Anthology of Fear similar games & best alternatives

Anthology of Fear

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2023

Should you play it?

Take part in a one-man investigation and solve the mystery of your brother’s disappearance. Find out the truth by exploring unsettling liminal locations. Discover the story chapter by chapter, with each one unveiling their common tragedy.

What works
  • Strong atmospheric and psychological horror experience
  • Intriguing and original story concept
  • Good sound design and music
  • Accessible gameplay with simple puzzles
  • Polished visuals for an indie title
Things to keep in mind
  • Short game length with abrupt ending
  • Repetitive environments and slow pacing
  • Confusing and fragmented narrative
  • Some technical issues and awkward controls
  • Limited gameplay depth and interactivity

What to play next

Top picks

Games that feel the closest overall

  • I'm counting to 6...

  • Gray Dawn

  • Post Trauma

  • File Destined

  • Sanfu

  • Lazaret

  • Last Floor

  • THE ENIGMA MACHINE

  • Close To The Sun

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Agatha Knife

  • Creepy Tale: Some Other Place

  • Midnight Scenes: The Highway

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Decay: The Mare

  • Story

    Rise of Insanity

  • Autonomy

    The Raven Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Anthology of Fear: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Survival, Strategy, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore locations and make decisions in investigation, but gameplay is mostly linear and guided."

    Capsule for The Raven Remastered The Raven Remastered

    "Players explore environments and investigate clues with some freedom, but gameplay is largely linear and guided."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple exploration and light puzzle-solving with minimal challenge or skill required."

    Capsule for Umfend Umfend

    "Gameplay involves simple puzzles and exploration with minimal skill challenge; some light combat sequences exist but are basic."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo exploration and story."

    Capsule for Conarium Conarium

    "No competitive elements; focus is on solo exploration and story."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length and repetitive gameplay lead to limited long-term engagement."

    Capsule for Duke of Alpha Centauri Duke of Alpha Centauri

    "Short game length and repetitive environments reduce long-term engagement; some players found it tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players interact with objects and solve puzzles creatively, but within a linear narrative and predefined structure."

    Capsule for The Beast Inside The Beast Inside

    "Players interact with many objects and piece together story elements, but within predefined linear scenarios."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo narrative experience."

    Capsule for 羽翼的祈愿 - Feather Of Praying 羽翼的祈愿 - Feather Of Praying

    "No social dominance or power dynamics; solo narrative experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "The psychological horror atmosphere and immersive story provide a strong escape from reality."

    Capsule for Decay: The Mare Decay: The Mare

    "Psychological horror atmosphere and story provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for story and atmosphere; no indication of obligation or external pressure."

    Capsule for The Medium The Medium

    "Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."

    Capsule for Stranded In Time Stranded In Time

    "Limited gameplay variety; mostly following established exploration and puzzle routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of eerie environments and uncovering story elements, though within a limited and designed space."

    Capsule for Ignited Entry Ignited Entry

    "Exploration of eerie environments and discovery of clues is central, though areas are small and repetitive."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed protagonist and presentation."

    Capsule for Phantasmagoria Phantasmagoria

    "No character customization or player expression; fixed protagonist and linear presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features surreal, mysterious, and cosmic horror elements blending fantasy with reality."

    Capsule for Hotel Sowls Hotel Sowls

    "Game features supernatural and psychological horror elements, blending reality with surreal experiences."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; solitary play."

    Capsule for Black Mirror II Black Mirror II

    "No multiplayer or community features; solitary play."

  • Growth

    Game with the same Growth vibe

    1

    "Players learn puzzle solutions and story progression but limited skill development."

    Capsule for Crowalt: Traces of the Lost Colony Crowalt: Traces of the Lost Colony

    "Players learn story details and solve puzzles, but limited skill or knowledge development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay without physical activity."

    Capsule for fault - milestone two side:above fault - milestone two side:above

    "Sedentary gameplay without physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some players find pacing slow but generally demands active engagement."

    Capsule for Inked: A Tale of Love Inked: A Tale of Love

    "Requires focused attention; some players noted slow pacing but continuous engagement needed."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction or emotional connection beyond character stories."

    Capsule for Invisible, Inc. Invisible, Inc.

    "Minimal social interaction; emotional connection is with story characters only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and puzzle completion with some item collection, but no character upgrades or power gains."

    Capsule for Befriended Curse Befriended Curse

    "Progression through story and puzzle completion; some item collection but no upgrades or power gain."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere builds tension and unease; some players find it unsettling rather than relaxing."

    Capsule for Cooking Companions Cooking Companions

    "Atmosphere creates tension with occasional scares; some players found it unsettling but not highly stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong atmospheric audio-visual design creates emotional and sensory unease."

    Capsule for Bonbon Bonbon

    "Strong atmospheric audio-visual design evokes unease and emotional responses."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Enigmoon Enigmoon

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven game with psychological horror story and plot twists."

    Capsule for Rise of Insanity Rise of Insanity

    "Narrative-driven game with fragmented, psychological horror story central to experience."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Simple puzzles require some thought but overall gameplay is straightforward and linear."

    Capsule for Reflection Reflection

    "Simple puzzles require some thought but overall gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tense moments and suspenseful atmosphere create mild thrills rather than jump scares."

    Capsule for Mundaun Mundaun

    "Some jump scares and tense moments provide mild thrill, but pacing is slow and subdued."

  • Value

    Game with the same Value vibe

    1

    "Generally considered fair value for price, especially on sale, but short length and some frustrations noted."

    Capsule for Ikai Ikai

    "Generally considered fair value for price by many, though some felt it was short and repetitive."

  • Violence

    Game with the same Violence vibe

    1

    "Includes combat and monster encounters, but violence is not gratuitous or central focus."

    Capsule for The Crooked Man The Crooked Man

    "Includes some combat and disturbing violent scenes, but violence is not gratuitous or central."

  • Survival

    Game with the same Survival vibe

    -3

    "No significant survival elements; low threat environment and easy combat."

    Capsule for BLUE REFLECTION BLUE REFLECTION

    "Minimal survival elements; some light combat but no resource management or threat avoidance."

Last update: 19/07/2026