100 hidden gnomes similar games & best alternatives

100 hidden gnomes

PC (Microsoft Windows) • 2020

Should you play it?

Hidden object game in a fairytale style. This is a kind game for kids.

What works
  • Charming hand-drawn art
  • Relaxing and low-stress gameplay
  • Suitable for children and casual players
  • 100 easy achievements
  • Low price
Things to keep in mind
  • Extremely short playtime
  • Lack of challenge or difficulty
  • No replayability
  • No story or narrative
  • Gnomes not truly hidden

What to play next

Top picks

Games that feel the closest overall

  • 100 hidden snails

  • 100 Dino Cats

  • 100 Funny Cats

  • 100 hidden dogs

  • 100 hidden aliens

  • Robo Cats

  • 100 hidden mushrooms

  • Dino Cats

  • 100 hidden fish

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden snails

  • 100 hidden dogs

  • 100 hidden aliens

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Travellin Cats in Japan

  • Relaxation

    Tank Mechanic Simulator

  • Escapism

    Sheepy

From the same developer

From the same developer, ranked by motivational fit.

  • 100 hidden snails

  • 100 hidden dogs

  • 100 hidden aliens

  • 100 hidden mushrooms

  • 100 hidden fish

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

100 hidden gnomes: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Growth, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore the large static scene at their own pace, choosing where to zoom and pan without forced progression."

    Capsule for Travellin Cats in Japan Travellin Cats in Japan

    "Players freely explore the large static scene at their own pace to find gnomes without pressure or constraints."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is very easy with minimal challenge; finding objects requires little skill and is mostly repetitive clicking."

    Capsule for Hidden Objects Hidden Objects

    "The game is extremely easy with minimal challenge; finding gnomes requires little skill or effort."

  • Competition

    Game with the same Competition vibe

    -5

    "No multiplayer or competitive elements; focus is on individual casual play."

    Capsule for Defeated Girl Defeated Girl

    "No multiplayer or competitive elements; focus is on individual, casual play."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short playtime (15-30 minutes) with limited replay value; players often disengage quickly after completion."

    Capsule for Uncanny Tales: Cold Road Uncanny Tales: Cold Road

    "Very short playtime (~2-5 minutes) and no replayability; players quickly disengage after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative features."

    Capsule for The Plan The Plan

    "Single-player experience with no cooperative features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

    Capsule for 100 hidden aliens 100 hidden aliens

    "Art style is hand-drawn and charming, but gameplay involves no creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing, stress-free gameplay provides a casual escape from real life."

    Capsule for Sheepy Sheepy

    "Relaxing and low-stress gameplay offers a mild escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for casual enjoyment or achievement hunting, not due to obligation."

    Capsule for Dinosaur Hunt Puzzle Dinosaur Hunt Puzzle

    "Players engage voluntarily for casual enjoyment or achievement hunting, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay is highly repetitive and fixed; no exploration of new mechanics or strategies."

    Capsule for Coconut Simulator Coconut Simulator

    "Gameplay is repetitive and fixed; no new mechanics or exploration of novel strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore many different illustrated scenes, though environments are static and familiar once known."

    Capsule for Hidden Objects Hidden Objects

    "Players explore a large illustrated scene to discover gnomes, but only one static environment."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or personalization options; presentation is fixed."

    Capsule for CLICKOLDING CLICKOLDING

    "No customization or personalization options; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Medieval setting with some fantasy elements (especially in Stronghold Legends), blending realistic and imaginative themes."

    Capsule for The Stronghold Collection The Stronghold Collection

    "The setting is a whimsical fairy-tale style with gnomes and medieval themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction; strictly solo play."

    Capsule for Cozy Cleaner Cozy Cleaner

    "No community or social interaction; strictly solo play."

  • Growth

    Game with the same Growth vibe

    -4

    "Minimal learning or skill development; gameplay is straightforward and repetitive."

    Capsule for ISLANDS: Non-Places ISLANDS: Non-Places

    "Minimal learning or skill development; gameplay is straightforward and quickly mastered."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Short sessions and simple gameplay allow for casual, low-attention play."

    Capsule for Terroro Terroro

    "Short sessions and ability to idle the game to meet review/playtime requirements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed within the game."

    Capsule for Iron Lung Iron Lung

    "No social or emotional connections formed within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking characters, modes, and achievements provides a sense of progression."

    Capsule for Guilty Gear X2 #Reload Guilty Gear X2 #Reload

    "Progression is linear and based on finding gnomes and unlocking achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as soothing and relaxing, with no time pressure or failure states."

    Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

    "Game is designed to be relaxing with no pressure or time limits."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visual style and music provide mild sensory enjoyment."

    Capsule for 100 hidden mice 100 hidden mice

    "Visual charm and simple music provide mild sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "Achievements are personal and do not confer social status or recognition."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Achievements exist but do not confer significant social status or recognition."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely a hidden object search."

    Capsule for 100 hidden cats 100 hidden cats

    "No narrative or story elements; purely a hidden object search."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving elements; gameplay is straightforward clicking."

    Capsule for Banana Banana

    "No strategic or problem-solving elements; straightforward clicking gameplay."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; very controlled and predictable experience."

    Capsule for Aurora Nights Aurora Nights

    "No suspense or risk; very controlled and predictable experience."

  • Value

    Game with the same Value vibe

    2

    "Low price and short playtime provide good value especially for achievement hunters."

    Capsule for Zup! XS Zup! XS

    "Low price and quick achievements offer some value for achievement hunters."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus is on peaceful searching and discovery."

    Capsule for Hidden Cats in London Hidden Cats in London

    "No violence or destructive gameplay; focus on peaceful searching."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe environment."

    Capsule for My Koi My Koi

    "No survival or threat elements; stable and safe environment."

Last update: 11/07/2026