransPlan

  • Akin

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    inbento

  • Relaxation

    100 Waiting Cats

  • Value

    klocki

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Up Left Out: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. It leans lower than usual among comparable games on Survival, Fantasy, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose how to place, rotate, swap, and manipulate pieces to solve puzzles without timers or forced routines."

    Capsule for inbento inbento

    "Players freely choose how to move and rotate blocks to solve puzzles without strict routines or forced paths."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and spatial reasoning with increasing difficulty, though not overly challenging."

    Capsule for klocki klocki

    "Puzzles require logical thinking and spatial reasoning with increasing difficulty, though mostly accessible and not overly challenging."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player puzzle game with no competitive or ranked elements."

    Capsule for See No Evil See No Evil

    "Single-player puzzle game with no competitive or leaderboard elements; focus is on personal progress."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

    Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

    "Players enjoy progressing through levels in one or few sessions, but the short length limits long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Morphine Morphine

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively experiment with puzzle mechanics and piece arrangements to solve levels."

    Capsule for inbento inbento

    "Players experiment with block arrangements and mechanics to solve puzzles, though within predefined level designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; purely individual puzzle solving."

    Capsule for klocki klocki

    "No elements of dominance or power over others; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing music and minimalistic design provide a calming escape from real life."

    Capsule for hocus hocus

    "Relaxing ambient music and minimalistic design provide a calming distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."

    Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

    "Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different strategies and adapting to new mechanics introduced progressively."

    Capsule for OLDTV OLDTV

    "Game encourages trying different moves and rotations to discover solutions, with new mechanics introduced progressively."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are short and confined with limited exploration, focusing on puzzle solving rather than discovery."

    Capsule for Spy Chameleon - RGB Agent Spy Chameleon - RGB Agent

    "Puzzle levels are fixed and known; little exploration beyond solving presented challenges."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimalist presentation with no character or environment customization; players use standardized visuals."

    Capsule for Delete Delete

    "Minimalistic visuals with no character or environment customization; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Abstract, realistic puzzle mechanics without fictional or imaginative narrative elements."

    Capsule for Hexologic Hexologic

    "Abstract, realistic puzzle mechanics with no fictional or imaginative narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and spatial reasoning through progressively challenging levels."

    Capsule for OneShift OneShift

    "Players develop spatial reasoning and puzzle-solving skills through progressively harder levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for passive or background play."

    Capsule for PERFECT ANGLE: The puzzle game based on optical illusions PERFECT ANGLE: The puzzle game based on optical illusions

    "Requires focused attention to solve puzzles; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through increasingly complex puzzles and unlocking new levels."

    Capsule for hocus hocus

    "Progression through levels with new mechanics and puzzles unlocks further challenges."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calming music, simple gameplay, and cute visuals create a relaxing experience."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "Relaxing music, minimalistic visuals, and smooth gameplay create a calming experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant graphics, animations, and sound effects provide sensory enjoyment."

    Capsule for Solitairica Solitairica

    "Pleasant ambient sounds and smooth animations provide moderate sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract puzzle gameplay."

    Capsule for LYNE LYNE

    "No narrative or story elements; purely abstract puzzle gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, planning moves, and problem solving to complete puzzles."

    Capsule for A Good Snowman Is Hard To Build A Good Snowman Is Hard To Build

    "Requires planning moves and logical problem solving to complete puzzles."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, calm puzzle solving without suspense or tension."

    Capsule for hocus hocus

    "Low risk, controlled puzzle environment with minimal suspense or tension."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for excellent value given low price and quality puzzle experience."

    Capsule for klocki klocki

    "Highly praised for good value given price and quality of puzzles despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is constructive and puzzle-focused."

    Capsule for Wayout Wayout

    "No violence; gameplay is constructive and puzzle-focused."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

    Capsule for Baba Is You Baba Is You

    "No survival or threat avoidance mechanics; stable puzzle environment."

Last update: 09/07/2026